I throughly enjoy Halo 4. it’s been the onlygame i’ve played in the last two weeks. but what’s up with the CallofDuty-esque quick time event ending. I was really hoping for a ending boss battle with the Didact not some Simon says press this button bull yoink seriously 343 what the -Yoink-?!?
I think its because the diadact isn’t dead and will come back in halo 5/6 for a war type thing, where we will get to finish him of in an epic way
The ending was the jet run IMO. Just like the other Halo games that had hog runs at the end. The rest was just cinematics with a little player interaction.
Lol, it reminds me of dragon’s lair. MC should turn to bones and give you a dirty look when you fudge it up.
What and driving a hog/ghost for 5 minutes to a known/unknown timer is different?
Pretty much the same thing.
“There are a lot of things Call of Duty does well” -Frank O’connor. I guess that was one of those things
That fight would be either:
Non-Canonical, in which I would not enjoy as much because I’ll keep thinking “The Didact should have been able to do this” or something like that.
Canonical: In which the fight would be EXTREMELY one-sided and unwinnable unless there’s some convoluted explanation for why the Didact is suddenly weak as a kitten (comparably. And no, the grenade wouldn’t cut it.)
I think 343 made the right choice creatively.
The damn thing was 343’s idea of ‘good job, you finished the game’ (a la Halo 3 343 Guilty Spark) while the Broadsword run was the ending (keeping with the tradition). In fact, both of them are tradition (Halo 3 desecrated Johnson’s death. CE never showed Foehammer’s death. H2 made Tartarus out to be an idiot not at all interesting outside of his cutscene appearances. While with Halo 4, I had a hard time getting over the inadequate fight to even notice Cortana).
I would have really loved a boss battle even if it wasn’t well done because it’s great fun exploiting them (though Guilty Spark was a letdown. So much scripting that it didn’t matter if I managed to bypass him). There are very few FPS games that let you do this.
> The ending was the jet run IMO. Just like the other Halo games that had hog runs at the end. The rest was just cinematics with a little player interaction.
I agree this reminded me so much of CEs ending. Sure I stopped the halo…but other than that what did I accomplish? The ending of the first game in the original trilogy just set the stage for 2 and 3.
At least it’s a better ending than…
well, you know.
(Didn’t really mind it. Better than Truth’s big villain death, at least. “Yeah, just slaughtered his entire guard, time to stick that fool!.. aw, the talking plant got him first?!”)
The quicktime ending was terrible. Absolutely anti-climatic and disappointing. That entire room was building up to an epic finish. -_-
Look at it this way. The Didact easily overpowers Master Chief every time they meet by just flicking his hand. If they did a traditional boss battle, it would be completely unplayable since it would consist of the Didact lifting you into the air and choking you to death. Really, a QTE or a cutscene was the only way to deal with the Didact.
But I agree that the QTE was anticlimatic and too short. They should have made it longer and, I don’t know, more epic or something. It wasn’t very interesting IMO.
I liked the ending, but it was kind of abrupt.
Did we really have to see a boss battle between The Didact and the Master Chief? The Didact could easily beat the Chief in that state, have you seen him use his Sith-like Force powers? 343 needs to save and keep a boss battle for another game, and they also need time to provide a good canonical explanation.