I’ve been trying to find ways to make older mini-game variants possible in Halo 4 with the resources we have. I had already posted a thread days ago on how to reverse engineer Grifball into a neutral bomb Assault, much to the excitement of many forum-goers.
This next thread is dedicated to creating a Race Variant from King of the Hill.
*Before people start complaining that it’s not the same. I KNOW THAT. I got slammed in my Assault thread by people saying its pointless because you cant do “setting A” or it lacks “content B”. This is a place holder until 343i adds a working race gametype, if they ever do.
** You will need to build your race track with this gametype in mind to work effectively.
I have the Gameype and a shotty racetrack in my fileshare to showcase the idea. Take a look if what’s written below is confusing. Note that the racetrack is seriously terrible. I literally built it in an hour just so that I had a map to go with the gametype. If someone can adapt a better racetrack, I will list it here in place of mine.
For those who don’t want to DL the map/variant, there is a video of it in my fileshare as well. It’s 6 minutes because I show off the points I make below. Feel free to take a look.
EDIT: HaloTracks has come out with an official gametype using the same KotH concept. The gametype is also in my fileshare, called “RACETRACKS”. Use this gametype to be official! 
Gamertag: TheMightyMidgi7
note: not all of what’s stated below is absolutely required. You can change it up according to your forging pleasure. It’s your map.
The Map
You can use just about any racetrack for this gametype, but a few things need to be built in.
1.) Because you cannot start people on mongooses, build stocks like in a horse race or have players start next to their mongoose. This prevents people from stealing someone else’s. Make sure they are all equidistant so that everyone has an even start.
2.) Build your race track with at least one aspect that removes control of your mongoose (ex: Barrel Roll, Jump, Freefall, etc).
3.) Place a teleporter sender node below your map and set the borders to max and the bottom to max. Create a receiver box (enclosed so that they don’t go flying off from their falling momentum) near the beginning of your track, after the start. This is so that if they fall off your track, they don’t die and lose their mongoose, they teleport back and have to start over. You can place more teleporters with different channels if you want them to start over in a different location depending on where they fell off the track. That might be good for longer racetracks.
4.) At the locations where players lose control of their momentum, place a hill marker. It needs to be placed as such so that they cannot go back through it once the jump, barrel roll, or freefall is over. That way they HAVE to continue along the track. The time in the hill needs to be 1 second so that they get 1 point for traveling through it. After they pass through the hill, they must finish the track to pass through again. I put the hill after the start, but you could place it before, or anywhere in the middle. You can also have multiple hills. Just make sure it is impossible for players to stay in them to rack up points.
KotH Race Variant
-Starting weapon as a magnum (no point really, but you just don’t want anything that can hinder vehicles)
-All loadouts and ordinances are disabled
-invincible vehicles
-invincible players
-all hills active at all times
-hills never move
-4 points to win (or however many laps you want)
There are a few more settings, but that is the gist of it.
Yes, I know it’s rather annoying that we have to go through loops to make a race variant that we can actually compete with other with. Hopefully race is added in the future.
HAPPY FORGING!
thanks for this OP