Yoink! ABOUT BLOOM! >:(

I’m sick of everyone saying that bloom was the worst thing that happened to halo.

First I’ll like to say, SPREAD was in all of the halo games. Bloom is JUST the view showing how you’re firing the weapon to encourage spread to occur. If this view was originally disabled you wouldn’t be complaining as much.

So lets sum this up.

100% Bloom/Spread - All About The skill of pacing shots and prevents weapon spamming and map overpowering. However sacrifices for slow gameplay.

0% Bloom/Spread - Speeds up the pace of the game for quick and easy kills but completely gets rid of the idea of pacing shots and can be spammed across the map.

85% Bloom/Spread - A hybrid of both worlds (My personal favourite because of this).

But all you guys EVER do is complain about it and say it’s never perfect. I have even seen death threats on this forum from fans saying “if they keep bloom, I will never buy another halo game ever again”.

ITS NOT THAT BAD. I dealt with bloom for the past year and STILL enjoy Halo: Reach as it originally was!

If you really think that 343 are still getting it wrong, why don’t you:

  1. Go work for 343
  2. set up a team dmr slayer 4v4 game on Asylum.
  3. make AND test multiple gametypes setting bloom to 0%, 1%, 2%, 3%…100%.
  4. judge for yourself which one out of the 101 versions are the best the play on.
  5. Make “%BloomDMRSlayer” Official to the public Matchmaking service.

Even if you do so, at least the rest of the SOCIAL population may no like it.

-UPDATE 28/12/2011-

So from what I can see, this has turned into a massive flame war. I have come to four conclusions:
*Bloom was good on paper. But came out differently in the final game.
*It can be implemented for halo 4 in such a way that it combines skill and fast pace combat.
*It’s “A HUGE DEAL” because the random shot spectrum doesn’t decrease in power so short range spammers win in close combat to pacers. To be fair, ZB only requires you to spam the trigger while aiming at the enemy at all ranges.
*Controlling bloom takes skill. Getting rid of it promotes long ranged spamming.

I’m pretty sure that if the randomised shots that are offset from the centre were made to do half as much damage, There would be less complaining.
Too be fair its such a little issue that EVERYONE gets worked up about because they lost a dmr dual will a close range spammer.

Yes lets make 50% of all the battles have random outcomes. Thats good for gameplay. Bloom and spread (spread was the main complaint about h3, so no good argument) have different effects on gameplay. We jus’t don’t want every battle to be a coinflip. Do i spam and try and get lucky? Even if i don’t he can spam and get lucky. GREAT MECHANIC BUNGIE.

bloom is broken, because it is broken it creates randomness and can highly effect the outcome of games, if bloom worked as it was meant to then randomness wouldn’t be an issue because it would be consistent in it’s actions and creating those different cadences to be used and if they don’t get used they get punished by missing every shot, well, this is in theory, we have yet to see it work in practice.

Bloom slows kill times tremendously. It was just added to the game to prevent the players with aim from dominating like they did in the past Halos. Bloom enables AR rushers to have more of a chance against players using their DMR.

> bloom is broken, because it is broken it creates randomness and can highly effect the outcome of games, if bloom worked as it was meant to then randomness wouldn’t be an issue because it would be consistent in it’s actions and creating those different cadences to be used and if they don’t get used they get punished by missing every shot, well, this is in theory, we have yet to see it work in practice.

I’m pretty sure that if the randomised shots that are offset from the centre were made to do half as much damage, There would be less complaining.
Too be fair its such a little issue that EVERYONE gets worked up about because they lost a dmr dual will a close range spammer.

This post has been edited by a moderator. Please do not flame or attack other members.

>

  1. I kinda meant that tonnes of die hard h3 fans dispiece anything in reach. I seen them say about not getting halo 4 if it’s even 1 feature like reach.

  2. I admit that that is my opinion towards the game. But I couldn’t say I’m alone on this view at all.

  3. Well…It is a commonly played map. If I DID think about frame rate lag then I would of chosen MLG zealot. It was a quick example that came first in my mind anyway! :stuck_out_tongue:

  4. Well that is partially your opinion and I can accept that people enjoy ZB dmr slayer. But this is because they might not like the idea of pacing shots.

Okay, no. The whole “well it’s your opinion” thing doesn’t cut it anymore. It’s very clear that the settings used in MLG are currently the best options in Reach. ZB is the way to go. The only people opposing this are the players who like it because it makes the game easier for them.

We shouldn’t have to force everyone else in the game to slow down for you. We should have one or two playlists where you can have your bloom and armor abilities, but everything else should be TU settings. It’s what’s best for the game, and it’s what most people want.

> Yes lets make 50% of all the battles have random outcomes. Thats good for gameplay. Bloom and spread (spread was the main complaint about h3, so no good argument) have different effects on gameplay. We jus’t don’t want every battle to be a coinflip. Do i spam and try and get lucky? Even if i don’t he can spam and get lucky. GREAT MECHANIC BUNGIE.

if someone gets the drop on you and is 2 shots in do you pace and guarantee a loss or do you spam where there is a possibility of winning?

Spread is NOT Bloom. Pull yourself together.

Spread makes bullets more random the further you are from your target.

Bloom makes bullets more random the faster you are pacing your shots.

They’re not even remotely the same thing. Bloom is much more detrimental to gameplay than spread because it affects every single encounter you have, not just the long distance battles.

If you lose a 1 on 1 DMR fight, it should be because you deserved to lose, not because the other person got luckier and had more of their shots hit due to bloom.

> Spread makes shots more random the further you are from your target.
>
> Bloom makes shots more random the faster you are pacing your shots.
>
> They’re not even remotely the same thing. Bloom is much more detrimental to gameplay than spread because it affects every single encounter you have, not just the long distance battles.
>
> If you lose a 1 on 1 DMR fight, it should be because you deserved to lose, not because the other person got luckier and had more of their shots hit due to bloom.

haha what?

bloom is just a visual representation of bullet spread, the expanding reticule does play a role in the effects of bullet spread but the 2 are one and the same.

how can a bullet be random the further you are away? that would have to mean that bullets do not go in a straight line and instead of a inconsistent trajectory, this would also have a big effect on mid-range battles as well, the only reason spread didn’t effect close range - mid range in H3 was bullet magnetism, while your reticule was red bullet magnetism was in effect.

it’s also 2 different weapons, the BR is a 3 shot burst, the first shout was more or less consistent and the other 2 would start to spread around that first bullet, but, this was random instead of being consistent which is where spread got annoying in halo 3 at long range battles.

the DMR is a single shot but with a faster RoF, so instead of it being per-determined it has a cool down time after firing a shot, if you fire during this cool down time then the reticule expands even more but spread works in the same way, in close range the spread would be minimal because of it is a tight area, but, the bullets are going of in a different direction from each other but because it’s close range this doesn’t matter, when it comes to mid-long range the bullets start to spread out a lot but the distance is longer.

it really isn’t that hard to understand, all bloom does is effect the radious of error.

> > bloom is broken, because it is broken it creates randomness and can highly effect the outcome of games, if bloom worked as it was meant to then randomness wouldn’t be an issue because it would be consistent in it’s actions and creating those different cadences to be used and if they don’t get used they get punished by missing every shot, well, this is in theory, we have yet to see it work in practice.
>
> I’m pretty sure that if the randomised shots that are offset from the centre were made to do half as much damage, There would be less complaining.
> Too be fair its such a little issue that EVERYONE gets worked up about because they lost a dmr dual will a close range spammer.

oh god, you propose to increase the kills times drastically?

1.7 sec kill times would double to 3.4 with your idea, that is horrendous and would cause more people to get annoyed and most likely quit the game, it is a big deal, not as much as people tend to make out but it does have drastic effects on gameplay and can be the determining factor of a game, instead of winning or loosing out of skill or incompetence you lost the game because the other person just had luck on his side and you didn’t.

all though everyone suffers from the effects of bloom making it balanced, it is an odd sort of balance because it isn’t a consistent balance, more of an illusion because you are never on an even playing field in a dual, the playing field is always changing based on bloom, for the first bit of the dual you could be connecting every shot then suddenly missing while he constantly hits while firing at the same RoF as you.

illusions of balance isn’t good…

Completely agree, I like the recoil that the guns have, how is timing your shots an issue?

Firstly, I can understand your upset about all the various topics saying bloom is bad, but we don’t need to read it in the title. Secondly, all players have a wish list with what they would like to see out of a video game. If it is their opinion that bloom is broken due to any reason whatsoever, they are entitled to that opinion. There is nothing that states bloom, strafe, kill times, bullet spread, etc. is perfect or even good. Why? Because its all opinion. If bloom is to continue, this community needs to voice it. I personally like it and many MLG pro’s have flat out stated: bloom with a five headshot kill takes more skill then H3 ever did. That it is hard, but that the bloom aspect creates many different scenarios for MLG people to fail at, this is why they want a ZB playlist. They got it.

As for the comment concerning only a few playlists with bloom and Armour Abilities being up with everything else being default. Please do not insult a game that has been highly successful to the social/semi-competitive player. Reach has underperformed to the competitive/MLG player crowd, but I can’t help but find it funny that due to this, they simply cannot see the reasoning that Reach was/is/will continue to be an excellent game, bloom and AA’s challenged all gamers to adapt or die. Many choose to die. Hell, I’m not even close to being MLG but I am competitive with only one real desire in a match: exercise common sense, and make call outs. Given my lucky history, I can’t put my mic in anymore due to making callouts and teammates simply saying, “OMG, there’s a guy third floor sword? ZOMG!”, but to wrap up my little story: Everyone has desires in any game they play, the problem doesn’t sit with the game mechanics or abilities. It lies with the gamer community that is Halo.

I don’t like to stat drop, but your K/D is 0.77. You are in one of the lowest tiers of Halo players. Bloom was designed to let people like you enjoy the game more, it gives you kills you wouldn’t have got otherwise by letting dice rolls go in your favour, and reducing the contribution that skill makes towards deciding who wins a battle.

The problem is that bloom doesn’t only allow players like yourself to enjoy the game more, it detracts from the enjoyment of better players, no matter who they play against. It’s not just that it lets bad players kill them from time to time, it’s mainly because it doesn’t allow them to play against each other in any way which suggests which of the players is better.

bloom is a complete joke and a complete disgrace to any game when done so horribly wrong

We dont complain when it’s 0, 0 is perfect…0 is Halo.

Bloom and spread are not the same things.

Spread- bullets going off target, when all three shots were fired, it only really took effect at long ranges, it wasn’t an issue. If the reticule was red, you could kill them with a perfect 5 Shot.

Bloom- is when your accuracy is effected by the pace at which you shoot.

As you can see, they aren’t alike in any way whatsoever.

> Spread is NOT Bloom. Pull yourself together.

but bloom is the view of your spread.