For the longest time we have asked Bungie and (343) for A.I in Forge. The ability to spawn some amount of enemies and such to fight. They kept saying “A.I wont work. They wont know what to do. A.I wont do this. blabla”
But after some hard thinking and discovory I figured out that’s total -Yoink-.
Spartan Ops…[b/] Play Spartan Ops. What do you get. A few MP maps with a bunch of enemies and allies fighting. In MP maps. With some other things thrown in Spartan Ops has proven the “A.I wont work in MP/Forge” to be -Yoink-. It’s proven 343 CAN put them in forge. That they CAN work. That they CAN function at some level enough for it to work. Turrets…Auto Turrets If you don’t know you can put Dominion Auto Turrets in any gametype. Put it for a team. And allow such team to build turrets. Which will attack enemy players. It’s not A.I however another fact that such things DO exist already. So my friends. When do you think 343 will wise up and give us forgeable A.I. Because normal Forge is no longer good enough in todays world. If Call of Duty and Gears of War can have A.I that work in MP…Why can’t Halo do one better and make them work in Forge and MP…
> @ turrets
>
> making an AI that stands still and shoots at things is so much easier than programming an AI to move around a map it doesn’t have any pathing code for
>
>
> look at Team Fortress 2
>
> all custom maps can’t have working bots, but Engineers can still build sentry guns
Look at mann vs machine in TF2, hordes of robots A.I.s vs online players.
and in spartan ops, 343 Made pathing code for the AI
something that random players cannot do without modding the game
and either way, it’s not something you can do in 3 seconds, pathing takes time to program
> > @ turrets
> >
> > making an AI that stands still and shoots at things is so much easier than programming an AI to move around a map it doesn’t have any pathing code for
> >
> >
> > look at Team Fortress 2
> >
> > all custom maps can’t have working bots, but Engineers can still build sentry guns
>
> Look at mann vs machine in TF2, hordes of robots A.I.s vs online players.
the robots take paths set to them by Valve employees, when they MADE the map
Its not too far fetched. You could have the option to make the ai’s stand in one place, or follow certain players. Their paths dont have to be scripted.
Ive seen star wars battlefront mods where a player has 2 ai’s following him and providing cover fire. Ive even seen mini squadrons in space battles where the player has two fighters on his tail to escort him!
> Its not too far fetched. You could have the option to make the ai’s stand in one place, <mark>or follow certain players</mark>. Their paths dont have to be scripted.
this could work well…a fireteam style AI (it would work well for Halo wars style games)
basically the idea behind the hologram
the “target” is the player being followed
they act like walking turrets
the problem comes when you reach something that you need to jump over.
turrets and holograms can’t jump over things.
Not sure if I missed the initial post, but I see no reason they couldn’t. Treyarch did an awesome job in BLOPS2! Ok, I know, we are not here talking about Treyarch, it’s 343i.
This isn’t a dig, 343i gets plenty of that, but there is no reason it can’t be done, and in a kick butt kind of way, I think it would be cool. Just my 2 cents.
Just simply placing down an AI to stand still and shoot doesn’t take up a lot of power. But when you make the said AI preform certain actions, control vehicles and use equipment then it becomes a strain. Halo 4 has already pushed the 360 to it’s very limits so adding the ability to place AI in forge would probably crush the 360.
PC’s can do it because a high tier PC is much better than a normal 360.
Turrets sit in one place the entire time. They fire at the enemy.
Now, soldiers… there is a lot. For soldiers to work properly you would need to script paths and actions, where they can go and can’t, ect.
Forge messes that up since you would need to individually script each path to account for every new peice of scenery you make. Or else you’ll just have a bunch of guys running into a wall because thats where they were told they could go.
Forge is a level editor, not a map maker.
Spartan Ops works because they go through and treat it like a campaign mission, each path and action is scrited and stuff.
what if you coded certain paths for certain objects in forge I know the 360 can’t do it but xbox 1 maybe then you could control the A.I. and have the walk pre determined paths on forge objects put there by forgers
> what if you coded certain paths for certain objects in forge I know the 360 can’t do it but xbox 1 maybe then you could control the A.I. and have the walk pre determined paths on forge objects put there by forgers
The game’s Multiplayer netcode would still need to be altered to properly synch advanced AI.
(The game has two networking modes: one that is used for Campaign and Firefight, and one that is used for Multiplayer. The Campaign netcode can synch AI, but at a cost: it’s synchronous, which means input lag and no join-in-progress. The MP netcode isn’t designed to synch advanced AI, but that allows it to run faster and more smoothly.)
Also, please pay attention to post dates, and try to avoid bumping threads that have been inactive for months. It’s perfectly fine to start a new discussion on the subject if you can’t find one that isn’t still active.
> Spartan Ops has proven the “A.I wont work in MP/Forge” to be -Yoink!-.
In games like Counter Strike, the bots need their own file per map to tell them which paths are available to take. I assume AI in Spartan Ops is much the same, i.e. heavily scripted.
Sure, we could place AI in forge. But without proper coding, they would just walk around in random directions (or not at all), and shoot anyone they spotted.
You could instruct an AI to “move around in random directions at random lengths, and occasionally jump”, but you can’t tell it “this is a ramp, this is a bridge, carefully move across them” without actually programming that into the map itself.
Now 343I MIGHT be able to add forge objects that function in such a manner, but that’s talking about Halo 5 and not Halo 4, and even then I wouldn’t see it working that well.
> Turrets…Auto Turrets
Are stationary and only track/shoot players. That’s nothing compared to full fledged AI.