WZFF REALLY HARD. GOOD THING?

First match of WZFF Round 3 on Raid on Apex 7 was 2 warden eternals, and we were only level 4 reqs… Yeah… I think the req leveling needs to be a little faster. I have lost 2 times already… I think killing a boss should increase your timer by 30 seconds.

> 2535409103705542;1:
> First match of WZFF Round 3 on Raid on Apex 7 is 2 warden eternals, and we were only level 4 reqs… Yeah… I think the req leveling needs to be a little faster.

They should just remove REQ level for Firefight.

My first 2 have been b.s. Although we killed 2 of 3 wardens in back of core, that no vehicle could get to which was on the final round.

Good, I hope it’s hard. If it was a piss easy mode I could win while barely paying attention I’d be supremely disappointed.

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> My first 2 have been b.s. Although we killed 2 of 3 wardens in back of core, that no vehicle could get to which was on the final round.

Lol mine too but im glad its hard. My suggestion is to farm off the small fries.

Personally I think it encourages failure.

Need to defend the forerunner core? We’re going to spawn you half way across the map while it takes damage.
Need to defeat not one but 2 warden eternals? Have fun with that with only level 3-5 Reqs.
Gotta defend the base? Better not lose a single person, because you’re going to get spawn trapped by 2 phaetons while trying to run to the garage/base.

The only rounds I’ve seen completed are defend the core, ghost patrol, and defeat x amount of enemies.

It’s supposed to be hard, gotta spam out the reqs so you can buy more.

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> It’s supposed to be hard, gotta spam out the reqs so you can buy more.

Unfortunately it would probably take the entire team burning through reqs to even make it to round 5, never mind completing it.

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> Good, I hope it’s hard. If it was a piss easy mode I could win while barely paying attention I’d be supremely disappointed.

Right now I think its too difficult without every person burning through power weapons, with the increased spawn time, if even one person dies, it turns into a complete failure because its one less person on the field while the game spawn 5 crawlers and 8 soldiers every 15 seconds, never mind knights in the later rounds.

No point in calling it firefight if it was a cake walk.

Does the game still go by quick? Like in the beta? Are they still 5 rounds @ 5 minutes minus if you finish a round faster?

I am fine with them making it a little harder to finish each round.

I’ve played one game so far and my impression is they have OVER adjusted it, it now seems abit too difficult, it should be a challenge absolutely but I don’t think they have hit the sweet spot just yet

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> > 2533274873954403;7:
> > It’s supposed to be hard, gotta spam out the reqs so you can buy more.
>
>
> Unfortunately it would probably take the entire team burning through reqs to even make it to round 5, never mind completing it.

Lol I want to see if there’s a team that can complete every round without using any reqs, seems impossible imo.

Soldiers, and Elites should give the same REQ xp as Spartans, while Hunters and Knights should give more.

I like it. I think the difficulty encourages coordination and teamwork.