You can pick 1 thing from each game to bring forward to Halo Infinite. What are you bringing?
I choose:
Halo 1: the iconic 3 shot magnum
Halo 2: infinite ammo energy sword
Halo 3: playing on the Ark (that ocean side forrested utopia feeling)
Halo 3: ODST: the perfect match between the music and atmosphere
Halo Reach: the dark and gritty art style
Halo 4: calling in ordinance
Halo 5: advanced mobility
CE: mystery
2: campaign length
3: epic large scale battles
3 ODST: dark atmosphere
Reach: feeling like you’re fighting a losing battle
4: EPIC STORY TELLING
5: blue team
H1: Have to agree with medicvs; mystery
H2: Melodrama
H3: Community
ODST: Firefight
Reach: User Interface
H4: Chief being a real character
H5: Advanced Mobility aka Spartan Abilities
CE: Campaign presentation (and it seems like we already getting that so PARTY )
H2: Boss fights (I like them sue me)
H3: Large scale engagements
ODST: Exploration
Reach: Armory
H4: Storytelling
H5: Blue Team
CE: making the world feel bigger than it is
2: the art style
3: Duel wielding
4: story telling
5: custom games browser
Reach: heath packs
ODST: firefight
Wars 1: The super sentinel
Wars 2: the flood
CE - The Zooming style system
2 - Great memorable lines!!! (There’s so many!)
3 - Equipment
ODST - ODST style Firefight baby!!!
Reach - The UI
4 - The Sticky Detonator
5 - The perrrrrrfect medal/how he says it
H2A - MP maps that have Interactive environments
I know H2A is H2 but the MP is different, so felt I had to mention it
hce: snowy environments. the good kind with pine trees and a mysterious night or dark blue sky.
h2: h2 carbine is best carbine
h3: the physics. especially regarding the vehicles but the physics in general is what made the multiplayer so fun.
h4: spartan ops, or some other short mini mission filled bonus campaign
h5: warzone
reach: cosmetics
odst: the pistol, it sounds cooler than the h5 tactical magnum.
hw: blurr making the cinematic cutscenes
hw2: the banished
Halo 1: atmosphere
Halo 2: that perfect BR
Halo 3: brutes
Halo 3 ODST: pacing
Halo Reach: armour customization
Halo 4: character development
Halo 5: thrusters
Halo Wars: red team
Halo Wars 2: art style (not the graphics but the design of armour and vehicles, etc.)
CE: The sense of mystery in the Campaign
2: Dual Wielding
3: The epic set pieces from the campaign
ODST: Exploration
Reach: UI
4: Narrative
5: Forge and Customs (That’s two, I cheated).
CE: classic CE Marines
H2: locations (gorgeous landscapes and incredible areas in the campaign)
H2A: everything (visuals were spectacular, best audio of the series (ie: listen to the AR in multiplayer, its beautiful), the campaign elites, no fall damage, damage output of weapons, over-all gameplay was the best)
H3: color pattern of armor
Reach: in-depth customization (no armor affects!)
H4: Spartan Ops
H5: Forge and Seeker Helmet (I cheated, I had to put both)
CE: Flood theme music
2: Marine AI that actually kills things
3: The Ark
ODST: Exploration and open world
Reach: Highlands remake and unique weapon medals.
4: Mammoth and Lich fighting
5: Movement options
Wars 1: Vampire and Cobra
Wars 2: Any trace of the Banished