There is so much bulls&^t in this gamemode it hurts! Seriously the top 3 things that NEED to be removed from Warzone Firefight are:
Respawn Timer Increase
Reason: This does not make the game more challenging, nor does it present itself in a fair way, especially in round 5 when you have to wait 30 seconds to respawn just to know you’re gun will have despawned by the time you get back into the action.
Watchers able to Heal bosses
Reason: This needs to go, get a mythic Knight down to the last sliver of health just to have it get all it’s health back in the last 30 seconds of the match?! That’s garbage!
Mythic Bosses spawning in vehicularly restricted areas
Agree with 1 because, well, that’s a no-brainer.
Slightly agree with 2 because they should be allowed to heal bosses to make them a priority to kill, but they shouldn’t heal all of its health in one go.
Disagree with 3. It adds to the challenge, and these “vehicularly restricted areas” could probably still be accessible by aircraft.
I agree with 1 whole heartedly, in fact i think the spawn timer should work in reverse. If you die in round 1 to some grunts, then maybe you deserve a 30 second respawn, but being 1 shot by deacon whatever in round 5 and having to suffer through 30 seconds is just ridiculous. I don’t really agree with #2, just kill the watchers, but i do agree with 3 as well. Too many matches lost at round 5 because they put 4 knight dignitaries in the back of a base where you can’t get to them with a vehicle. I’ve seen multiple warden eternals pop up back there too, you can’t get that done in 5 minutes with no vehicles, it just isn’t possible.
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> I agree with 1 whole heartedly, in fact i think the spawn timer should work in reverse. If you die in round 1 to some grunts, then maybe you deserve a 30 second respawn, but being 1 shot by deacon whatever in round 5 and having to suffer through 30 seconds is just ridiculous. I don’t really agree with #2, just kill the watchers, but i do agree with 3 as well. Too many matches lost at round 5 because they put 4 knight dignitaries in the back of a base where you can’t get to them with a vehicle. I’ve seen multiple warden eternals pop up back there too, you can’t get that done in 5 minutes with no vehicles, it just isn’t possible.
The thing is the majority of players I team with, since none of my friends play Halo 5 more than one to two hours a week, are too stupid to take out the watchers before assaulting the boss.
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> 2) Watchers able to Heal bosses
>
> Reason: This needs to go, get a mythic Knight down to the last sliver of health just to have it get all it’s health back in the last 30 seconds of the match?! That’s garbage!
I agree with your other points except that one. That’s where a little bit of strategy comes into play. We’ve known since H4 that Watchers heal enemies so it should be common knowledge and in your best interest to kill them first before trying to take out the bosses.
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> > 2533274883397462;1:
> > 2) Watchers able to Heal bosses
> >
> > Reason: This needs to go, get a mythic Knight down to the last sliver of health just to have it get all it’s health back in the last 30 seconds of the match?! That’s garbage!
>
>
> I agree with your other points except that one. That’s where a little bit of strategy comes into play. We’ve known since H4 that Watchers heal enemies so it should be common knowledge and in your best interest to kill them first before trying to take out the bosses.
Sometimes the watchers spawn at unbelievable times and at the right area. We don’t have either ability.
I don’t agree with, because that means you should learn not to die. This happens when you put yourself in a corner and you can’t get out. Or you don’t call in reqs to deal with the enemies around you. -
> 2727626560040591;5:
> > 2533274883397462;1:
> > 2) Watchers able to Heal bosses
> >
> > Reason: This needs to go, get a mythic Knight down to the last sliver of health just to have it get all it’s health back in the last 30 seconds of the match?! That’s garbage!
>
>
> I agree with your other points except that one. That’s where a little bit of strategy comes into play. We’ve known since H4 that Watchers heal enemies so it should be common knowledge and in your best interest to kill them first before trying to take out the bosses.
I agree with him on this one. Watchers are easy to kill, so you really shouldn’t have a hard time dealing with them.
3. I really think you need reasoning on this one. It is very easy to kill the bosses in the vehicle spawn. It is how you do it, determines if it will be difficult or not.
4. These are not the things that need to be removed. They are your opinions of what you want removed.
the last round should be 6 minutes.
also the wardens inside the base is so dumb.
every time there are like 4 scorpion tanks upside down trying to maneuver on the ramps to hit the wardens
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> > 2535471595119823;2:
> > Agree with 1 because, well, that’s a no-brainer.
> > Slightly agree with 2 because they should be allowed to heal bosses to make them a priority to kill, but they shouldn’t heal all of its health in one go.
> > Disagree with 3. It adds to the challenge, and these “vehicularly restricted areas” could probably still be accessible by aircraft.
>
>
>
> Agree with 1 because, well, that’s a no-brainer.
> Slightly agree with 2 because they should be allowed to heal bosses to make them a priority to kill, but they shouldn’t heal all of its health in one go.
> Disagree with 3. It adds to the challenge, and these “vehicularly restricted areas” could probably still be accessible by aircraft.
havent played much Firefight, have you?
sure, its POSSIBLE to get a wasp or a banshee into the back of the Core base on Urban. but you are driving it not only into THREE Warden Eternals (one Mythic, two legendary), but also approximately 1 Bajillion Knights with incineration cannons. theres also no where to go once you get there.
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> - I don’t agree with, because that means you should learn not to die. This happens when you put yourself in a corner and you can’t get out. Or you don’t call in reqs to deal with the enemies around you.
> -
>
>
> > 2727626560040591;5:
> > > 2533274883397462;1:
> > >
Please, spare me the bull. How can I “learn not to die” when the grunt mech shoots a clean ultra wraith or scorpian with five needler bullets killing me immediately? How about 2 hunters inside the garage at round 2? Or how about the four knights in back of home base that require you to be on foot to kill? Or how about the two wardens and infinite incineration knights on round 3?
I can keep going but you get the picture, there is no way to learn not to die unless you either want to lose every game, have your team carry you, or want to hide as far away from the boss as possible with your BR or sniper.
I wish we had Bubble Shield. than let those watchers spawn and try healing through the bubble shield! just like weapons it would be useless.
Toss a bubble shield at the boss and than run in with your graity hammers and play a little griff ball with the wardens core… cause there is nothing more furstrating than watchers fully healing a Mythic Warden after you spent Req after Req trying to destroy that stupid walking talking ATM.
As for vechicle restrictions, thats a laughable matter as a boss spawns in the back of a base than all you need is a Wasp and you fly that wasp into the bay where we typically get dropped off and than you sit nice and pretty where the walking talking ATM forgets you are even there.
Respawn timer just needs to straight up be removed.