Halo 5 will have gametypes without sprint and spartan abilities. Now can we all get along/get together and create some real hype for what could quite possibly be the best game of 2015 and on next-gen to date?
Not when the fundamental design of the game (map proportions, ground slide, shoulder barge) is built around it.
That and it’ll most likely end up being an option in custom games only.
I wouldn’t be too sure of that. There’s always been some kind of variety like this in the past. Reach had game types with/without armor abilities and loadouts. So did Halo 4 with ordinance drops and such. If it’s in the game, I’m sure it’ll easily find its way to multiplayer. Especially when so many people are asking for it.
As for the maps, we’ll just have to see. But Midship, for one, is a classic map so we know that one doesn’t depend on the new movement mechanics
How does Truth not depend on the new movement mechanics? Comparing it to Midship/Heretic it’s absolutely huge in an attempt to account for sprint.
> 2533274881015020;2:
> Not when the fundamental design of the game (map proportions, ground slide, shoulder barge) is built around it.
>
> That and it’ll most likely end up being an option in custom games only.
Map proportions is not an issue as proven by Ninja who did a whole stream without sprint.
> 2533274881015020;4:
> How does Truth not depend on the new movement mechanics? Comparing it to Midship/Heretic it’s absolutely huge in an attempt to account for sprint.
yet it still can be played in halo 5
After Ninja shilled (and hard) saying that competitive Halo is back with Halo 4, I don’t really trust “his word” anymore.
In fact I’ve noticed most recognisable pros tend to shill for the most recent installment of whatever game series they follow.
Here’s to hoping there’ll be a proper custom games browser in Halo 5 so sprint being a custom game option will actually be useful for more than a few scattered games with friends here and there along with a real map editor (not holding my breath) so we won’t constantly be playing on forged maps. Failing that, sprint being a custom game option (which should be a bloody given in the first place) isn’t a big deal if all we’re left to fall back on is standard Matchmaking (players have made better “classic” gametypes since Reach, so I’m not too excited for whatever classic playlist they might offer) and the number of friends we may have.
> 2533274881015020;2:
> Not when the fundamental design of the game (map proportions, ground slide, shoulder barge) is built around it.
>
> That and it’ll most likely end up being an option in custom games only.
forge map playlist
> 2533274890980480;8:
> forge map playlist
Where? I haven’t heard any news about that - unless you’re speaking purely hypothetically.
> 2533274881015020;4:
> How does Truth not depend on the new movement mechanics? Comparing it to Midship/Heretic it’s absolutely huge in an attempt to account for sprint.
It’s a little bigger but you move a lot faster at base speed already in Halo 5. And normal speed is going to be even faster come launch than it was in the beta
“It’s a little bigger” is a huge understatement and massive marginalisation. The perceived movement speed is a combination of how fast the player’s character is going (in-game units crossed per second) and the field of view. I very much doubt Halo 5’s base movement speed is faster than Halo 3’s movement speed - unless do you have some sources/citation to back your claims? As for 343industries increasing the base movement speed, again in usual 343i vagueness it could mean anything from a 5% increase to a 0.1% increase.
> 2533274881015020;2:
> Not when the fundamental design of the game (map proportions, ground slide, shoulder barge) is built around it.
>
> That and it’ll most likely end up being an option in custom games only.
forge map playlist
> 2533274890980480;12:
> > 2533274881015020;2:
> > Not when the fundamental design of the game (map proportions, ground slide, shoulder barge) is built around it.
> >
> > That and it’ll most likely end up being an option in custom games only.
>
>
> forge map playlist
Again, where? Do you have any sources/citations on this supposed forge map playlist, or are you speaking nothing but hypotheticals?
> 2533274881015020;11:
> “It’s a little bigger” is a huge understatement and massive marginalisation. The perceived movement speed is a combination of how fast the player’s character is going (in-game units crossed per second) and the field of view. I very much doubt Halo 5’s base movement speed is faster than Halo 3’s movement speed - unless do you have some sources/citation to back your claims? As for 343industries increasing the base movement speed, again in usual 343i vagueness it could mean anything from a 5% increase to a 0.1% increase.
There’s got to be some alternate dimension where Halo 5 is exactly 100% the game you want it to be, and I’m really curious to know what your posts are like in that universe.
Not in a mean way, just … I mean, you got gumption. Fightin’ the good fight … Dedication. I kinda wanna see what the flipside is. If I was in your shoes, and it’s been what, 8 years since Halo 3 was released? And I wasn’t happy with Reach or Halo 4 or Halo 5? I’d have been long gone. So kudos.
I appreciated each Halo title for its own merits but without turning a blind eye to its problems. Halo 5 just has too many problems for me to really appreciate it (because now such features such as “we have equal starts again!” should be a given - not something to crow about).
Halo Reach attempted to streamline Halo 3’s Equipment (in concept). The implementation (Armour Lock, Sprint, Jet Pack, Loadouts, etc) was flawed, however. Halo 4 attempted to have a darker (and to an extent quite literal) atmosphere and setting. Unfortunately it lost a lot of its identity (Grunts no longer squealed in panic when you killed their leader, weapons and vehicles such as the Warthog ended up sounding obscenely ugly).
I do want evolution (progression in minor steps to bring new mechanics and design facets/sandbox items to the table without interfering with movement or gunplay ala Halo 1 to Halo 3), and that’s something that I always liked about the Halo series - but lately in my opinion it’s been taking turns for the worse.
> 2533274881015020;13:
> > 2533274890980480;12:
> > forge map playlist
>
>
> Again, where? Do you have any sources/citations on this supposed forge map playlist, or are you speaking nothing but hypotheticals?
forge map playlist
So you’re not going to provide me a source/citation on this supposed “forge map playlist”?
> 2533274881015020;15:
> I appreciated each Halo title for its own merits but without turning a blind eye to its problems. Halo 5 just has too many problems for me to really appreciate it (because now such features such as “we have equal starts again!” should be a given - not something to crow about).
>
> Halo Reach attempted to streamline Halo 3’s Equipment (in concept). The implementation (Armour Lock, Sprint, Jet Pack, Loadouts, etc) was flawed, however. Halo 4 attempted to have a darker (and to an extent quite literal) atmosphere and setting. Unfortunately it lost a lot of its identity (Grunts no longer squealed in panic when you killed their leader, weapons and vehicles such as the Warthog ended up sounding obscenely ugly).
>
> I do want evolution (progression in minor steps to bring new mechanics and design facets/sandbox items to the table without interfering with movement or gunplay ala Halo 1 to Halo 3), and that’s something that I always liked about the Halo series - but lately in my opinion it’s been taking turns for the worse.
The Halo 4 Grunts most certainly do squeal and throw their arms in the air and run about when you kill their Elite. Just not in English … well, it’s all gibberish except for the word “Demon”. I think I might be the only person on the forums who actually really likes Halo 4’s Grunts 
I think with the “lost identity”, they wanted a fresh feel for a new developer, a new saga, a new era. Some folks have taken to it, some have not. Personally, there are aspects of the old that I prefer and some of the new. I prefer the Elites in Halo 2 & 3 (how couldn’t you? They’re just so proper and dignified), but I really like the Forerunner architecture in Halo 4.
So in story & lore & cannon, I’m quite happy with 343. On the multiplayer side, I’m pretty casual and I’ve enjoyed every Halo, so maybe this isn’t really my argument because I’ll probably love the game either way.
> 2533274883669557;18:
> > 2533274881015020;15:
> > I appreciated each Halo title for its own merits but without turning a blind eye to its problems. Halo 5 just has too many problems for me to really appreciate it (because now such features such as “we have equal starts again!” should be a given - not something to crow about).
> >
> > Halo Reach attempted to streamline Halo 3’s Equipment (in concept). The implementation (Armour Lock, Sprint, Jet Pack, Loadouts, etc) was flawed, however. Halo 4 attempted to have a darker (and to an extent quite literal) atmosphere and setting. Unfortunately it lost a lot of its identity (Grunts no longer squealed in panic when you killed their leader, weapons and vehicles such as the Warthog ended up sounding obscenely ugly).
> >
> > I do want evolution (progression in minor steps to bring new mechanics and design facets/sandbox items to the table without interfering with movement or gunplay ala Halo 1 to Halo 3), and that’s something that I always liked about the Halo series - but lately in my opinion it’s been taking turns for the worse.
>
>
>
> The Halo 4 Grunts most certainly do squeal and throw their arms in the air and run about when you kill their Elite. Just not in English … well, it’s all gibberish except for the word “Demon”. I think I might be the only person on the forums who actually really likes Halo 4’s Grunts 
>
> I think with the “lost identity”, they wanted a fresh feel for a new developer, a new saga, a new era. Some folks have taken to it, some have not. Personally, there are aspects of the old that I prefer and some of the new. I prefer the Elites in Halo 2 & 3 (how couldn’t you? They’re just so proper and dignified), but I really like the Forerunner architecture in Halo 4.
>
> So in story & lore & cannon, I’m quite happy with 343. On the multiplayer side, I’m pretty casual and I’ve enjoyed every Halo, so maybe this isn’t really my argument because I’ll probably love the game either way.
Don’t worry, buddy; I loved the Halo 4 Grunts, too. They’re honestly a lot more adorable than the older ones. I am still fond of the “legacy” Grunts, though. I hope 343 Industries puts both in side by side for Halo 5: Guardians.
I also want to note that, while the Elites in Halo: Combat Evolved and Halo 2 (and especially Halo 2: Anniversary) represent, in my opinion, the pinnacle of Elite design for the entire series (as enemies to fight, as characters to look at, etc), the Halo 3 Elites are, by far, the other end of the spectrum. I always thought they looked like dumb dinosaurs with bloated limbs and torsos, instead of slim, agile, dignified warriors. Just a note.
> 2533274806352868;19:
> > 2533274883669557;18:
> > > 2533274881015020;15:
> > > I appreciated each Halo title for its own merits but without turning a blind eye to its problems. Halo 5 just has too many problems for me to really appreciate it (because now such features such as “we have equal starts again!” should be a given - not something to crow about).
> > >
> > > Halo Reach attempted to streamline Halo 3’s Equipment (in concept). The implementation (Armour Lock, Sprint, Jet Pack, Loadouts, etc) was flawed, however. Halo 4 attempted to have a darker (and to an extent quite literal) atmosphere and setting. Unfortunately it lost a lot of its identity (Grunts no longer squealed in panic when you killed their leader, weapons and vehicles such as the Warthog ended up sounding obscenely ugly).
> > >
> > > I do want evolution (progression in minor steps to bring new mechanics and design facets/sandbox items to the table without interfering with movement or gunplay ala Halo 1 to Halo 3), and that’s something that I always liked about the Halo series - but lately in my opinion it’s been taking turns for the worse.
> >
> >
> >
> > The Halo 4 Grunts most certainly do squeal and throw their arms in the air and run about when you kill their Elite. Just not in English … well, it’s all gibberish except for the word “Demon”. I think I might be the only person on the forums who actually really likes Halo 4’s Grunts 
> >
> > I think with the “lost identity”, they wanted a fresh feel for a new developer, a new saga, a new era. Some folks have taken to it, some have not. Personally, there are aspects of the old that I prefer and some of the new. I prefer the Elites in Halo 2 & 3 (how couldn’t you? They’re just so proper and dignified), but I really like the Forerunner architecture in Halo 4.
> >
> > So in story & lore & cannon, I’m quite happy with 343. On the multiplayer side, I’m pretty casual and I’ve enjoyed every Halo, so maybe this isn’t really my argument because I’ll probably love the game either way.
>
>
> Don’t worry buddy… I loved the new Grunts, too. I hope the new installment puts them in alongside the classic version.
That would be cool. The “Grunt Rebellion” terminal hinted at that … they were both there on High Charity.