WZFF they raised respawn timer?

Well It looks like, smells like, and sounds like 343I wants to cause more mission failures than successes.
WZFF should have a 75% to 90% completion rate, but it’s safe to say now that there’s likely going to be a low around 50% success rate once all the little enhancements to the enemies come to light.
Also the broken logic of the longer respawn timer is laughable since you seem to always spawn at the absolute farthest point away from the action which by itself had people massively delayed in getting back into the thick of things.
Who here wants to bet that using top tier disposable Reqs gets you respawned faster?
I really am concerned that 343i has likely upped the enemies drastically as well which means that everyone will have to stick together and any lone wolfing leads to instantaneous death.
Yup, people will have to huddle together and get in everyone else’s way constantly to survive and complete the mission, heck Let’s go so far as to expect this to deteriorate into something as horrible as Destiny’s Raids and Nightfalls.

Its 8 people, IGN just didn’t check their script.

> 2533274792908878;6:
> To clarify some items from that video that might confuse folks.
>
> - Warzone Firefight is still 8 players.
> - The Wasp is not a Warzone Firefight exclusive. It is usable via REQs across all Warzone modes and is a usable vehicle in Forge.
> - The 3 new maps in the Warzone Firefight update include one for Warzone (also playable in Warzone Firefight), one for Warzone Assault, and one for Arena

the win rate really should be 50%, it shows that its properly balanced. you shouldn’t win every battle.

> 2533274808132968;2:
> Its 8 people, IGN just didn’t check their script.
>
>
> > 2533274792908878;6:
> > To clarify some items from that video that might confuse folks.
> >
> > - Warzone Firefight is still 8 players.
> > - The Wasp is not a Warzone Firefight exclusive. It is usable via REQs across all Warzone modes and is a usable vehicle in Forge.
> > - The 3 new maps in the Warzone Firefight update include one for Warzone (also playable in Warzone Firefight), one for Warzone Assault, and one for Arena
>
>
> the win rate really should be 50%, it shows that its properly balanced. you shouldn’t win every battle.

Thanks, I amended the threat.
Success rates on horde modes should always favor the player.
This isn’t PVP in which one team wins, one team loses.
If it’s too hard, who’s going to put up with frequent failure.
This mode isn’t ODST Firefight or even Reach Firefight and shouldn’t try to over match players.

we don’t even know how much harder it is going to be with the increased respawn timers near the end yet

I’m sure it’s supposed to be against the odds so they did this I think

If this is true and makes the mode more difficult, then GOOD. The beta for Warzone Firefight was far too easy. The absolute lack of challenge was disappointing, so I’m glad that they seem to be listening to feedback.

WZFF should have limited respawns anyways. That would be truer to traditional firefight. If this is true I’m glad they made it harder. It was an absolute joke in beta test.

WZFF isn’t good old Firefight, It’s a horde mode that shouldn’t be a cake walk, but also it shouldn’t be harder than Hercules’ Labors.

> 2661949065475413;7:
> WZFF should have limited respawns anyways. That would be truer to traditional firefight. If this is true I’m glad they made it harder. It was an absolute joke in beta test.

This, I feel like everyone should have three lives per round, maybe five for the final round. I’m glad they’re doing something to make it harder at least.

> 2533274883849234;9:
> > 2661949065475413;7:
> > WZFF should have limited respawns anyways. That would be truer to traditional firefight. If this is true I’m glad they made it harder. It was an absolute joke in beta test.
>
>
> This, I feel like everyone should have three lives per round, maybe five for the final round. I’m glad they’re doing something to make it harder at least.

WZFF Beta was a pushover thanks to parties and squads rolling heavy on it. The first day no one knew how to defend the garage or deal with Mythic Warden, yet in a few hours they were getting handled with ease since their strategies dropped online.