Thank you for your insightful contribution to the discussion.
Ok then… insert whatever name is appropriate to call you back… I’m not sure? Was that an insult?
As long as I can stand by the equally obvious observations that;
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Halo 3 used TrueSkill and Infinite uses TrueSkill2 -which is demonstrably better.
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I don’t recall it being that well received.
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If you want to talk about inaccurate and meaningless- let’s talk about a Halo 3 ‘50’ - which could have been anywhere from a Diamond 3 to the highest Onyx. And that’s before you consider they probably just bought the account (the ultimate abuse),
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Rank locking.
I’m not blindly defending their implementation. It needs work. I’m just not sure throwing the baby out with the bathwater is the way to go.
They need to get rid of the CSR number. It’s pointless, frustrating, and encourages toxic play. Replace the grind with an XP rank and then go back to a simplified skill ranking of just the 36 division/tiers (make Onyx 1-6 like the others). Or if you want more then make it 10 tiers per division and essentially have a 1 to 60.
Change up the CSR gains for a win/loss. Make them different for each division/tier and adjust them as needed to keep everyone in a normal distribution. But importantly show the players what is happening each game.
Put a cap on skill ranges for squads. Be a bit more pro-active on anti-Smurfs. And change up how you deal with 3v4.
There is still quite a bit wrong / not working. But TrueSkill2 isn’t the problem. And I just get frustrated when the conversation gets derailed.