XP Challenges for Infinite

We’ve just learned the that Halo Infinite’s battlepasses will only be progress-able through completing challenges. This is a problem. If people can only get XP through challenges, this will encourage bad behavior:

  • Players may prioritize progression over winning and cooperation. - Players may ignore the object in favor of kills. - Delay scoring a flag to farm kills. - Betray to get objective points or power weapons. - Only play certain game modes. - AFK for completion challenges. - …and much, much more if this system isn’t well thought out.I believe 343 needs to make the system like Reach’s:

  • Allow players to get xp by completing matches. Win or lose. - Easy, daily challenges for slightly more xp. - Tough weekly challenges for much more xp. - Very tough/long challenges for seasons. A lot of xp should be rewarded. - Campaign challenges like LASO, time trial or AI kills. This will bolster campaign sales. - Reward medals with xp. Encourage players to play better and participate.These challenges need to be created in a way that promotes healthy gameplay and don’t force player to play mode they may not want to play.

EDIT: Forgot to mention: Each medal is worth a certain amount of points. This would reward players for playing better as well as you’d more than likely get xp each match unless you just never did anything.

> 2533274979963735;1:
> - Players may prioritize progression over winning and cooperation. - Players may ignore the object in favor of kills. - Delay score a flag to farm kills. - Betray to get objective points or power weapons. - Only play certain game modes. - AFK for completion challenges. - …and much, much more if this system isn’t well thought out.

Pretty much all of these issues already exist in Halo and have done for some time.
They’ll just be engaging in these behaviors for different reasons now.

> 2533274810945725;2:
> > 2533274979963735;1:
> > - Players may prioritize progression over winning and cooperation. - Players may ignore the object in favor of kills. - Delay score a flag to farm kills. - Betray to get objective points or power weapons. - Only play certain game modes. - AFK for completion challenges. - …and much, much more if this system isn’t well thought out.
>
> Pretty much all of these issues already exist in Halo and have done for some time.
> They’ll just be engaging in these behaviors for different reasons now.

Yes. They have. But how do you think 343 can mitigate this behavior? Some players are just losers and will always do stuff like this, but now that paid content is being locked behind the challenges, it may encourage more players to do these things. Players who otherwise would not have done those things.

> 2533274979963735;3:
> > 2533274810945725;2:
> > > 2533274979963735;1:
> > > - Players may prioritize progression over winning and cooperation. - Players may ignore the object in favor of kills. - Delay score a flag to farm kills. - Betray to get objective points or power weapons. - Only play certain game modes. - AFK for completion challenges. - …and much, much more if this system isn’t well thought out.
> >
> > Pretty much all of these issues already exist in Halo and have done for some time.
> > They’ll just be engaging in these behaviors for different reasons now.
>
> Yes. They have. But how do you think 343 can mitigate this behavior? Some players are just losers and will always do stuff like this, but now that paid content is being locked behind the challenges, it may encourage more players to do these things. Players who otherwise would not have done those things.

It all comes down to the challenges themselves.
If the challenge is to personally capture the flag in a CTF match, then yes, people will likely betray each other for the privilege.
If the challenge is to just be on the winning team of a CTF game, then that’s going to promote more team cooperation, and drive people to actually complete the objective.

I feel like all of your complaints are only true of people who are trying to rush through the battle pass, and honestly? I don’t think it will be a huge issue because battle passes never expire.

But I do agree that a simple and easy fix if this does become a problem (which I don’t think it will) would be to award a significantly more xp for winning matches, as well as a smaller amount for completing them. You could take this even further and directly award xp for actions that contribute towards a win in objective modes (like picking up/killing the player with the oddball in oddball), and for kills and assists in slayer modes. I just don’t think that would ever be necessary.

> 2533274866720209;5:
> I feel like all of your complaints are only true of people who are trying to rush through the battle pass, and honestly? I don’t think it will be a huge issue because battle passes never expire.

there are alot of players that blow through passes to say they did it before you, in some attempt to try to prove that them having more time to play means they are better. more so then those who blow through because they are timed.

> 2533274810945725;4:
> > 2533274979963735;3:
> > > 2533274810945725;2:
> > > > 2533274979963735;1:
> > > > - Players may prioritize progression over winning and cooperation. - Players may ignore the object in favor of kills. - Delay score a flag to farm kills. - Betray to get objective points or power weapons. - Only play certain game modes. - AFK for completion challenges. - …and much, much more if this system isn’t well thought out.
> > >
> > > Pretty much all of these issues already exist in Halo and have done for some time.
> > > They’ll just be engaging in these behaviors for different reasons now.
> >
> > Yes. They have. But how do you think 343 can mitigate this behavior? Some players are just losers and will always do stuff like this, but now that paid content is being locked behind the challenges, it may encourage more players to do these things. Players who otherwise would not have done those things.
>
> It all comes down to the challenges themselves.
> If the challenge is to personally capture the flag in a CTF match, then yes, people will likely betray each other for the privilege.
> If the challenge is to just be on the winning team of a CTF game, then that’s going to promote more team cooperation, and drive people to actually complete the objective.

I agree. Teamwork based challenges, challenges that require active participation, or just challenges that don’t force players to alter their playstyle will be the best challenges. I edited my OP to include rewarding players based on medals. Getting lots of medals in a game is only beneficial to the team since most of them involve playing the objective or preventing the other team from winning. Distraction is probably the only medal I can think of that a person can get while AFK.

> 2533274866720209;5:
> I feel like all of your complaints are only true of people who are trying to rush through the battle pass, and honestly? I don’t think it will be a huge issue because *battle passes never expire.*But I do agree that a simple and easy fix if this does become a problem (which I don’t think it will) would be to award a significantly more xp for winning matches, as well as a smaller amount for completing them. You could take this even further and directly award xp for actions that contribute towards a win in objective modes (like picking up/killing the player with the oddball in oddball), and for kills and assists in slayer modes. I just don’t think that would ever be necessary.

True the BP never expires, but if a player can unlock everything in 1 week instead of 1 month, why would they do it the slower way? I know I’m doomsaying a bit, but players exploiting the challenge system plagues MCC. Some players will always do this stuff, but I believe it is up to 343 to find ways to lessen this sort of behavior. Putting players in a position where a 10 minute match could yield no progression will be frustrating for some. Reach handled this the best where even offline modes like campaign, Forge and Firefight offer small amounts (albeit the xp lessened considerably after a time forcing player to play mp). But the point still stands that simply playing the game should at least offer a small reward.

Would it be necessary? No. Would it improve the overall game? I think so, yes. Players should be rewarded for skillful play, winning, and being an active contributor to that win. In general reward players based off their medals should be how xp is granted. Maybe even SUPER rare medals like Perfection and Unfrigginbelievable (or Demon as it’s called now) could reward a key that lets you unlock an item for free. This would spur players to try and attain those prestigious medals.

Overall, this may not become a problem, but 343 can simply avoid the whole thing by make their progression system fun and robust.

> 2533274979963735;8:
> > 2533274866720209;5:
> > I feel like all of your complaints are only true of people who are trying to rush through the battle pass, and honestly? I don’t think it will be a huge issue because *battle passes never expire.*But I do agree that a simple and easy fix if this does become a problem (which I don’t think it will) would be to award a significantly more xp for winning matches, as well as a smaller amount for completing them. You could take this even further and directly award xp for actions that contribute towards a win in objective modes (like picking up/killing the player with the oddball in oddball), and for kills and assists in slayer modes. I just don’t think that would ever be necessary.
>
> Putting players in a position where a 10 minute match could yield no progression will be frustrating for some. Reach handled this the best where even offline modes like campaign, Forge and Firefight offer small amounts (albeit the xp lessened considerably after a time forcing player to play mp). But the point still stands that simply playing the game should at least offer a small reward.
>
> Would it be necessary? No. Would it improve the overall game? I think so, yes. Players should be rewarded for skillful play, winning, and being an active contributor to that win. In general reward players based off their medals should be how xp is granted. Maybe even SUPER rare medals like Perfection and Unfrigginbelievable (or Demon as it’s called now) could reward a key that lets you unlock an item for free. This would spur players to try and attain those prestigious medals.
>
> Overall, this may not become a problem, but 343 can simply avoid the whole thing by make their progression system fun and robust.

Literally this… What’s the point in me putting in my all, getting mvp with the most kills and winning the game if I’m going to be awarded with 0 XP because I didn’t perform x amount of back smacks for the match. Made me stop playing the flight.

> 2535417208755760;9:
> > 2533274979963735;8:
> > > 2533274866720209;5:
> > > I feel like all of your complaints are only true of people who are trying to rush through the battle pass, and honestly? I don’t think it will be a huge issue because *battle passes never expire.*But I do agree that a simple and easy fix if this does become a problem (which I don’t think it will) would be to award a significantly more xp for winning matches, as well as a smaller amount for completing them. You could take this even further and directly award xp for actions that contribute towards a win in objective modes (like picking up/killing the player with the oddball in oddball), and for kills and assists in slayer modes. I just don’t think that would ever be necessary.
> >
> > Putting players in a position where a 10 minute match could yield no progression will be frustrating for some. Reach handled this the best where even offline modes like campaign, Forge and Firefight offer small amounts (albeit the xp lessened considerably after a time forcing player to play mp). But the point still stands that simply playing the game should at least offer a small reward.
> >
> > Would it be necessary? No. Would it improve the overall game? I think so, yes. Players should be rewarded for skillful play, winning, and being an active contributor to that win. In general reward players based off their medals should be how xp is granted. Maybe even SUPER rare medals like Perfection and Unfrigginbelievable (or Demon as it’s called now) could reward a key that lets you unlock an item for free. This would spur players to try and attain those prestigious medals.
> >
> > Overall, this may not become a problem, but 343 can simply avoid the whole thing by make their progression system fun and robust.
>
> Literally this… What’s the point in me putting in my all, getting mvp with the most kills and winning the game if I’m going to be awarded with 0 XP because I didn’t perform x amount of back smacks for the match. Made me stop playing the flight.

This is an issue, I’d we get a flat exp amount per match on top of the challenges it would solve a lot of the problems.

> 2533274979963735;7:
> > 2533274810945725;4:
> > > 2533274979963735;3:
> > > > 2533274810945725;2:
> > > > > 2533274979963735;1:
> > > > > - Players may prioritize progression over winning and cooperation. - Players may ignore the object in favor of kills. - Delay score a flag to farm kills. - Betray to get objective points or power weapons. - Only play certain game modes. - AFK for completion challenges. - …and much, much more if this system isn’t well thought out.
> > > >
> > > > Pretty much all of these issues already exist in Halo and have done for some time.
> > > > They’ll just be engaging in these behaviors for different reasons now.
> > >
> > > Yes. They have. But how do you think 343 can mitigate this behavior? Some players are just losers and will always do stuff like this, but now that paid content is being locked behind the challenges, it may encourage more players to do these things. Players who otherwise would not have done those things.
> >
> > It all comes down to the challenges themselves.
> > If the challenge is to personally capture the flag in a CTF match, then yes, people will likely betray each other for the privilege.
> > If the challenge is to just be on the winning team of a CTF game, then that’s going to promote more team cooperation, and drive people to actually complete the objective.
>
> I agree. Teamwork based challenges, challenges that require active participation, or just challenges that don’t force players to alter their playstyle will be the best challenges. I edited my OP to include rewarding players based on medals. Getting lots of medals in a game is only beneficial to the team since most of them involve playing the objective or preventing the other team from winning. Distraction is probably the only medal I can think of that a person can get while AFK.

The medals idea would work, as you say you can’t earn them unless your actively playing the games.