It already is the normal. There are reports of whales spending literally hundreds of thousands of dollars on these types of things. That’s a single individual, in a single game.
Like I mentioned previously, we aren’t the target demographic. The store isn’t for us. We’re just along for the ride.
$20 isn’t even a lot, honestly. My nicotine addiction demands more from me weekly than the store does on a single refresh.
Games have a price. $60 is supposed to be a full game including multiplayer. Sure game development is more complex now, but the tools have improved with it. With Halo the groundwork is already laid out too, a lot of time can be saved inventing all the stuff that’s already been invented. 343 have plenty of experience now too.
I’m sure you’d quit smoking if you had to pay full price for half a box of cigarettes and $20 for each additional cigarette until they release a new box.
This is irrelevant to what your post was. You can hate Infinite, but lets not pretend that purchases and profit don’t impact the developers.
Forza is a niche game. It only has like what, 2 other competitors? If Forza had 5 or so other huge F2P titles as its competition it probably wouldn’t remain a paid product.
Sure but you arent supporting them. They arent living on the edge in need of anybodys support. Dont feel bad about it, like dont buy cosmetics believing that you are helping the devs out of a mess right now. Help them out by not supporting the management decision to make a single skin cost $20. I want to be sat here talking about how good the game is 95% of the time. Ya ever witnessed something like that? Felt that way with all the Bungie games.
Also, this argument is extremely stupid. People don’t but cosmetics (like 99% of them) to support the devs, people buy stuff because they want it (whatever it is)
This isn’t a donation, this is an ingame purchase lol.
I hate to break it to you, but it wouldn’t surprise me if 343i/MS already made over a billion dollars off the store alone… This stuff is popular because it sells. If they didn’t make any profit at all (or really low amounts of profit) off of the cosmetics it would result in potential layoffs or at least some strong words being spoken by MS that they are unhappy about the store.
F2P Halo isn’t going anywhere dude, if you don’t like that just move to Forza or whatever paid games you like.
I buy stuff to support the Halo franchise more than anything. The more money this game generates the more attention it will get in the form of updates and the next Halo will have a higher budget. Devs might get performance based raises if the game does really well also. If the game tanks and their studio goes under they are out of a job which is highly unlikely with halo’s popularity
Read these forums for a while. People justify their purchases to support the devs all the time when something negative comes up like player count dropping.
Because people have no integrity. A lot of people know theyre getting ripped off and still buy it. It’s not like it was a long time ago that all of this customization used to come with one single price. I hate to keep throwing the word stupid around but what else can ya call it. Full games should cost $60 so a full Multiplayer should cost $30. There’s nothing smart about accepting that $30 should get you one colour and a set of shoulder pads… thats thousands of dollars more than these games used to cost.
Well this conversation isn’t going anywhere, so I figured I would end it in a meaningful way.
F2P games never go back to being paid, I have never heard of any game that has ever done this, if a game has issues getting players as a F2P game its indicative of franchise/brand issues as well. The game I think of is Evolve that tried going F2P but didn’t go anywhere after that. If F2P Halo does not succeed, it will give MS the hint that Halo (as a brand) is unpopular, so they’d either end up doing a drastic (I’m talking no Campaign, no Forge, no Theater etc. type of drastic) turnaround ala BR mode only or they’d just sell the IP to another company (like Sony)
Edit: Halo is only relevant because it sells, once it stops doing that, it’ll be abandoned basically. Look at Quake or Unreal or many of the other shooters that have released the last few decades that are no longer around. Did you know that Bungie made a game before Halo? It was called Marathon. Why don’t you think they haven’t made a sequel to it yet? Because Halo was like 10x more successful so putting money into a game that is really unpopular is dumb business wise.
I’d love to see what they did with it tbh. If I owned MS, I don’t think I would have given 343 another chance after H5 but I’m just me, a Halo fan who wants a great Halo game, not a bloodsucking executive.
I played Marathon.
I don’t understand this concept that Halo had to go F2P, anything 343 have mentioned about it needing to go this way sounds like total BS to me. If they spent $500m on production then the game only needs to sell 8.5 million copies to start making profit. Halo games generally sell 10-20, Halo 3 being the highest with 30 mill. I don’t understand the concept that the game needs to die if F2P doesnt work out either, you make it sound like F2P is a curse. I agree it is a curse either way. HUD vomit and all that.
There is a demographic of people like myself who would support a new Halo game if it was more like Halo 3. Everybody I know from back in the day was interested in Infinite in 2018 but lost interest on the road to release especially with it being F2P. I’m sure there are millions of people like this you just wont hear from them.
It blows my mind how this information is barely known by gamers. The game could have never came out and they’d still get paid. Sorry to break it to you bub, but you’re aren’t supporting them like you think by buying the Battle Pass or items from the store. They don’t get paid per item that gets sold.
competition. This isn’t 2007. Halo Infinite has more competition now than Halo 1-Reach did in all of those years combined.
The ‘success’ of Halo 5 in terms of microtransactions gave them the hint that a F2P Halo was not only viable but extremely profitable/successful.
No they don’t. Halo 3 sold 10 million, no other game since then has sold that many copies to my knowledge. This is a bit of a hard comparison because of Gamepass and the overall impact of MTX though. So Halo 5 probably made more money than Halo 3 did for example, even with far fewer sales numbers.
Halo isn’t Skyrim lol, its never had 20 million copies of any game sold.
Where did you get these numbers? Give source. I bet its unreliable.
Its common sense. Have you heard of something called Ramen noodles? You know, those things that cost practically nothing? Imagine if those didn’t sell… Zero chance they wouldn’t do drastic business changes lol.
Generally speaking, if customers aren’t interested in a product that is cheap, they definitely won’t be interested in one that is far more expensive.
Halo Infinite is easily the closest Halo game ever made to Halo 3. So kind of hurts your argument. Again, If Infinite fails it would tell Microsoft that the series is not worth investing in. Why do you think they made Halo 3 in the first place? Because Halo 2 made a lot of money. So the day Halo stops making money is the day that MS move on from it, though it could be picked up by another company entirely.
Games are largely funded by publishing studio’s. So a games development generally doesn’t have a ton of talent loss due to it being budgeted (yet it still happens).
However, game sales, and in game purchases are 100% required to maintain development. If a game performs poorly, or underperforms, this leads to a whole slew of negative effects to the employee’s. The worst obviously losing your job. Not to mention any profit sharing/stock incentives that could be impacted by this.
So while buying stuff isn’t going to have a % go directly to the devs, what it does do is give that employee job growth, yearly raises, etc.
Not arguing that people should go out and spend all their money on cosmetics, but it does largely help the company involved, and the parent company. While also benefiting the franchise itself.
I mean look at XBL. The Halo 2 consumers single handedly funded the entire foundation and expansion of everything not only halo, but changed the entire course of multiplayer gaming. I still remember when matchmaking in Halo 2 was incredibly controversial, especially for PC players. Yet that work revolutionized shooters across the board.
And all of this is directly responsible due to consumers forking over the cash.
We’re both wrong. Halo 3 sold 14.5 million copies unless we count MCC then it probably sold around 30.
Well multipleyer used to be part of a $60 package. If the game wasn’t gonna survive this way, how is it gonna survive when $60 gets you 3 skins…
Yeah it is the closest. But it’s only the parts that are similar to Halo 3 that people seem to agree are done right. I was never unaware of this. And it’s not an argument, I dont care if people lose interest in a game. But if you’re in my age group 35 and a gamer you have probably played enough F2P games by now to realise how vapid the experience is.