Mythic, shields don’t regenerate unless you melee an enemy and enemies constantly have back up and are never alone and able to be taken down with one punch, prometheans have armor instead of shields, crawlers are annoying and keep on swarming you and can’t can’t really kill them with magnum because they are too quick, soldiers require a full clip of a magnum to break armor and a extra bullet to kill with headshots, that armor is really annoying especially when their numbers overwhelm you, when a enemy drops a light rifle it barely has any ammo, knights have that sweet spot which is impossible to hit when their back is towards you, soldiers spawn with SAWs (still trying to figure that one out), on attack on sanctum whenever the 4 soldiers spawn with mantis, especially that one in the top floor of the garage, knight bosses take forever to expose core, grunts shields are too strong for cannon fodder, grunt mech is way too strong and armored and is impossible to get the final kill on it hence making the commendation nearly impossible, banshees are so annoying as they only need a one fuel rod AOE shot to kill you and a few plasma shots to kill you and their accuracy is way to strong and accurate for a automatic weapon attachment, phaeton’s weak spot needs to be a bit wider but not too serious, why the heck is a hunter’s automatic fuel rod mini or whatever homing like a needler?, hunter’s armor needs to expose more weaknesses like the neck and knees, hunters are just way too fast for hunters, whatever happened to the golden hunters that could be used for mythic bosses like hunter elders or hunter ancients, elite’s shields need to be decreased a bit, jackal’s exposed area of the shield needs to be more exposed but not too much, grenades need to be drastically improved and more effective, Warden’s should have a few slots ore exposure to his core through his armor, goblin needs to have a better priority system for swarm attack, can’t be aiming at two mantis, two scorpions, and 3 other spartans shooting from afar, goblin weak spot damage shot be increased or multiplied, sniper lights should be increased, weapons despawn way too fast, final boss should have a time extension of a minute if there is only one boss remaining at only 25 % or lower health for whenever the boss is a second away from death or the boss dies but at the same exact time the game is ended as a loss, grunts with shields have voids tear but only drop regular plasma pistol ( still trying to figure that out), final bosses in home base like hunters and knigths are impossible to kill because its in an enclosed space and can’t be surrounded or flanked, how in the world do enemies find me or shoot at me when I’m clocked, have silent weapons, and have radar mod so I am a complete ghost (hunters are excluded based of their vision for technology), upgraded shields are too in efficient, all spartan lasers don’t do any efficient or significant damage against enemy vehicle boses, ghosts are to powerful during 2nd or 3rd round and their cannons are too powerful and accurate just liuke the banshees, how do ghost pilot shields stay so darn strong?, you can only hijack vehicles that prometheans drive when its a covenant boss or bosses, why can’t you hijack any vehicle that is not a boss?, these guys once team killed me after just chiping my shields chunk by chunk while I was getting reqs but it regened, then they killed me and didn’t give me an option to boot them, knockback loadout weapons do nothing on vehicles even though they are explicitly said that they do extra damage against vehicles, soldier warp is just stupid when you are about to kill or ram them. That was a whole hours worth of pet peeves for Fire fight of all variants, but Fire Fight is still one of my favorite game type on halo 5, if not it is the top favorite. So much broken but yet so much fun. Also it’s my best way to get xp and req points.