You aren't supporting the devs, the devs have been paid a salary

I’m going to add to this FH5 discussion by reminding everyone this: Forza gets licensing for the cars, audio for the cars, rim options for the cars, and bodykits for the cars. 60$ is paying for that. Halo being f2p is something I’m fine with, along with the price of the battle pass, the only thing besides campaign I purchased.

Luckily for me I get the next 20ish battlepasss for free.

But as far as in game store, idc how messed this sounds but I’ma not support the monetization all while playing the game entirely for free.

That is until they add cross core customization and make the Coatings universal. This whole buying a coating and it only working for one core, one vehicle or one weapon is something I see as scummy.

Not sure why people are in such a rush to buy this stuff and get shafted… Like the current 20 bucks bundle is a scummy scam. You get one armor affect and one Emblem… You only get two items

“love every part of this excluding the refence to 343i, you are a bot trying to drive fake news. There has been no refence to the “company” n the past other than 343, now out of no where we have 343i,”
wut???
Maybe my sarcasm detector is currently off but … did you just say the dude is a “BOT” but is " being paid by them to post, to do your job, that is ok. I respect you making a living for yourself or your family." because he mentioned 343i when the studio has never been just 343 it has always been 343i.

“The consumers are literally the only thing to blame.”
… ^^^^ an absolutely mental take ^^^^

Original Post: Click at your own discretion

Summary

All the more reason to get Bonnie Ross fired due to incompetence.

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This is the most false information I have read in a while…
So if I take your argument on every other game with a simmilar idea (f2p with skin shop) like Apex, or LoL how does the Devs make money?
Sure they got paid by MS to bring the game live but after that BP and cosmetics frome the shop will support the development of new cards, modes and stuff.
The market has shifted from releasin polished and finished games to beta-phases with a lot of player feedback and that is completly the customers fault because we cant wait anymore…

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who were you supporting by buying those games then?

Nobody, those games were very successful, there was nothing supportive about my purchase in the grand scheme of things, more of an abundance for Microsoft than support really.

Wow this is ignorant. I’m a chick dating a chick.

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What? You mean women can do that?

Seriously, what the hell was that person thinking.

It’s. Just. Nail. Polish.

Good god.

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I don’t have much problem with products promoting the game. Nail Polish is kinda silly and I would bet that Halo’s demographic is overwhelming the type of person who doesn’t use that but whatever.

I actually hate this idea of “supporting” whatever when you are clearly just buying a product. If you want to support something, then maybe donate to a charity or whatever but don’t pretend like you’re making anybody’s life better because you bought some digital garbage for yourself

To say only the consumers are to blame is complete nonsense. Consumers are partly to blame but the decision makers that forced this onto us…despite the complaints are also to blame. It is utter nonsense to say that only consumers to be blamed when many of us have not even spent a single penny on the irritating Infinite shop or BP store and yet it’s the ‘decision makers’ that profit of it and I have say on this because this decision was made against many customers will. I supported things like campaign because I see that as the base campaign and have done that with every Halo game but I draw the line at MT and I’ve had enough. :pensive:

It isn’t nonsense though. It’s a consumer driven market.

Just because consumers like me and you don’t wish to pay for the shop items, millions of other consumers have already voted with their wallets for years.

Businesses aren’t forcing anything on the consumers. The consumers are voting with their wallets to the tune of billions… in just a single game like Fortnight, in a single year.

If consumers wouldn’t pay the prices that me and you refuse to pay, they would naturally drop. But because millions of players have proven time and time again across every major game on the market, that $20 for a skin is acceptable… including Halo players… it’s likely not to change.

And the proof is everywhere you play. Play a dozen matches and you see lobbies filled with players that have payed $8, $20, $40+ just based on what they are wearing in that match. Heck during the early launch it wasn’t uncommon at all to see somebody that payed $200ish to cap their BP in the first few days.

And this is all for 100% optional cosmetics. So as much as I dislike the price point, it is one that the market has settled on.

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Like to op it’s basic economics 101 like I have no idea where he got ghost from at all he claims to be part of the industry but I’m not buying that unless he can give actual proof of this claim

No. All you did was blame one specific part of the industry and basically stated that the dev’s are somehow innocent…which is nonsense regardless of what random consumers do. All you’re really is generalising all consumers and blaming all of them for actions of others. Nobody is saying that some consumers aren’t to blame. :thinking:

Saying businesses aren’t forcing stuff on consumers is a lie because last time I checked most people didn’t ask for F2P and did not ask for predatory systems in Infinite and many of us still keep refusing to get involved in these shady practises so don’t try to blame all of us to because others have done something because that is ludicrous and kind of insulting to the rest of the community.

You are taking this far too personally, and are dramatizing the whole situation.

Dev’s make products based on market trends. Halo Infinite wasn’t developed to be predatory, it was developed based on how consumers are choosing to spend their time and money within the FPS market.

Halo Infinite wouldn’t have shifted to be F2P if consumers didn’t like that model, it would still be included in the base game if more consumers opted to go that route. The consumers literally dictate the market. Companies simply respond and try to maximize profits within that market.

And it isn’t a lie. How is it forcing anything on you? You are 100% willfully choosing to engage with the product. Any purchase you make is 100% a luxury and your choice.

If millions of people weren’t willingly buying the battle pass for $8, and weren’t buying iron man colors for $20, or cat ears for $8… the prices would fall. But the price is clearly within reason for a massive amount of people.

Look at it this way, I didn’t “ask” for the automotive industry to move away from the stick shift. It annoys me every time I see a car make/model move away from it. But guess what? Sure, I didn’t “ask” for it… .but the consumer market did! And while there are plenty of us out there that still prefer driving stick… the market has shifted, and people have voted with their wallets time and time again. So businesses take note and shift too.

Halo Infinite is no different. Which is why if you have an issue with it going F2P, and the in game shop… your plight is with the consumers that continue to engage, and choose to engage in these systems more then any past system before.

And this usage of predatory is getting so obfuscated from its actual meaning. They are hardly predatory. It’s just become a meme to label anything people don’t like that costs money as “predatory”. Halo’s F2P model is just as “predatory” as just about any other marketing system that exists. It’s like shaking your fist and yelling “Darn that fast food restaurant of choice! How dare they be so predatory and have something like a drive through! Just twisting my arm to spend more money!” It’s so exhausting and reductive to give such little stock to people and simple things like expecting some base level self control. I mean it sounds so silly to assume “Halo sold some cat ears last week and I was FORCED to buy them! I had NO OTHER choice!” Clearly this isn’t the case, so we as a community need to stop pretending it is.

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Just no. You’re generalising a community which is not a good thing. Halo Infinite is predatory regardless of what the original intent might have been. Just because certain consumers did this does not mean everyone did and you were the one who’s acting like all consumers do this and yeh I find that irritating.

Saying it isn’t is a lie and is nonsense. Content was blocked from the base game and forced behind a 2nd paywall that we have zero control over so yes don’t me tell that it isn’t forced when base content is removed for the sake of F2P. Bad enough they were planning to double the price of Xbox Live while also charging for F2P games on Xbox Live. I’d hardly call paying for the bare minimum behind excessive costs a luxury and in fact some of the prices is straight up insulting from a customer/dev point of view and I do not like how people like you are trying to rationalise it just because you don’t seem to care.

Your rationalising between comparing a car to a game is beyond ridiculous. To say it isn’t predatory is also complete nonsense and a straight up lie. Just repeating yourself does not make you look anymore trustworthy because at the moment I don’t feel like anything you said is true or in way coherent. I think I’m done replying to you because all you have done is said utter nonsense.

To be honest though, if they want to test if these prices are maximizing profits they have to test lower and higher prices and comparing results. You cannot optimize based on price if all your data comes from one price. How can you expect to come up with a price function if all your data is attained at one price? I mean, all that data can tell you is how well a specific bundle is selling compared to others. So consumer data has less impact on price than it would if they tested different prices. Right now consumers are mainly voting on which bundles/items they like, not which price they are okay with.

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You keep making it like YOU HAVE TO buy these things. You are CHOOSING to, or CHOOSING not to.

Nobody needs the BP, the store content, the campaign, etc. If you don’t see the value, don’t pay. Its that simple.

And I’m not “generalizing” a community. I’m talking basic economics. If nobody bought any of this, the prices would drop. Period. That is how business works. I would love to buy a 3090 Ti for $50 over cost, but that is only going to happen if NOBODY pays over that.

But if Halo decides to charge $8 for cat ears, and thousands of people line up to buy them… do you really expect them to change the price to $1 just because some people on the sidelines refuse to pay more then that?

Like you keep saying that word, but how… how is it predatory? You can choose to not engage and walk away, at no lose to yourself.

You keep making it like there isn’t a choice. There is one… don’t buy into it. That’s how you see prices drop. But if people aren’t doing this… and still CHOOSING to buy this stuff? The prices will stay where they are. No matter how much people like me and you refuse to buy into them.

And I feel like you missed my point. Halo itself is a luxury. You don’t need it, I don’t need it. Nobody needs it. Deciding to buy or play any of it is not only personal choice, but deciding not to play, or stop playing is 100% valid at any point in time.

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For sure! Although I’m sure they have this data. If they feel like they aren’t selling as they would like, such as $8 items far outperforming $20, those adjustments will be made.

I personally would love to see the prices cut in 1/4 at least, or even see some sales happen. But I’m not holding my breath simply because the prices used in Halo Infinite are in line with every major cosmetic store I have seen. And based on frequency in game, it’s hard to believe that they aren’t “flying off the shelves”.

But I do agree, I feel that digital storefronts could do a much better job playing with the price point to see if they can maximize sales. Ideally, even if it means a profit loss.

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