Xbox One (original) version of game is 30 FPS?

That hardware is substantially more powerful than what’s in the xbox one.

Explain what about it is too demanding? It isn’t better visually than any other game on the console? You keep repeating yourself but yet to actually give me the technical reason it doesn’t work correctly. It being old hardware is not an excuse when every other shooter on the market has no problem optimizing their game for 60.

Oh yeah certainly. I get that it would’ve taken work, but personally I think they should’ve done it.

As far as I know the frame pacing on the Xbox One is absolutely horrible which is likely the reason it feels so weird to play. Bad frame pacing combined with 30fps makes for a really terrible experience.

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the original xbox is only 30 fps everywhere, you’d need at least an Xbox One X for 60fps and even that only runs it at 1440p during that mode…

Know your hardware before you complain.

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But the problem is they scaled everything back on the Xbone that they could have, or you have to assume that they did. Meaning that they would need to start scaling back the entire experience across all systems to get it to work. Because One X is able to run at 60, and has essentially the exact same CPU, but with a higher clock speed, I assume that either Xbone is running in the 40-50 range and they do not want an inconsistent framerate or the RAM is causing the issue. The old DDR3 RAM in the Xbone is pretty significantly slower than whats in the One X or either Series machine. If it is a GPU bottleneck, (which I assume it is not. On PC the game seems to ride pretty hard on the CPU) then they could theoretically scale back even more visuals to get to 60 fps, but do you really want to be playing at like 480p?

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Video Games are not just graphics. The GPU on the original Xbox One, while trash, can still produce some very high end textures and output at a high resolution. The CPU however is trash, no redeeming factors. Halo 5 and 2A both run so well because the engine (not graphics, the game engine for physics, particles, and collision.) is based off of the Halo 4 engine, which is itself an updated version of the blam engine(very old Halo Engine). Halo Infinite does not use the Blam Engine, it runs on an engine that was built to replace it, and is much more demanding. The CPU has to do a lot to get the game to run at 60FPS, and the Xbox One CPU can’t do it. If you can’t understand why after this no one is going to be able to explain to you, because you won’t understand. Also the DDR3 memory is horrible, and that in and of itself is another issue. IMHO the game should have been Series X/S and PC, very cool of 343i to support older hardware but it’s only going to be a lackluster experience on the Xbox One, One S, and One X.

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The problem with that argument is the CPU is nearly the same as the one in the One X, which has a 60fps mode that maintains said 60fps with absolute ease. The CPU isn’t the bottleneck here, otherwise the One X wouldn’t have a 60fps. I can maybe see the RAM argument, but again, optimize better, everyone else can. Also the engine was designed with the Xbox One in mind, you realize that right? And it isn’t some built from the ground up brand new engine, it is still using Halo 5’s engine as a foundation :joy:

Considering how hard Xbox Series S/X are to get hold of I don’t think developing a game to run 60fps for xbox one is that unreasonable. However it does run on a Xbox One fine for me, probably only 30fps.

Vanguard and Battlefield 2042 are launching at 60 fps on Xbox one S… Halo Infinite is just poorly optimized

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I play Infinite on the Xbox One X, and it has a mode called 'performance mode 'that allows it to run at 50-60 fps with somewhat downgraded graphics.

idk if the fat/base XBone or the One S has that feature, but if it does, remember to turn it on.

I thought the game looked bad, like playing on an xbox 360 or something. I wondered why h5 and mcc looks nice to me but this game looks bad.
I don’t know how the games are made and if it requires better hardware, if that is the case then I’m glad I know I just need to get a new console.

Now my main problem with the game would be aiming with the controller. I also don’t like how armour seems very limited.

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Your hardware is 10 years old now mate, get used to it

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Considering that Halo 5 Warzone was able to run locked 60fps on the 2013 Xbox One, it’s hard to see why Halo Infinite cannot. The game has very basic effects. Explosions barely have any smoke that would cause performance issues.

The fact that PC players claim that Halo Infinite is not running as well as they expected, could mean that the Splispace engine is difficult to optimize performance with.

30fps doesn’t make a shooter unplayable though. But Halo Infinite on the Xbox One feels so juddery and inconsistent that aiming becomes a problem sometimes. Perhaps a better motion blur could fix some issues.

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ya know this all im going to say. If youre playing on OUTDATED hardware, and complaining why cant they just optimize it better. Do me a favor. Go to college and do it yourself. Obviously the people at 343i couldnt do it, so do it yourself, since its as easy as “optimize it better”. Tell me you have no idea how ANY thing works on a computer or console without telling me you dont.

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A touch passive aggressive, but yes I agree. I understand there is a shortage of new consoles and GPUs right now but I find it a little ridiculous that people are complaining that an 8 year old console is locked at 30 fps. Tech is always changing and improving.

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Then they shouldn’t have released it and waited till the supply chain for the newer systems was better. I brought this up when they first announced all the platforms and the Gens it was on and stated that they should downgrade or cut the last Gen and focus on pushing the newer Gen systems when the supply chain was better, and I got a ton of flak for it. Stop blaming fans for 343 making the mistake. They could have pushed this release and they didn’t cause…Game Pass and 20th anniversary and all that.

Regardless of the fans lack of understanding in tech, 343 are the ones who marketed it and didn’t state the obvious downsides to bringing this game across 3 platforms and different generations.

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If haven’t done so already, it might worthwhile checking out Digital Foundry’s YouTube video:

“Halo Infinite Big Performance Mode Boosts For Series X/One X - But What About PC?”

It covers Xbox One, Xbox One S/X, Xbox Series S/X and PC performance during the closed Beta.

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I mean its a darned if you do, darned if you don’t scenario for 343. I don’t disagree with you, but corporate side would never have allowed them to wait for better supply chain that’s affecting tons of industries globally. I’m sure there is room for improvements on performance for xbox one, whether the dev teams are instructed to implement those improvements is another matter.

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Fully agree, but this was known during development and they could have gated the older gens from the player pools in crossplay, or even just come out at the start and stated that there will be massive differences in the way the game plays on older gens.

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In my honest opinion, they should have dropped support for the Original Xbox One, I know it goes against their current policy, but it has to happen at some point, they can’t keep supporting these Consoles for ever. 8 Years after the Xbox 360 came out the Xbox One released and there was not a lot of time were any studio supported multi generational titles, even CoD called it quits after a few games. The hardware was outdated when it came out, and is super underpowered in terms of modern hardware, optimization is difficult and the choice should have been to drop the Xbox One. I don’t agree with waiting till supply chains increase because that could have artificially delayed the game till well in to 2022 or 2023, and I am sorry but Halo MCC did not have the ability to hold fans over till then.

EDIT: Fixed some small mistakes.

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We can agree to disagree on holding fans over. If the marketing is good, creative, and the gameplay fun and unique, I have no doubt it will draw fans back, and maybe get new fans. The key is to get creative with it and give a decent marketing campaign that pays off in the end, not some promotional that you get with doritos for cosmetic stuff. It’s a lot of work and costly, but they have a film coming out so they could pull it off if they have the right people in charge of the ad campaign. But thats off topic. Sorry

I think we both agree on the false expectations of what older gen can still do and that 30 FPS should have been expected.

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