Ye olde collision and friendly-fire post

I feel the need to make this post since as far as I’m aware it wasn’t even mentioned in the last flight post, so keeping it in the discussion feels important. (Please link me to where they have discussed it if they have)

There is obviously no collision or friendly fire in Halo Infinite. This causes a huge range of issues, beyond it just feeling less “Halo”.

You can walk through allies to escape fights and force your opponents to switch targets.

You can tag an ally with a plasma and have him suicide run into a battle (without the suicide) or throw grenades into a firefight with no concern that your allies will be hurt.

No more fun shenanigans obviously, and a lot of custom games won’t be able to be made in the same way as before.

I’m sure these are all points a lot of you have heard before (and feel free to expand on more as I’m sure they exist) but until we get a definitive answer by 343 on why they have chosen to remove these feature which are staples of the Halo experience, it will need to continuously be brought back up.

On a final nots, interesting, you can still splatter your allies and I personally would have thought they would have just turned collision and friendly fire off here too but I guess not?

Thank you for reading.

Was there collision between enemies even? I felt like there wasn’t even that. But I might have imagined it, anyone know for sure?

It was off in their tech preview too so feels like this may be a change they’re sticking to for now.

I don’t mind friendly fire being off for social at all, but it definitely needs to be on for ranked.

Think collision should be on in both. Being able to walk through your teammate and them blocking you is annoying, also jumping on each others heads in social is essential Halo stupidity.

Yeah, these certainly need to be brought back; no questions. You shouldn’t be able to fire a rocket into a group of enemies and teammates just to pick off the enemies, things like you mentioned with the stickies, and sometimes even seemingly phasing through enemies with beatdowns. Perhaps collision is there with enemies, but sometimes it doesn’t even feel like it.

The only compromise I could see is, in social gametypes, bringing the friendly fire down to 50% of normal damage. But only for social. You HAVE to keep these two things in for competitive setttings imo.

> 2533274947805189;2:
> Was there collision between enemies even? I felt like there wasn’t even that. But I might have imagined it, anyone know for sure?

There’s not. Enemies can run back and forth through each other, causing them to basically take turns absorbing your shots while they mow you down. Organized groups were already doing this. They can easily run away when there’s room for only 1 spartan around a corner - so that nade you threw - would have killed enemy A and left enemy B one shot leading to an easy double kill in past halo. In infinite, enemy A just sprints through enemy B, B likely still gets cleaned up by you but not A pops back around the corner and finishes you off since they didnt collide with their teammate initially and had time to readjust and possibly heal.

> 2533274833311664;5:
> > 2533274947805189;2:
> > Was there collision between enemies even? I felt like there wasn’t even that. But I might have imagined it, anyone know for sure?
>
> There’s not. Enemies can run back and forth through each other, causing them to basically take turns absorbing your shots while they mow you down. Organized groups were already doing this. They can easily run away when there’s room for only 1 spartan around a corner - so that nade you threw - would have killed enemy A and left enemy B one shot leading to an easy double kill in past halo. In infinite, enemy A just sprints through enemy B, B likely still gets cleaned up by you but not A pops back around the corner and finishes you off since they didnt collide with their teammate initially and had time to readjust and possibly heal.

I didn’t mean between enemy team-mates. I meant between myself and an enemy. I could have sworn after enemies punched me they flew straight through my body.

> 2533274947805189;6:
> > 2533274833311664;5:
> > > 2533274947805189;2:
> > > Was there collision between enemies even? I felt like there wasn’t even that. But I might have imagined it, anyone know for sure?
> >
> > There’s not. Enemies can run back and forth through each other, causing them to basically take turns absorbing your shots while they mow you down. Organized groups were already doing this. They can easily run away when there’s room for only 1 spartan around a corner - so that nade you threw - would have killed enemy A and left enemy B one shot leading to an easy double kill in past halo. In infinite, enemy A just sprints through enemy B, B likely still gets cleaned up by you but not A pops back around the corner and finishes you off since they didnt collide with their teammate initially and had time to readjust and possibly heal.
>
> I didn’t mean between enemy team-mates. I meant between myself and an enemy. I could have sworn after enemies punched me they flew straight through my body.

I’m not positive but I think you’re right about this. Granted, if this were the case we’d have an even bigger issue on our hands because a viable strategy would be to run through an enemy and turn around quickly to hit them in the back…

> 2535449531539238;1:
> I feel the need to make this post since as far as I’m aware it wasn’t even mentioned in the last flight post, so keeping it in the discussion feels important. (Please link me to where they have discussed it if they have)
>
> There is obviously no collision or friendly fire in Halo Infinite. This causes a huge range of issues, beyond it just feeling less “Halo”.
>
> You can walk through allies to escape fights and force your opponents to switch targets.
>
> You can tag an ally with a plasma and have him suicide run into a battle (without the suicide) or throw grenades into a firefight with no concern that your allies will be hurt.
>
> No more fun shenanigans obviously, and a lot of custom games won’t be able to be made in the same way as before.
>
> I’m sure these are all points a lot of you have heard before (and feel free to expand on more as I’m sure they exist) but until we get a definitive answer by 343 on why they have chosen to remove these feature which are staples of the Halo experience, it will need to continuously be brought back up.
>
> On a final nots, interesting, you can still splatter your allies and I personally would have thought they would have just turned collision and friendly fire off here too but I guess not?
>
> Thank you for reading.

Agreed

> 2535449531539238;7:
> > 2533274947805189;6:
> > > 2533274833311664;5:
> > > > 2533274947805189;2:
> > > > Was there collision between enemies even? I felt like there wasn’t even that. But I might have imagined it, anyone know for sure?
> > >
> > > There’s not. Enemies can run back and forth through each other, causing them to basically take turns absorbing your shots while they mow you down. Organized groups were already doing this. They can easily run away when there’s room for only 1 spartan around a corner - so that nade you threw - would have killed enemy A and left enemy B one shot leading to an easy double kill in past halo. In infinite, enemy A just sprints through enemy B, B likely still gets cleaned up by you but not A pops back around the corner and finishes you off since they didnt collide with their teammate initially and had time to readjust and possibly heal.
> >
> > I didn’t mean between enemy team-mates. I meant between myself and an enemy. I could have sworn after enemies punched me they flew straight through my body.
>
> I’m not positive but I think you’re right about this. Granted, if this were the case we’d have an even bigger issue on our hands because a viable strategy would be to run through an enemy and turn around quickly to hit them in the back…

Yeah it’s a weird change for sure. Considering how much criticism they must have had on this now I would be mindblown if they didn’t change it back.

You touched on all the right points, and these 2 mechanics definitely need to be brought back.

> 2533274947805189;9:
> > 2535449531539238;7:
> > > 2533274947805189;6:
> > > > 2533274833311664;5:
> > > > > 2533274947805189;2:
> > > > > Was there collision between enemies even? I felt like there wasn’t even that. But I might have imagined it, anyone know for sure?
> > > >
> > > > There’s not. Enemies can run back and forth through each other, causing them to basically take turns absorbing your shots while they mow you down. Organized groups were already doing this. They can easily run away when there’s room for only 1 spartan around a corner - so that nade you threw - would have killed enemy A and left enemy B one shot leading to an easy double kill in past halo. In infinite, enemy A just sprints through enemy B, B likely still gets cleaned up by you but not A pops back around the corner and finishes you off since they didnt collide with their teammate initially and had time to readjust and possibly heal.
> > >
> > > I didn’t mean between enemy team-mates. I meant between myself and an enemy. I could have sworn after enemies punched me they flew straight through my body.
> >
> > I’m not positive but I think you’re right about this. Granted, if this were the case we’d have an even bigger issue on our hands because a viable strategy would be to run through an enemy and turn around quickly to hit them in the back…
>
> Yeah it’s a weird change for sure. Considering how much criticism they must have had on this now I would be mindblown if they didn’t change it back.

I sincerely hope they do, or at the very least address it and the issues it is causing.

Why was friendly fire disabled? Is this one of those things to prevent “toxicity” in the game?
Its been in every Halo ever, so why kill it off now? I never see anyone complain about it.

Friendly fire aload a lot of betray and I understand why they choose to don’t include it in the flight. I see a lot of players betray their teamate for special weapons or score the flag themselfand that ruin the game. I hope they would improv it like : increase the reappearance time for each betrayal (5second, 10second, 15second …), reduce the score to -1 for each betrayal or prevent a betrayer to pick up a weapon/flag from his teammate

> 2535436152010337;13:
> Friendly fire aload a lot of betray and I understand why they choose to don’t include it in the flight. I see a lot of players betray their teamate for special weapons or score the flag themselfand that ruin the game. I hope they would improv it like : increase the reappearance time for each betrayal (5second, 10second, 15second …), reduce the score to -1 for each betrayal or prevent a betrayer to pick up a weapon/flag from his teammate

I hope that it is just for flighting that this is the case but 343 hasn’t communicated at all on this issue Therefore I think we should assume it is a feature and not just for the flights until they state otherwise. That’s why it is so important to keep bringing this up

The friendly fire thing I can kind of understand but at the same time it feels like a lazy way for 343 to not have to enforce penalties within the game. However, when it comes to not having any player collision in a friggin Halo game, that’s just dumb. Player collision has made for some great moments throughout the franchise and is another feature that separates Halo from the rest.

> 2535433953554314;15:
> The friendly fire thing I can kind of understand but at the same time it feels like a lazy way for 343 to not have to enforce penalties within the game. However, when it comes to not having any player collision in a friggin Halo game, that’s just dumb. Player collision has made for some great moments throughout the franchise and is another feature that separates Halo from the rest.

Agreed

Cheers’ :sunglasses:
Happy Gaming
(VAKTRA)
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Friendly Fire and collision need to come back! It’s not halo without them!

First off I believe the benefits outweigh the cost. That’s it. I could be team killed 1000 times and I would still believe friendly fire should be on.

Second almost every game has friendly fire off now days and it sucks! Every single game if just super safe and no trigger or grenade discipline. It would be beautiful for halo to break the status quo again and have it on. Also traditionallly it was on in every past halo game! So its really part of halos DNA.

Third it need to be in social match even more so than competitive matches. In social your score doesn’t matter so getting betrayed doesn’t matter so it just makes the game more fun to mess around with each other and seeing accidental betrayals is some of my best halo memories!

Fourth, you need friendly fire on in every main halo mode (it can be off in specialized modes) with friendly fire off it destroys the balance of the Golden triangle and makes grenades way to over powered. There is a reason grenades were traditionally left trigger in halo when other games had ADS there. Grenades are very important and there balanced is messed up without friendly fire.

Finally, I do agree that we need betrayal booting that actually works after a betrayal, let the person that got betrayed decide if the boot is valid or if it was an accident. And I think the best thing we can do to discourage betrayals is to make it where if you betray a teammate you can’t pick up anything they dropped. That would eliminate any person betraying for a weapon/flag.

Oh for anyone saying friendly fire should be off. Would you play a racing game with no contact or recks? I bet you wouldn’t. So why would you play a shooting game where you cant even interact with a person? Friendly fire being on isnt there so your teammates can kill you willy nilly it’s there to help facilitate the more tactical side of halo and make interactions with all players friendly or not real!

As someone that has had to put up with an aussie connection for too long. I did not miss the collisions at all. The person with the better connection always pushes me around. Super annoying at times.

But when someone pointed out that the physics of jumping on each other’s heads would also be gone… that did make me think that it should come back!.

Friendly fire in social = No… Ranked = Yes. So nice not to be naded by team mates anymore.

Friendly Fire is one of Halo’s defining aspects.

& No player collision is going to lead to some ridiculous bait & switch plays - not in a good way.

These two aspects of Halo are too important to ignore, imo.

> 2533274801319443;18:
> As someone that has had to put up with an aussie connection for too long. I did not miss the collisions at all. The person with the better connection always pushes me around. Super annoying at times.
>
> But when someone pointed out that the physics of jumping on each other’s heads would also be gone… that did make me think that it should come back!.
>
> Friendly fire in social = No… Ranked = Yes. So nice not to be naded by team mates anymore.

That’s funny to me tbh mate because I’m Aussie too and always loved it, never really had an issue(Although not back in the Halo 3 days with the 700kb connection we had here, but that was for entirely separate reasons)
I agree friendly fire should togglable and have it off for some socials like in previous games but at least in the past this was an option, not a requirement haha