Correct me if I am wrong. According to a report by kotaku regarding Xbox One Games attached to accounts:
Here’s how the system works: when you buy an Xbox One game, you’ll get a unique code that you enter when you install that game. You’ll have to connect to the Internet in order to authorize that code, and the code can only be used once. Once you use it, that game will then be linked to your Xbox Live account. “It sits on your harddrive and you have permission to play that game as long as you’d like,” Harrison said.
As far as I understand an Xbox One game will be attached to an account not the console itself and can be re-used on a separate account only once.
343i said a large part in not putting a visible ranking system was the problem with boosters (among a few other things). If, when you download Halo 5 and it connects to your account can this prevent boosting?
No longer can someone buy a one month to boost because essentially the Halo 5 game disc will be attached to your other account. You would have to buy a whole new disc if you wanted to boost. Just an idea.
The installed game in the HDD will be accessible from up to 10 accounts in the same console.
I just someone wanting to boost could just use an account different from the one that the game is linked to.
So what if you have more than 10 friends that play on your console? That seems pretty lame in my opinion. So you’ll have to buy more than 1 copy if you have more than 10 friends?!
What would make more sense to me, is either using Cloud technology, mixed with Xbox Live technology. My theory being that you could download your games to a Cloud server account that was made by Microsoft, then access your games on ANY Xbox One console. However, your Cloud would need to be able to recognize your console as yours. This way, you can’t put your profile onto your buddy’s, and let them play those games whenever. The Cloud would know your on a friend’s system, and commit the game that you want to play to a sort of “RAM” system. Once you stop playing that particular game, it disappears off of his system. The technology is out there, but maybe some people (Microsoft employees cough cough) don’t have as ingenuous minds as I do. Hell, I’d make it myself if I knew how to write code.
The other option is to quit trying to reinvent the wheel. Sometimes, it’s just plain stupid and ridiculous to try. Once a system is proven, a lot of the time, it’s best to keep it that way. Keep game playing on discs, it’s a tried and true method. The only reason that Microsoft and that god awful Sony is trying to do this is to screw over companies like Gamestop. Sad thing is, Microsoft is only going to cut their own sales by doing this. I know of a lot of people that can’t afford to pay $60 a pop to buy games. Instead, they buy a Xbox 360, and wait until used games are available at Gamestop, or local smaller businesses that handle used games. Now, Microsoft won’t even get these people to buy the console.
Isn’t there some kind of laws against this kind of thing anyway? I know that when we buy a product, we have every right to sell it, give it away, etc. So in an indirect fashion, Microsoft is actually going against this by saying “If you exercise these rights, we’ll punish you by making you pay more”.
Please feel free to disagree or prove me otherwise, but please keep it civil. I like to have intelligent conversations, but sadly most forums I’ve used get too many trolls to call any conversation there “intelligent”.