Xbox One cutoff

Infinite will release on Xbox Series X|S, PC, and Xbox One. What’s interesting is that Infinite is indexed to be a 10-year platform for Halo future content. The gaming platform that stands out like a sore thumb is Xbox One. This is a last-gen console, and Infinite at launch is being made to be playable on Xbox One. Thing is, the next-gen has begun, and it wouldn’t be a wise move to keep Infinite permanently limited/held down by Xbox One’s last-gen tech, holding Infinite back from what it could be because it has to work on the previous console. I think it’s safe to say at some point, 343 is gonna cut off support for Infinite on Xbox One, no longer getting updates and new content not coming to Xbox One, with it being only available on Series X|S and PC. When do you suspect the cutoff for Xbox One will be? I’m guessing 2023, as this will give players enough time to get either Series X|S or PC. I think that’s a fair amount of time.

Same, 2023. I have always said 18 months from release. There are already games on the horizon that will not be for last gen, I think Halo Infinite will be supported until mid 2023 at the latest.

This is pure speculation on my part of course.

I’m sure 343 will measure data of how many people are playing on what console, balance the prospect of dropping older consoles, and act accordingly based on that information. I’m not sure what’s really to be gained by dropping the Xbox One- do you desire more “gamer numbers” like fps or Xk resolution? More grunts on screen/battle?

> 2533274803493024;3:
> I’m sure 343 will measure data of how many people are playing on what console, balance the prospect of dropping older consoles, and act accordingly based on that information. I’m not sure what’s really to be gained by dropping the Xbox One- do you desire more “gamer numbers” like fps or Xk resolution? More grunts on screen/battle?

I could see the maximum complexity of a forge map being a big issue. Either they limit the forge yo Xbox one limits, or they make it so certain maps aren’t playable on Xbox one.

> 2533274803493024;3:
> I’m sure 343 will measure data of how many people are playing on what console, balance the prospect of dropping older consoles, and act accordingly based on that information. I’m not sure what’s really to be gained by dropping the Xbox One- do you desire more “gamer numbers” like fps or Xk resolution? More grunts on screen/battle?

At some point they’re gonna have to likely drop Xbox One. They absolutely should not have it on Xbox One for the full 10 years. That’d be foolish. It limits them in terms of graphical resolution, more friendly and enemy AI on levels, and larger player numbers in large modes down the line. Would be silly to still be supporting it on Xbox One by 2029, and MS/343 likely know this. So yeah, 2023, 2024 at the latest is when I say they’ll drop Xbox One.

A couple years post launch. It will probably be a slow, gradual phase out.

New features will start being introduced as Series only.

GTA Online is being discontinued for X360 and PS3 after a very long life there.
It took this long for that version to get killed off so Infinite will probably be fine on X1 for a while.

They also did not promise long support for the X1 version, only that it will be available and playable there.
Was Infinite MP even confirmed to release for X1?

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> GTA Online is being discontinued for X360 and PS3 after a very long life there.
> It took this long for that version to get killed off so Infinite will probably be fine on X1 for a while.
>
> They also did not promise long support for the X1 version, only that it will be available and playable there.
> Was Infinite MP even confirmed to release for X1?

The difference there is that the game was originally brought out on the 360, so it was optimised really well for it.
Infinite is a next gen game which is downgraded to play on old hardware. It won’t last anywhere near as long as GTA did on last gen.

i think theyll keep supporting xbox one until it starts to lose its playerbase, in which theyll stop updating it or not have all the features. I hate to use this comparison but I think it would be kind of like what they did with Fortnite mobile when Apple blocked it from the app store. You were still able to play with everyone else until that season ended, in which the platform was put in a “limbo” state where you could still play, but there was no battle pass, challenges, and you could only play against other outdated mobile players and bots. When XBONE stops having a lot of players, theyll start to focus on other platforms and cut some features from that version. I doubt theyll ever go to the extent fortnite did until the game is completely unsupported, but maybe new gamemodes and dlcs wont be available?

Microsoft has confirmed that Xbox One will get next gen games via the cloud. This may help prolong Halo’s lifecycle on Xbox One and Xbox One X.

Halo: Infinite has already been held back by the Xbox One. Dropping support two years from now or five or 8 years from now isn’t going to change the underlying engine was built with the Xbox One in mind, so there’s no point in dropping Xbox One support in a few years. This ten year cycle means it will still be a game in 2031 that was designed for 2013 hardware. Unless they are going to completely recreate the game from the ground up, there’s no point in dropping support. It would be beyond stupid to drop support early for Halo: Infinite. I’m not saying they won’t, but I am saying it would be pointless and dumb.

> 2533274800521306;11:
> Microsoft has confirmed that Xbox One will get next gen games via the cloud. This may help prolong Halo’s lifecycle on Xbox One and Xbox One X.

Really hope they drop it on Xbox One in 2 years or so. Don’t let old tech limit the series, and have it be only available on Series X|S and PC.

> 2533274793006817;12:
> Halo: has already been held back by the Xbox One already. Dropping support two years from now or five or 8 years from now isn’t going to change the underlying engine was built with the Xbox One in mind, so there’s no point in dropping Xbox One support in a few years. This ten year cycle means it will still be a game in 2031 that was designed for 2013 hardware. Unless they are going to completely recreate the game from the ground up, there’s no point in dropping support. It would be beyond stupid to drop support early for Halo: Infinite. I’m not saying they won’t, but I am saying it would be pointless and dumb.

It’d be silly to keep supporting it on Xbox One by 2024, let alone 2031. Yeah, within the next few years they should drop it on Xbox One, it’s already old now, imagine in 3-10 years. They’re gonna drop it at some point.

> 2533274840469109;13:
> > 2533274800521306;11:
> > Microsoft has confirmed that Xbox One will get next gen games via the cloud. This may help prolong Halo’s lifecycle on Xbox One and Xbox One X.
>
> Really hope they drop it on Xbox One in 2 years or so. Don’t let old tech limit the series, and have it be only available on Series X|S and PC.

It already has. The only thing that will stop the Xbox One from limiting Halo is a new a Halo game not developed with Xbox One in mind, which means, Halo: Infinite sequel.

> 2533274793006817;15:
> > 2533274840469109;13:
> > > 2533274800521306;11:
> > > Microsoft has confirmed that Xbox One will get next gen games via the cloud. This may help prolong Halo’s lifecycle on Xbox One and Xbox One X.
> >
> > Really hope they drop it on Xbox One in 2 years or so. Don’t let old tech limit the series, and have it be only available on Series X|S and PC.
>
> It already has. The only thing that will stop the Xbox One from limiting Halo is a new a Halo game not developed with Xbox One in mind, which means, Halo: Infinite sequel.

Infinite isn’t really so much a singular game as it imore or less MCC 2.0, where it’ll be the hub for future content, rather than separate releases. So future campaigns and mp seasons,
updates and all that don’t really have to be limited by Xbone.

> 2533274840469109;14:
> > 2533274793006817;12:
> > Halo: has already been held back by the Xbox One already. Dropping support two years from now or five or 8 years from now isn’t going to change the underlying engine was built with the Xbox One in mind, so there’s no point in dropping Xbox One support in a few years. This ten year cycle means it will still be a game in 2031 that was designed for 2013 hardware. Unless they are going to completely recreate the game from the ground up, there’s no point in dropping support. It would be beyond stupid to drop support early for Halo: Infinite. I’m not saying they won’t, but I am saying it would be pointless and dumb.
>
> It’d be silly to keep supporting it on Xbox One by 2024, let alone 2031. Yeah, within the next few years they should drop it on Xbox One, it’s already old now, imagine in 3-10 years. They’re gonna drop it at some point.

What do you gain by dropping it? It doesn’t matter if you drop support 2 months from now, 2 years from now, or 200 years from now. Halo Infinite is still code designed for a 2013 platform. The best you could hope for is that the free multiplayer runs at 30 fps because that means it’s a next gen designed engine heavily stripped down to work on Xbox One and once it is dropped they can implement their full ideas that are already built structurally into the game. If it runs at 60 fps on Xbox One it means it’s a last gen engine and no amount of abandoning support is going to change the fact that there’s nowhere for that engine to go with a complete overhaul; essentially rebuilding the entire game. It would be silly to drop support and gain nothing in return. A new season’s worth of cosmetics for multiplayer isn’t being held back by the Xbox One.

It’s difficult to predict what they might do, given that we’re in untested waters at the moment.
Yes, next-gen is out, but there are still shortages and delays in getting enough stock to retailers. And while gaming has seen a rise over the past year or so, it’s not like everyone is jumping generations, more so getting more out of the hardware they have.

I don’t have any numbers to go off, but given the pandemic and everything that has caused, add to it the fact that A LOT of games are cross gen, I would put my money on the fact that next-gen adoption has been a lot slower this time.

343 is a business at the end of the day. Even if by the end of 2022, the player base is split 40% on the One, and 60% on the Series, that’s still nearly half of their available revenue stream. Not to mention fan outage, old-gen players who can no longer play, and next-gen players who’ve just lost a sizeable chunk of the population for matches.
If they want to pull the curtain hard on last-gen, I doubt we would see it until the end of 23 or 24.

I think the more likely scenario is that support for the One will be cut in stages. For instance, the One might not be able to handle the bigger campaigns, and so won’t receive that DLC, but the Battle Pass and MP can still run, so it continues to receive the same updates to cosmetics and maps, etc.

Or they could go down the road of making the game the best they can for the Series, and then finding ‘luxuries’ they can cut to get it working on the One, like advanced lighting, draw distances, loading times, etc.

As a side note: depending on how often they do large campaign expansions, they could drop an LE console a year or two from now (once the world has calmed down), which would serve as an incentive to get old-gen player to make the leap. It would also please fan who wanted one at launch. Just saying, _cough343cough_.

One thing to remember though, it takes time for Dev to really push consoles to their limits. Just look at games that came out in 2005, compared to 2013. It could be a while before 343’s new Slipspace engine hits the ceiling of the Xbox One.

Thanks for coming to my TED talk, aha…

> 2533274793006817;17:
> > 2533274840469109;14:
> > > 2533274793006817;12:
> > > Halo: has already been held back by the Xbox One already. Dropping support two years from now or five or 8 years from now isn’t going to change the underlying engine was built with the Xbox One in mind, so there’s no point in dropping Xbox One support in a few years. This ten year cycle means it will still be a game in 2031 that was designed for 2013 hardware. Unless they are going to completely recreate the game from the ground up, there’s no point in dropping support. It would be beyond stupid to drop support early for Halo: Infinite. I’m not saying they won’t, but I am saying it would be pointless and dumb.
> >
> > It’d be silly to keep supporting it on Xbox One by 2024, let alone 2031. Yeah, within the next few years they should drop it on Xbox One, it’s already old now, imagine in 3-10 years. They’re gonna drop it at some point.
>
> What do you gain by dropping it? It doesn’t matter if you drop support 2 months from now, 2 years from now, or 200 years from now. Halo Infinite is still code designed for a 2013 platform. The best you could hope for is that the free multiplayer runs at 30 fps because that means it’s a next gen designed engine heavily stripped down to work on Xbox One and once it is dropped they can implement their full ideas that are already built structurally into the game. If it runs at 60 fps on Xbox One it means it’s a last gen engine and no amount of abandoning support is going to change the fact that there’s nowhere for that engine to go with a complete overhaul; essentially rebuilding the entire game. It would be silly to drop support and gain nothing in return. A new season’s worth of cosmetics for multiplayer isn’t being held back by the Xbox One.

Destiny dropped the Xbox 360 and PS3 on July 26, 2016, with those versions not receiving the Rise of Iron Expansion or any updates beyond that date. It’s totally feasible for 343 to do the same thing.

New features will probably be introduced on the series x only given time.