Xbox One (original) version of game is 30 FPS?

I didn’t think much of it during the tech preview… because… it was a tech preview. I never expected it to look as good graphically as series X or PC, obviously, but 30 FPS? Why?

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My 1660 Super, theoretically much more powerful than the Xbox One, can’t run the game on Ultra at 1080p 75 fps. It’s not surprising the One is locked to 30.

That said, it’s not the first time a Halo game was 30 FPS. Weren’t all the 360 Halo games that way?

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Yeah, all on hardware from 2005. There is no excuse for this game to run as poorly as it does. Just tried the Xbox One version and it absolutely does not run at a locked 30. This game is a joke on the optimization front both for PC and Xbox One.

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Are 8 year old PC’s and GPU’s getting more than 30 FPS? I highly doubt it and I think you’re expectations sound pretty entitled

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I wasn’t excusing it, just mentioning that it’s happened before. And 343 are in a rough spot when it comes to the One. I’m a bit loathe to defend them, but they didn’t have any good options. If they built the game around the One, intended to run at 60 fps, then it wouldn’t look like a next-gen title on the Series X. If they downgraded the graphics significantly on the One, One users wouldn’t be happy.

Hopefully they do optimize the PC port more.

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It’s entitled to expect 60fps performance when every other game on the market is capable of it? And comparing it to PC’s makes no sense. Unlike the Xbox One, 8 year old PC’s don’t receive special optimization.

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The problem is that isn’t really true. A lot of people seem to think downgrading graphics for one device means others can’t have great graphics. Look at Fortnite, that game is running on mobile phones and looks horrible on them, but runs on the Xbox Series X and looks amazing. How good a game looks on the top end system is not in any way shape or form effected by how it looks on the low end system. Infinite could run on the One S with proper optimization while still looking just as good on the Series X.

Also, how did you quote me in your post?

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Ok what are you even talking about? OG xbox one games have been sub 1080p 30fps for years, I can’teven think of a AAA that came out in the past 6 years that was 60fps…

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Halo 5 was 60 fps, was it not?

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you’re just trolling now.
“Infinite could run on the One S with proper optimization while still looking just as good on the Series X.”
are you mental? you think optimization can match a console 20x+ more powerful?

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Your reading comprehension is clearly not the greatest. If you reread the sentence it’s clearly not saying “It will look just as good AS the series X” it says “Just as good ON the Series X”, which means it will run ON THE SERIES X just as good as it does now.

To your first statement about framerate, every single CoD game, every single Halo (Besides infinite), the Battlefield games, Battlefront 2 (which looks way better than Infinite on the Xbox One btw), Madden games, and more that I can’t even think of, all run at 60fps on the base Xbone. Do you just not keep up with AAA releases? :rofl:

Well, optimization can only do so much. They’d most likely have to downgrade the graphics not insignificantly, and they decided that wasn’t a tradeoff they were willing to make. Of course, they could have included a "performance’ mode that was 60 fps but with lower graphics, for those who would rather have the higher frame rate over the prettier visuals.

Just highlight text in someone’s post and click the “Quote” prompt that comes up.

Mirror’s Edge Catalyst runs at 60 fps on the Xbox One, albeit at 720p. It came out in 2016, I believe.

I was honestly surprised when they announced it would be available on the original Xbox One. I had assumed it would be a Series X exclusive on the Xbox platform.

If corners were going to be cut anywhere, I would expect it to be the Xbox One version. It is easier to justify poor performance on older hardware. And to be fair older hardware is going to give a worse performance. It also reduces the amount of work needed, people who already have the newer consoles will be happy because it justifies their purchase and people still on the old platform will feel more compelled to buy the new hardware.

That said, if other games (even older games in the same series) can achieve 60fps why not this game? I think most gamers would prefer higher/more stable frame rates with other effects toned down to compensate where compromises have to be made. This isn’t the premiere platform where you show off your pretty stills to games journalists. It is an older console and I think players will appreciate a more utilitarian approach, and want the developers to get the best performance they can out of the machine, at least on par with older titles.

As for me I am just using my old Xbox to play until I can be bothered to upgrade my Windows partition to something other than Windows 7.

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They really wouldn’t though. Graphics scale between systems. That’s why I used Fortnite as an example. Dozens of totally different systems with great scaling. No justification for bad performance on Xbox One.

Have you had any problems sticking with Windows 7? I ask because support for Windows 10 is ending in 2025 and unless Windows 11 makes some changes that I would like between now and then, I’d like to stick with Windows 10.

Halo Infinite doesn’t exactly look incredible either so I have a hard time believing this game is too advanced to run at 60fps on an Xbone. If someone were to post an image of one of these maps up a few years ago I’d think it was just a new H5 or H2A map tbh.

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Well I only use my Windows partition for games, and I am yet to play a game that requires anything higher than Windows 7. Infinite will be the first.

Compare the graphic fidelity of Halo 5 and Infinite, and not to mention all the Engine-Stuff which you might not even see. I’m sorry, but this topic kinda made me cringe that people complain with such an old device that it “only” runs on 30 fps… you make it sound like we could even port it over to a n64 with the same engine, graphic fidelity and still having 60… maybe even 4k support on top of that because devs are wizards and optimization can do everything ._.

Oh boy, i kinda feel like the devs made a mistake to release it early, because the community not even deserves to play it yet, considering some nonsense i had to read today.

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Maybe I’m a weirdo, but 30fps in this game looks and feels fine to me. I’m just happy it’s on the Xbones.

Just my two cents.

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It is unrealistic to expect the game to run as well with the same graphical fidelity as it does on modern consoles or PCs. But equally that does not give the developers and excuse to release a poorly optimised product.

And frame rate is not the only thing that can be adjusted. The only knob they can turn. The resolution, render distance, particle effects, lighting effects, etc. can all be adjusted to achieve better performance in other areas. Compromises have to be made but certain things can be prioritised as well.

Pointing out that Halo 5 ran at 60fps does not inherently imply that they expect that every future game should run at that frame rate on Xbox One with all the bells and whistles. It does mean that that frame rate can be achieved in a comparable game in the same series, with losses in performance elsewhere.

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