WZFF: Protect the Generators

What’s with this objective on Darkstar? So I just spawned a legendary Mantis and a generator at around 80% health was instantly destroyed as I got there. I mean instantly.

This doesn’t seem right.

Nope, its right. You’d be surprised just weak the generator/core is. It also doesnt help that ENEMIES SPAWN RIGHT FRIGGIN NEXT TO THEM AND IMMEDIATELY START SHOOTING THEM EVEN ON LOWER ROUNDS WHEN ALL WE HAVE TO DEFEND THEM ARE LEVEL 3 OR LOWER WEAPONS

I’ve found shoving yourself in a corner on a gungoose and using the infinite grenades super useful on these waves as it only requires req 3. Most of the time they ignore you because you are lobbing grenades out of their “view”? that might not be the right word. Sounds like everyone had the same idea as you and you need something fast to get there.

Ghosts are also useful as they splatter the weaker units. Just don’t lose your vehicle to them or GG Generator.

I usually use a Temple Wraith to spawnkill as many Prometheans as I can before they reach the generator… as long as my allies have rocket hogs near the generator, everything will be fine

Because Knights like to jump in with their charged Incineration cannons and firing it all at the generator.

To me it is worse on Urban.

Two Ghost Ultras sitting in the back is the only way to complete this in my experience.

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> To me it is worse on Urban.

Indeed, Urban is the absolute worst about this. There is no cover to hide behind and way too many enemies to overcome.

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> > 2533274810803336;6:
> > To me it is worse on Urban.
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> Indeed, Urban is the absolute worst about this. There is no cover to hide behind and way too many enemies to overcome.

Urban is bad, but neither have got anything on stormbreak. Players focused on one side of the long narrow map only for them to start attacking the base on the other side. By the time you get there, BAM, 25-50% of the base is already taken.

Theres a clear divide in terms of maps you want to play. We did a breakdown on our recent podcast (not trying to promote) that on Escape from ARC, Attack on Sanctum, and Skirmish at Darkstar I won 16 out of 21 games combined (76%). On Urban, March on Stormbreak and Raid on Apex 7 I’ve won 1 out of 18 games combined (6%). And the Urban / Stormbreak defend relics / protect generators objective I have lost on plenty of times lol

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> > 2533274810803336;6:
> > To me it is worse on Urban.
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> Indeed, Urban is the absolute worst about this. There is no cover to hide behind and way too many enemies to overcome.

Also, If you die in say round two, and it is spawning you in the base where you originally started, you have lost a minute of playtime.

Urban : Usually round 3 or 4, so you should be able to spawn a wraith (req level 5) or an ultra wraith (req level 6), or at least a ghost
Darkstar : usually round 2, so you should be able to spawn a covenant grenade laucher (req level 3, not sure if the name is correct)
Escape from arc : usually round 2, so you should be able to use rambo mode.

Tip N°1 : As soon as a round is done, RUN to the area where the core would be the next round and make sure to be there before the next round begins
Tip N°2 : Use promethean weapons on promethean enemies. Splinter grenades work really good when you can grab them from defeated soldiers.
Tip N°3 : Splatter them with a ghost
Tip N°4 : Shoot, hide, shoot, hide, shoot, hide …

I had a teammate use a banshee to try and splatter all the enemies, and all he did was kill me and weaken shields of other players letting them die and that caused us to lose the game