You A Long Time Fan COMPLETELY Over it, Too?

Holy heck, is this game a basket of crazy.

Which is weird, because I think we can all agree on the potential for its own greatness. Right?

Here is a thought many have already said:

It’s not the game–
–>It’s the developer.

August & September launch Co-op + Forge? Oof. Rough. “But they got Battle Royale!”

We’ve had that since Halo 1 with Big Team LAN-linked FFA. Don’t be fooled. Juggernaut? VIP? Countless custom versions since Halo 2 Custom Game Honor Rules?

Respect prioritizing the health & happiness of employees. But, I personally believe & feel that’s just conjuring up clever externalizations.

343i has started to earn EA/Activision level expectations. What does that mean? Folks are no longer surprised by upcoming disappointment. Just solely disappointed.

I had 23,000 Hours in Halo 2, and almost the same in Halo 3. That’s not the case going forward in the games.

Yoda said it best: Do, or do not, there is no try.

Call me a skeptic, but there has been a whole lot of “do not’ing.”


A SUGGESTION:

HALO INFINITE ONLINE. Launch 2.0:

–I’ll straight up GIVE you all $60 if you just stop this “Live Service” you’re clearly not succeeding at. No shade, just observable facts.

–Stop brainstorming how you can make the shop work. Take our money, pay your talent, add extras later. You don’t need to be Epic Games.

–Readjust your priorities, focus that spending, and make Halo Infinite happen. Because, even though it’s been out & I’ve beat it, it still feels like it hasn’t even released, yet.


I don’t know for sure, but I don’t believe I’m alone.

What are some of your thoughts? Do you think I’m on-point here, or entirely off-base?

-Ka7aclysmiK | Brent

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I also started playing halo a long time ago and yeah I wouldn’t mind paying $60 for the game if that implied getting at least some free(decent customization armor pieces), Beating the game on legendary doesn’t even give you that much of a reward
Couldn’t agree more about the shop but then again I guess this is just how modern gaming works
I just feel like maybe I expected too much for this game I should have learned from halo 5 to not get too excited

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Not Yet, but I’m getting there if the Custom Games Area does not get fixed soon!

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How are customs broken? I notice that when I edit a mode the changes show and then it appears to return to defaults but the game still loads with settings and gamemodes are still saveable.

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Here is all the info you need!

https://www.youtube.com/watch?v=77sczvxHglU&t=7s

  1. After you setup you custom game mode you cannot edit it after you shut the game down.

  2. Can’t change maps with a custom game mode!

  3. Won’t connect to servers with custom game mode and more!

See the video for proof! :frowning_face:

I have genuinely had none of that and I play customs almost weekly.

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Man if you ran 343 life b good

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OPs post was good… what dont you understand

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I was simply giving him props. Quit following me around the forums

Were all mad at the state of halo
Not my gamertag
Relax dude
I didnt whreck it
343 did

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If you used the “STOCK” gametypes then yea it works. I have made approx 50 changes to the “STOCK CTF BTB” gametype. As you can see it does not work when you make changes to the “STOCK” gametype. :frowning_face:
IE: Speed, gravity, weapons, ammo, game time limit, number of caps ECT. ECT.

Side Note:
I have a very big list of the changes I made to the “STOCK CTF BTB” game’ mode if your interested.

Peace :fist_right: :fist_left:

They just want their “tumultuously long and mal-developed product underdog success story” just like how epic got theirs by just continuously saying “fornite is still a game” for years before finding the F2P out by mimicking PUBG & other royals. Ray Kroc’d hard, welcome to mimic-donalds :melting_face:

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I was over it back in mid-January. Thought I’d wait till S2 and see how she was doing, but seeing as the game still suffers from desync issues 6 months later I’ll be taking a watch and wait approach to S2.

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Look, I’m not a fan of 343, I’m a fan of Halo, but they are the only company producing Halo content. And I have loved Halo for a very long time, so this puts me in a tough spot.

343’s writing direction for their Halo trilogy has been more confusing than interesting to me, and now Infinite is spiritually rebooting the franchise and who knows how much longer it’s going to take to see the end of Master Chief’s journey. With each game released, 343 drastically alters the multiplayers in different ways. Either way, I figure out how to play them and enjoy them to the best of my ability. It just seems like 343 is clueless on what they want to do with Halo’s MP or the Campaign.

It took a few months to enjoy Halo 4. Then it took a year or so before I could fully enjoy the MCC and then Halo 5. As per 343’s routine, it’ll probably take a year or two before I’ll actually enjoy Infinite again. So, it’s just more waiting… sighs…

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That explains it. I’ve never done any stockpile customs. Only Slayer/Attrition/Oddball.

When you dont even have a ranked team slayer mode, you know that it wasnt a fininsed game.
Why not admit its still in beta mode.
The game wasnt finished and probably never will because the engine sucks.
It should have been built on Unreal engine 5.

Next Halo should get a new developer.

A big problem is that the lead multipalyer designer left.the company and that must be alarming and they are stil looking for staff for season 3.

The servers sucks also, I dont think that Azure servers are good for gaming.

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Halo 5 was the last real Halo game of the 343 series of titles ; Halo Infinite is FAAAAR from a Halo title and will be considered a dead game to most Halo fans.


Thats not saying people won’t play it or the game will “ Die “, but in general it will drive the hardcore fan base away with the unnecessary “ Broader audience " direction 343 Industries take the game.


Me personally, I don’t find joy in Infinite, even in 3-5 years if Infinite has or is fully complete, I won’t be dedicated to it like I was with Halo CE, Halo 2, Halo 3, Halo 4, Halo 5 Or the worst Halo game in my opinion, Halo Reach.

343 Ruined Halo for me ; And the Halo show really killed the Halo vibe for me.

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It’s the bare necessities the simply bare necessities, forget about your worries and your strife!

I wonder if 343 knows that previous titles had a 2 to 3 year life span and not a 10 year one.

Stretching 3 years of content over 10 years. Hmmm.

Drip feeding content is similar to bringing up a child.

Do you think 343 respects you?

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I’m a long time fan and have neem “compeltely over it” since H4

All we have herd from 343i since H4 is “we learned from our past mistakes with instert halo game here’s development and as a studio we are commited to not repeating these mistakes” only to make the same if nto worse mistakes on the next game…

Rememebr when 343 said thatthey understood how much a detriment not having campaign co-op and forge ready for H5’s launch was and how they would ensure that it was different on infinite?..

Maybe I’m being over critical…but I haven’t had “hope-ium” for a long time.

And the sad part…the saddest thing is that this game infinite at its core, it teh closest thing I’ve personally had to a halo experience for a very very long time.
The foundation is solid, its got so much potential…but sadly I believe the game will be nearly if nopt completely abandoned by the time its a content complete product

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Not seeing a schedule changing.
The delayed content just go delayed again lol.
That’s pretty obvious at this point.

A new community manager would be a great start. Regular weekly updates on whats being done to the game would be great, not this periodic-when the player base drops emergency blogs we have been getting. That say a lot of words, but really say nothing about how anything will be fixed.

At the very least, change the status quo on these software engineers only being on a 18 month contract would be a great start, and if not- increase staff and have the contracts overlap. Start some every 6 months so you have developers new to working on the engine start while people who have been working on it for 6 or 12 months are still there- so there’s not a void of new people starting up and needing to get up to speed with the slip space engine. Knowledge can be shared better this way- the current content drought and the need to bring in Certain Affinity indicate a lack of thought in the basic process of staff management.

343i seem terrified of neglecting staff. Every article/ blog seems to heavily focus on their working staff being priority number 1. Which is fine, but its like they keep watch out their windows that Jason Schrier isn’t out there ready to pounce on them with an article if one of them gets a paper cut or something.

I think the lapse attitude of management is whole responsible for the delays and situation we find ourselves in right now. I also worry they are setting Joseph Staten up to be the fall guy for Infinite if it fails. Some real corporate move bringing him out as the face/ name behind the game. And they seemed to do this- right after the “craig” campaign reveal fell flat and they delayed by a year (2020/21).

At some point, the fun of working on the halo franchise left 343i, it became a revolving musical chairs of dev’s coming and going to do a job. Bungie grew as a team between Halo CE, 2, 3 ODST and Reach- same faces, every Vidoc. Sure, Frankie, Bonnie and Kiki show up at E3 and game shows when its time to bring out the new halo- but the people behind the desk doing the hard slogs to produce the game- they come and go like the wind. The Halo 4 team, GONE, the Halo 5 team, Gone.

This is the flaw with their current system. And again, it trickles down from management.
Whats the quote from Frankie a few weeks back? “…Its like blam# you’ll know it when you see it”
What a joke. Don’t give these guys money man…

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@Zelliam Man, you’re a human after my own heart. What a layout.

Many great replies in this thread. This one specifically outlines so many issues beyond the code, behind the game.

• 18 month contracts offer an impermanence from the moment of hiring~

• Poor scheduling of staff has lead to massive inefficiencies through learning/working schedules~

• Directors, Managers, countless staff & and so many leads quit~

I’m in professional position in my life that is concerned with the success of staff, the cost of production, and the investment of happiness–
–it’s evident the negative aspects of each of 343i’s games has come down to their talent churn, scheduling, rotation and prioritization. *They aren’t bad at making games: their massively bad at managing people who make games

These above issues are handled by Managers & Directors, but the aforementioned keep leaving…

…People don’t quit jobs, they quit managers and at the highest level is become the core of 343i: Dysfunction.

…It’s been evident since Halo 4 ViDoc’s the corporate structure, policy, culture, and entire vibe at *343i is not Bungie. :frowning:

*I may not like the direction that many of their games have taken, but I loved what I felt at the start with Infinite. But, we’re being given a infinite host of issues, and I think we’re near infinitely away from the 'Infinite experience we were all truly expecting.

Can anyone think of some of the other issues we may have not considered at the start of the thread?

Appreciate you all, and every post even if I didn’t comment directly! A lot more replies then I had thought, very grateful.

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