Xbox One Version absolutely must run/look great

With the Series X + S consoles still being near impossible to get at retail, and Sony recently admitting that shortages for Ps5 will continue into 2022… how will the worldwide chip shortage play into Halo Infinite’s launch? I think its pivotal in relation to Infinite, because I’m thinking that consoles will only increase in demand as we approach fall. This means that many may not be able to experience a next-gen game on next-gen hardware for a good chunk of time. Yes, I know the game is also being made for PC, but the chip issue also extends to people who want to go that route as well. Even last gen consoles are hard to find + marked up like crazy nowadays.

With that being said, I think its absolutely paramount that the XB1 version is butter-smooth and given the same attention as the series’ version. If it’s not, then I think there is going to be a huge issue at launch. But anyway, what do you guys think? Is this a reasonable prediction? Am i overreacting? Lol.

People still don’t have a series S or X? I got 5 (1 for me and the rest for my friends) when they were supposedly tough to get. Anyways, I think it really depends on how busy the in-game action is. I fully expect from drops when explosions happen and even in multiplayer. I would expect that with the base x1 but not the x1x.

You are expecting too much tbh. The Machine (xone) is 8 years old now and it was already underwhelming at launch. The game will look fine at best. I guess it would be sub 900p at 30 fps on xone and 1080 at 30 fps on xbox one x

I think you’re expecting too much. I think it will not look good on the Xbox One consoles

I don’t think anyone would seriously expect Infinite to be much better than H5 (in terms of resolution and frame rate) on the older xboxes.

The Slipspace engine would have been engineered to scale to the Xbox One hardware. So it should play fairly nicely with that ecosystem.

But yes, I am desperately hoping more XSX’s arrive soon.

Don’t expect a stunning game that runs well on the One, heck, I’m considering the One to be the transition era, by the time Infinite is half done with it’s live service the One version will probably be out of circulation.

Xbox One will look awful (and with the prices + availability of the One X and One S, there is no excuse for people buying new games to be using this really).
Xbox One S will be better but probably locked to 30fps and a low resolution, def won’t look any better than Halo 5.
Xbox One X will likely run at 4k (probably 2k upscaled) but will def be locked to 30fps and again will probably just look like Halo 5.
Series S will look nice enough but obviously won’t output 4k, will probably be 1080p 60fps.
Series X will be a 60fps lock at 4k and likely 2k upscaling when RTX is turned on.

> 2533274830160221;2:
> People still don’t have a series S or X? I got 5 (1 for me and the rest for my friends) when they were supposedly tough to get. Anyways, I think it really depends on how busy the in-game action is. I fully expect from drops when explosions happen and even in multiplayer. I would expect that with the base x1 but not the x1x.

In the UK at least they’re like hen’s teeth, everywhere is sold out of Series X’s and GPUs.

I live in Northern Ireland. Had to buy off ebay.

I doubt the xbox one version will look amazing, but I expect it to run well enough to get through the game. I have two Ones and they are not exactly the smoothest machines, even for games designed to run on them exclusively. I expect downgraded graphics, slower loading times, and the occasional freeze.

> 2533274794684102;10:
> I doubt the xbox one version will look amazing, but I expect it to run well enough to get through the game. I have two Ones and they are not exactly the smoothest machines, even for games designed to run on them exclusively. I expect downgraded graphics, slower loading times, and the occasional freeze.

This is where crossplay becomes a hinderance, a high-end PC player with 3090 and SSD will need to wait for players on Xbox hardware from 10 years ago to load into the same multiplayer sessions.

Good point. Sounds like shortages are going to last quite a while yet so there’s gonna be a fair amount of people who can’t upgrade and stuck on the XB1. I don’t know about the visuals but I hope the framerate is smooth.

Xbox One is too old to run newer games at any meaningful rate, the One X may have some time left to run decent games. I think the days of last gen are really coming to a close.

I think it’s reasonable to expect 720 and a cutting back on much of the visual flair with often frames dipping fairly considerably. This is likely the plan for MS as it will serve as an incentive to upgrade the hardware. At the very least it is coming to these very underpowered machines to begin with but I think it’s too much to expect they run flawlessly

Y’all are crazy to think that the last generation is going to be limited to 30fps. They will make every other concession before dropping the frames, especially after H5 ran a solid 60.

> 2535431933064458;15:
> Y’all are crazy to think that the last generation is going to be limited to 30fps. They will make every other concession before dropping the frames, especially after H5 ran a solid 60.

Yeah basically was about to say this. If the Xbox One versions can’t run at 60fps then that’s just extremely poor optimization from 343. CoD:MW looks quite good on Xbox One, and it runs 60fps with fairly few hitches in my experience.
My bet for the resolutions and framerate is
Xbox One S: Dynamic 900p@60
Xbox One X: Dynamic 2K or 4K@60
Xbox Series S: 1080p@60
Xbox Series X: 4K@60 (2K@120)

> 2535431933064458;15:
> Y’all are crazy to think that the last generation is going to be limited to 30fps. They will make every other concession before dropping the frames, especially after H5 ran a solid 60.

At the loss of split-screen. I don’t want to risk losing couch co-op again.

You are talking about the base Xbox One, a 2013 machine with 2011 low-end hardware, you cant reakky expect 1080p60 locked or a game like infinite, even Halo MCC, a game that was designed for Xbox One, and where its more recent game is from 2012, strugles to run at locked 60fps on most missions and always drops frames on MP, specially BTB at 1080p. My best example of how it could run is MW2019. It has a 1600x900p top res, and drops to 800x900p when it drops frames, and even then it can drop to 40fps on campaign, and almost the same on MP. Thats what i would expect from infinite on the base Xbox One.

Like others have said, it’ll probably feature dynamic resolution whilst trying to sustain 60 fps. Infinite is far bigger than Halo 5 and the Xbox One could only muster so much.

Yeah no. It doesn’t. It needs to be “playable”.

that’s like saying it needs to run and look great on a bottom level gfx card and cpu.