-Yoinking!- Boltshot

What the hell were 343 thinking when they made the Boltshot?
OH I know! Lets make a power-weapon that you can put in your back pocket that outguns have the things in the game!

I don’t know how many times I have been 1 shot, ran around the corner, and got the kill when the other guy should have killed me.
I don’t know how many times I have been outgunned at close range when I have a scattershot or shotgun.

There’s no way to nerf this gun, it will always be OP at close range, the only solution would be to take it out of loadout and add it in the maps, and without a -Yoink!- indicator over it.
As a matter of fact, take out the -Yoink!- indicators completely, players should learn where the power weapons are, and know when they spawn, rather than them being handed to them on a silver platter.

In its defence, i know its frustrating as i have been a victim of the boltshot many times, but it does take skill and precision to use, unlike the spray n pray AR. if you miss with the boltshot secondary attack, your basically dead. its perfectly balanced, you just need to be accurate and skilled to use it.

CB

> In its defence, i know its frustrating as i have been a victim of the boltshot many times, but it does take skill and precision to use, unlike the spray n pray AR. if you miss with the boltshot secondary attack, your basically dead. its perfectly balanced, you just need to be accurate and skilled to use it.
>
> CB

No it doesn’t? It spreads out, it takes no skill to use.

I just wish it had more consistency to it. Sometimes you can be decently far and die, other times you can be a few feet and survive.

Exactly as CrAzY said:

Pros:

[/li]- One Hit Kill when within 5 meters

  • Rips off shields if not in effective range
  • Can swap weapons to cancel charge/auto fire without wasting bullets
  • Can swap weapons to cancel cool down

Cons:

[/li]- About 1 Seconds charge time

  • Weak and headshot-less variant of pistol if not charged
  • Cool down of 3 seconds
  • Auto-fires after 2 seconds
  • Glows when charging, thus making active camo mute
  • Takes skill to properly time shots
  • If you fire and press and hold the trigger before it cools down, it does not auto-charge
  • Ineffective at distance

My suggestion to balance:

[/li]- No more swapping weapons, sprinting or attacking in mid cooldown

  • Swapping weapons while charging forces fire if charged
  • Rips off half of shields if not in effective range

This way, the weapon would stay as it is: a handy tool for picking off people who like to lemming charge.

But in return, people can’t rely on it %100 to rip opponents to shreds. This is because charging would be more risky and if one has two or more enemies near by, the cool down would kill them due to their inability to attack.

Also, the fact that the damage at medium range would be halved would make it so that the opponent would have more time to react.

Thank you for your time.

Nothing is stopping you from getting it. So get it. “even the odds”

You can also do the overcharge with one bullet, doing the same damage, when it usually takes 5.

Why dont you just use it?

Boltshot is fine. You people need to counter it. There a more then 10 ways to counter the damn thing.

> Why dont you just use it?

I do use it, it’s overpowered, did you read the post?

> Boltshot is fine. You people need to counter it. There a more then 10 ways to counter the damn thing.

Yep and here’s all 10:

  1. Boltshot
  2. Boltshot
  3. Boltshot
  4. Boltshot
  5. Boltshot
  6. Boltshot
  7. Boltshot
  8. Boltshot
  9. Boltshot
  10. Boltshot

lol if it took no skill to use why do I die from an AR or DMR or any other weapon, if I MISS. it is imppossible to outgun someone decent after a missed shot with the boltshot…FACT.

CB

> No it doesn’t? It spreads out, it takes no skill to use.

You have no idea what you are talking about. It takes roughly the same amount of effort to use the weapon as it takes to properly dodge it. There are a huge variety of ways to screw over an opponent when you know they are using the Boltshot.

There are only really three absolutely neccesary changes that need to be made to the gun.

  1. Require 5 shots to use charge. Less then 5 = No charge.

  2. Brighten the glow of the Charge significantly to be roughly as visible as the Plasma Pistol. Now there is an extra warning in the form of a deep red glow - similar to the bright green one the Plasma Pistol makes.

  3. Increase the sound of the charge up to be equal to the Plasma Pistol. Now players have an extra warning about the charge in the form of a distinct sounds.

It only takes a jump or step backwards at the right moment to cause a missed shot, which is almost always the doom of the player with the Boltshot.

> You can also do the overcharge with one bullet, doing the same damage, when it usually takes 5.

This part DOES need to be changed. Other then that its fine.

You can’t one shot anyone further then roughly double the range of a melee lunge. It is probably the shortest ranged weapon in the game.

Seriously? People think the boltshot is fine? It’s a shotgun you can spawn with. Open your eyes people, it was a bad decision not to put it on the map. Imagine if you could spawn with the mauler secondary in Halo 3. I’m guessing your solution to that would either be “adapt” or “use it yourself, the weapon is fine”. I completely wreck kids with the boltshot and I don’t feel right doing it.

Its not overpowered, its just effective in its optimum range. The gun is a joke in every other situation. Jumping is a great way to throw a camping boltshot user off.

> > You can also do the overcharge with one bullet, doing the same damage, when it usually takes 5.
>
> This part DOES need to be changed. Other then that its fine.
>
> You can’t one shot anyone further then roughly double the range of a melee lunge. It is probably the shortest ranged weapon in the game.

Alright, but how is it not overpowered? People just crouch around corners with camo and boltshot, 1 second later you are dead, every time you chase someone, they just crouch around the corner, you are dead. Also, there’s an instead reload glitch, easy overkills. The reason it’s overpowered is you can spawn with it and it’s better than a scattershot/shot gun.

YOU don’t know what you’re talking about.

I have to admit that the bolt shot is very powerful, takes out my shields in such a far range, in my opinion The boltshot when used should take the whole clip instead of just half ,although not a lot of people use this gun unless you’re doing regicide or any type of FFA so I don’t mind as much

> > > You can also do the overcharge with one bullet, doing the same damage, when it usually takes 5.
> >
> > This part DOES need to be changed. Other then that its fine.
> >
> > You can’t one shot anyone further then roughly double the range of a melee lunge. It is probably the shortest ranged weapon in the game.
>
> Alright, but how is it not overpowered? People just crouch around corners with camo and boltshot, 1 second later you are dead, every time you chase someone, they just crouch around the corner, you are dead. Also, there’s an instead reload glitch, easy overkills. The reason it’s overpowered is you can spawn with it and it’s better than a scattershot/shot gun.
>
> YOU don’t know what you’re talking about.

Actually thank you. I had forgotten about the Camo issue. I edited my first post. Give it a reread.

Then add

  1. Camo needs to fade when you START charging. Not when it fires.

> Its not overpowered, its just effective in its optimum range. The gun is a joke in every other situation. Jumping is a great way to throw a camping boltshot user off.

Alright, DMR, boltshot. DMR, long medium range, boltshot, shotgun in your back pocket. We’re not talking about how it’s overpowered at all ranges, we’re talking about how dumb it is that you can run up to someone one shot and they still win the battle.