Yeah... add a surrender vote

I made a thread about this some time ago before the multiplayer was launched. Players denied it to protect their pride about being humiliated in a forced ending.

But look at the game now. I say 40% of my ranked games are 3v4s and only 1 out of 10 of them I end up winning. While in quick match, it’s about 70% of my games a 3v4 with a bot on recruit mode.

I ain’t leaving a game just so I can get an unfair ban timer. I rather have a forced end when there is a vast lost difference due to team activity. Many F2P games have this also. Though it should really just be added if a teammate leaves.

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Nothing to do with pride, but this would get used to troll people almost instantly. It’d be about as useful as the ‘kick player’ was in the L4D games. Just people bringing up the box at inopportune times to screw with the experience or teams of two/three/more going in and just surrendering for a laugh. Get a random (or a few) on your team. Get close to winning. Vote to surrender.

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What are you talking about? If thats a problem then every other F2P game with matches are messed up by it. But they aren’t. They prevent games from extending too long on a definite lost. Why even bring up L4D? That game was 10 years ago versus games that I’m talking about now. (Destiny, League of Legends, Valorant, Counter Strike).

I don’t know where you find these trolls that will just spam them, but thats why there are FF limits to prevent spam. There are definitely more that want to win a match then random strangers surrendering for no reason. I don’t know where you seen that at.

If anything, it just should not be in a big team battle match.

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20 years of experience dealing with the halo community. Kids will do a lot just to ruin everyone else’s day. Giving them new ways to do that isn’t going to help.

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20 years in the Halo community, 10 years in a League community. Definitely, League is the worst community in the game and many times has a surrender vote initiated when we are about to win. 99% of those games are NO and 1% are usually if we are messing around.

This isn’t some “new way” The Halo community is no different than any other toxic gaming community. I dealt with more loss by 3v4s, 2v4s than actually having a fair match this week. While also joining in progress matches 4 out of 5 times after the first two teammates left already. I rather take an Forfeit vote with some imagination that 90% of games are players surrendering at 99 kills because its “the Halo community”

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Remember in H2 when peeps used to purposely shoot and aggravate their own team just so they would retaliate with a betrayal… then they got kicked with a simple press of the the x button.

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Exactly. Vote systems keep players in check. This team based one will just keep players from unfair losses.

In Pokémon Unite, doesn’t it only end if all players on the team vote to surrender?

Have it as a non-intrusive, small box, top right to say that is the teams intention. If all players vote to surrender then end the game. It’s annoying as all hell when you’re in an unwinnable game. Like 4-0 and the enemy just slays and doesn’t cap the final flag, or 4v1 slayer.

I would happily forfeit almost every ranked 3v4 game. At that point it’s almost a guaranteed loss unless you are massively ahead.

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It depends on how this feature is implemented. If its a huge box that appears on the screen that says forfeit then yes, that can be annoying. If people can spam the box to appear on the screen then yes it is trolling.

But guess what… they don’t have to make a huge box that appears on the screen. Heck they do not even have to make it spammable.
It could be as simple as using the chatbox that sends a message to the team that “1/4 want to forfeit.” and if you voted for forfeit then your vote would stay on for the rest of the game. Thus you could not spam it for others. And if someone doesn’t vote then the game doesn’t end. It has to be mutual. Simple.

There are multiple solutions in game development to create a feature, so you don’t need to assume that there’s only a single way to implement a feature and that it would be used just for trolling.

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Exactly, it cant even come up annoying. People dont even text on the chat often too. So it doesnt appear often.

This franchise already has a tone of way to grief. Let’s not add another.

Its not a grief. If it was a grief, no other game would add it.

I see absolutely nothing wrong with including a feature like this to end a loss cause match early so people can move on.

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The only reason you are staying in matches is because of the quit ban (which has yet to lead to anything positive). We can get rid of that than you’d be free to leave any certain losses with one less step.

I used to emp our team and drive people to their deaths. There are plenty of things that are not meant to cause grief but in the right hands they can cause chaos.

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The “pro”-team" wouldn’t like that. They like beating on players of lower skill brackets, and getting the devs nerf weapons they don’t like playing against.

Thats why other Halo games before had a vote to vote our players and give them bans.

I am also staying in matches because I want to win the match. Having a ban overall is already a reason to stay in a match in about every game. Do yourself also admit if the match was not fun for your side, you would leave if there was no ban? Because right now, nobody is leaving because the match isn’t fun even when losing. People are leaving because they don’t get what they want in their challenge grind.

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Which Halo game was this? I do not remember any Halo games having a vote like this. We had map/gamemode Veto in Halo 3 and we had a map vote in Halo reach. There was no vote on players.

That’s what I said. I’d rather quit myself than have 3/4 people vote to end a game that I want to finish. ATM the best I can do is play hide and seek to make the match annoying for the other team too.

Which is why I said that the quit ban has not resulted in anything positive.

On the other hand you do not know why people are quitting. I’ve seen more people quit when our score is 25/40 than I have seen people quitting at the start of the match because the gametype they wanted did not load. There is no way of knowing what made people quit based on anecdotal stories like this one or other ones made on the forum.

About those people who are leaving due to challenges, I see them here complaining that they got banned while I stay in those same ?v? games to avoid a ban.

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There’s been a few examples given already of how players have abused vote systems in other titles. It’s far more common than you realize.

Hell, I used to run with 4 stacks in CSGO just to votekick the 5th for fun. Would your proposed vote to surrender rest on full team support or only require 2/3’s?

A properly tuned and implemented vote system could work, but I think there’s other ways to address the 3v4 issues before this is considered.

(In logical ascending order)

  1. Rejoin match absolutely needs to be added. Giving players a way to redeem themselves should they DC at any reasonable point in the game.

  2. (Ranked only) Short warmup period before a match begins. 1-2 minutes to ensure all players have connected. Once all players are connected the warmup timer hits a 10 second countdown and the game is on.

  3. (Ranked only) Prematch verification. A vote function that certifies that all players are able to play by having the players confirm their eligibility prior to match start.

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Halo 3 and Reach, whenever a teammate trolls and griefs by teamkilling, you had the option to kick them out of the game. Even if it was an accident, people do it anyways. Having a vote for the majority to leave can prevent people from not playing appropriately. Like instead of annoying the team, why not just play the way you’re supposed to play the mode? You’re still talking about the fear of 3/4 of your team quitting at 99 kills, which, is something players probably would never do. If you’re afraid of that, they can just make the option to only add a vote to quit if its a 3/4.

About those people who are leaving due to challenges, I see them here complaining that they got banned while I stay in those same ?v? games to avoid a ban.

Games being 25/40 is normal in every Halo game, if not every game in general. Thats not even a reason to quit. You deserve to be banned if you leave the game because you are losing. But the other 3 players should not suffer the end because of the leaver’s choice. Thats why the option to forfeit should be there.

If anything, the only counter against this choice is just the fear that the vast majority of Halo players rather troll at 90 kills and leave to piss off everyone; which, I find insanely ridiculous. No other F2P game with a FF system, has players like that and I doubt Halo is the crossed line the worst trash community.

You’re definitely right that it would need to be a fleshed-out system.

  1. Rejoin match absolutely needs to be added. Give players a way to redeem themselves should they DC at any reasonable point in the game.

I also would like a option to rejoin a match. In addition, that players leaving can’t go to the next game until the one they just left is done. That can prevent them from getting what they want if they don’t get a ban on the first round.

  1. (Ranked only) Short warmup period before a match begins. 1-2 minutes to ensure all players have connected. Once all players are connected the warmup timer hits a 10 second countdown and the game is on.

That would remind me of Battle Royale games. I think Infinite already has that in the loading screens when the map is being showcased. It just needs some form of indication to notify players that some are still loading; so the game doesn’t look like a glitched loop.

  1. (Ranked only) Prematch verification. A vote function that certifies that all players are able to play by having the players confirm their eligibility prior to match start.

I wouldn’t mind this. Some form of exception so when the game starts, a player isn’t standing AFK because he is taking out the trash or something.

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