> Here’s a suggestion that I would hope gets noticed.
>
> 1. Bring back 1-50 ranked playlists for all the main gametypes. (Team Slayer, Team Snipers, Team Objective, Rumble Pit, Team Swat.) If possible, these 1-50 ranks would also pay homage to H2’s ranking system with levels 44-50 being symbols and with the system completely reworked and adjusted for Trueskill so that leveling is not as easy as it was in H3. This way, the life and replay value of the game would dramatically increase.
>
> 2. Introduce social playlists just as H3 had. (Big Team Battle, Living Dead [Infection], Various other social playlists like Grifball, Multiteam, etc. This would separate and make finding certain demographics of players easier. People could play ranked, social, or arena. That’s 3 very clear distinctive categories and provides a wide range of variety for any kind of gamer.
>
> 3. Keep Arena the way it is, it can act as a welcome addition on top of the previous two suggestions. Were these to be implemented as such, the lifespan of Reach would be dramatically increased and many of the players would be completely satisfied as we would have a CHOICE as to whether or not we play and maintain our ranks in Onyx.
>
> Think about it, is there any reason that this wouldn’t work? All I see by looking at this is positive outcomes, I see no cons or negatives whatsoever about providing us with such means to entertain ourselves.
>
> H2 fans would be pleased, H3 fans would be pleased, and Reach fans would be pleased. Giving us elements from all 3 games and lengthening the life of Reach itself in the process while providing such a wide variety of play value, that’s quite flawless and would work very well.
>
> Some will be satisfied by having a 50 or multiple 50’s and this way you could still tell someone was a good competitive player regardless of whether or not they want to step into Arena and maintain a rank.
>
> If someone wants to get 50’s in everything AND maintain Onyx rating every month, then you know they’re really probably hardcore about the game and quite skilled. There’s really no refuting the data right in front of you when there is so much provided given this new system I’ve suggested.
>
> If someone wants to play only social, than so be it. You can tell that they are social and that’s fine.
>
> As you can see, all 3 demographics of players would be completely appeased and I would see nothing but positive outcomes.
>
> As it stands now with the current system, none of the demographing is possible and you can’t tell any good players from bad players just because all we have to go on is a somewhat faulty Arena system. Someone’s in Onyx? What exactly does that mean?
>
> Numerical 1-50 data crunched on top of Arena provides layers of insight to a players skill instead of 1 baseless layer that you can’t really tell anything about.
>
> Please consider this.
http://www.bungie.net/Forums/posts.aspx?postID=50502673&postRepeater1-p=1
Here’s my original thread from eons ago, but my original opinion still stands.
Brace yourselves, what you’re about to read is not just another Arena post. Please provide intelligent discussion to the thread so that this gets noticed.
I love Reach, don’t get me wrong. I enjoy matchmaking for the most part, I’m fine with bloom and armor abilities, but what urks me the most is the ranking/arena system.
H2 had it right, it didn’t try to be like any other game. Halo was Halo back then, and that’s what we fell in love with. It had it’s own personalized 1-50 ranking system with custom art for each level and a difficulty that everyone could love that kept us going for a very long time, because reaching lvl 50 was nearly impossible.
Back in H2 it was much easier to tell who was good, who was a cheater, and who was bad. Anyone with a 40+ was obviously very good or a blatant cheater, and it was easy to discern just by playing with them. My highest legit rank was a lvl 46 in Team Slayer, and I never was able to get to a 50 but I was high enough that I was satisfied and felt like I actually achieved something many had not.
H3 broke this system, giving us a simple 1-50 numbered system with a flawed trueskill system, and making it much easier to attain a high rank. This virtually destroyed the boundaries of good and bad players, as pretty much anyone could get a 50. I got mine less than 2 weeks after the game came out and pretty much quit afterwards. What was the point of me playing when I had already attained the highest level?
While H3 broke the system, it still gave us and others SOMETHING to work towards. There were still individual levels in each playlist, giving us many things to build up and play and giving us something to continue to play and work for.
Reach completely ruins this, Reach is a great game with a horrible system. There is nothing for us to work towards, ranks mean nothing besides telling people how much you play, and Arena is completely broken.
I feel as if Bungie had something golden with H2, and decided that they wanted Halo to be like everything else and completely ruined the experience. Reach is still Halo, but Arena IS NOT. Arena is not Halo, Arena isn’t what we wanted, what made you think we wanted you to change the system and make it so broken?
You say Arena encourages teamwork, while many threads blatantly prove otherwise. It’s a selfish, team lone wolves playlist that encourages nothing but stat -Yoink!- and short term immersion.
Many of you might say, “If you want immersion, work for Onyx every month!” Why? What is at all fun about proving myself the same exact way month after month, where the game FORCES me to play a MINIMUM of 3 games per day, 7 days per month. And that’s only if I want to be put in a terrible division, of course I’d have to play much longer than that to get into Onyx.
Arena gives us nothing to work towards but boring 4 digit, selfish numbers and a very bland CoD style division. They don’t even look good, they don’t even look HALO.
So what I’m saying is, why did you give us an amazing Halo game that plays great, but ruin it with such a terrible non-Halo ranking system? We don’t want to play CoD Bungie, we don’t want to play Army. We want Halo, and we’ve told you this since the beginning of Halo 2 where you made us grow fond of you in the first place.
I feel like there is no long term commitment to this game, regardless of how much I enjoy playing it. I have nothing to work for, being forced to work for it is not the same as me earning it at my own pace on my own time and maintaining it MYSELF.
Let others judge how good I am when they play with me, but do NOT force me to play on a broken system for 7 days out of every month just to get put into a division that still does not even remotely reflect the player skill level.
Anyone else feel the same way?