WZFF not fun anymore.... (beta was better)

During the beta I could easily make top 3 every match.
And die maybe once…
Now I’m lucky to be third from last…

It seems enemies now hit harder…why?
…also…It seems every scenario is covered…

Think you can hide and shoot bosses?
The boss might not see you.
But…>>>
Now soldiers, crawlers, etc will !!chase you!!
Flussing strategy out of the equation…
.
So you might not see enemies on your side of the cover…So shoot arround cover at a boss?

Nope something always flanks you and you can’t do a thing about it…

> 2533274983213185;1:
> During the beta I could easily make top 3 every match.
> And die maybe once…
> Now I’m lucky to be third from last…
>
> It seems enemies now hit harder…why?
> …also…It seems every scenario is covered…
>
> Think you can hide and shoot bosses?
> The boss might not see you.
> But…>>>
> Now soldiers, crawlers, etc will !!chase you!!
> Flussing strategy out of the equation…
> .
> So you might not see enemies on your side of the cover…So shoot arround cover at a boss?
>
> Nope something always flanks you and you can’t do a thing about it…

It needs some tweaking in my opinion. You might want to give your opinion in the sticky thread at the top.

People complained the beta was too easy, now they’re complaining it’s too hard, everyone wants it ‘just right’ (for them).

I sometimes feel 343 have the impossible job of trying to cater to Goldilocks.

> 2533274806711091;3:
> People complained the beta was too easy, now they’re complaining it’s too hard, everyone wants it ‘just right’ (for them).
>
> I sometimes feel 343 have the impossible job of trying to cater to Goldilocks.

I think 343 have a tendency toward overcorrection. H4 had problems and was considered to social, we’ll do that exact opposite in H5 and drive the other half of our customers away. Five people whined firefight was to easy, we’ll will just make it so you have to be lucky or god-like to win without getting frustrated.

> 2533274880633045;2:
> > 2533274983213185;1:
> > During the beta I could easily make top 3 every match.
> > And die maybe once…
> > Now I’m lucky to be third from last…
> >
> > It seems enemies now hit harder…why?
> > …also…It seems every scenario is covered…
> >
> > Think you can hide and shoot bosses?
> > The boss might not see you.
> > But…>>>
> > Now soldiers, crawlers, etc will !!chase you!!
> > Flussing strategy out of the equation…
> > .
> > So you might not see enemies on your side of the cover…So shoot arround cover at a boss?
> >
> > Nope something always flanks you and you can’t do a thing about it…
>
>
> It needs some tweaking in my opinion. You might want to give your opinion in the sticky thread at the top.

Sticky threads…
Those threads are an intentional, thread graveyard…

They make a sticky so they don’t have to read anything.

The problems right now (of varying severity) are:

  1. Timer too short for boss waves considering how much health they have and how many non-important adds spawn constantly (Solution: Add time for each boss killed?)
  2. Respawn timer extension too severe, especially when one-shot enemies appear in excess in later rounds and long respawn times (Solution: Decreased wave based respawn extension to 2 from 5? Allow REQ energy to be used as a Buyback option?)
  3. Enemies keep spawning and blocking the way to the boss, making it nearly impossible to get past the adds and then fight the boss. (Solution: Remove infinite enemy drops, make them respawn only when boss(es) reach a certain health (half? a quarter?)?)
  4. Enemies are too tanky/do too much damage and fire their weapons too accurately beyond their effective ranges if used by a player. For example, Crawler Boltshots, Grunt Plasma Pistols, Elite Storm Rifles, and Soldier Suppressors. Vehicles like the Banshee and Ghost kill a player in very few hits, and can attack at random due to being in the air. Prioritizing them is useless because they simply respawn. (Solution: Tone down enemy damage OR enemy health? Both at once might be too excessive.)
  5. REQ weapons/vehicles despawn too fast, especially considering ridiculous respawn timer. (Solution: If map has too many weapons on the ground, delete enemy dropped weapons/basic weapons first over REQ ones?)
  6. Unimportant enemy vehicles are not hijackable. This does not include bosses. (Solution: Make them hijackable? Come on now…)
  7. On larger maps, certain targets are hard to find, such as Knights on Stormbreak during the Kill Knights phase. (Solution: Waypoint the target enemies at all times OR when they spawn in via Promethean teleport on Covenant dropship?)
  8. During Defend X, enemies spawn way too soon, making the area overwhelmed and the item already damaged/captured before players can even hope to get there. (Solution: Delay spawning until a player is within range of the Defendable object?)

If anyone can think of anything else, or better solutions, that’d be cool.

> 2533274983213185;5:
> > 2533274880633045;2:
> > > 2533274983213185;1:
> > > During the beta I could easily make top 3 every match.
> > > And die maybe once…
> > > Now I’m lucky to be third from last…
> > >
> > > It seems enemies now hit harder…why?
> > > …also…It seems every scenario is covered…
> > >
> > > Think you can hide and shoot bosses?
> > > The boss might not see you.
> > > But…>>>
> > > Now soldiers, crawlers, etc will !!chase you!!
> > > Flussing strategy out of the equation…
> > > .
> > > So you might not see enemies on your side of the cover…So shoot arround cover at a boss?
> > >
> > > Nope something always flanks you and you can’t do a thing about it…
> >
> >
> > It needs some tweaking in my opinion. You might want to give your opinion in the sticky thread at the top.
>
>
> Sticky threads…
> Those threads are an intentional, thread graveyard…
>
> They make a sticky so they don’t have to read anything.

Actually this one is the official warzone feedback thread, mate. They might read it.

> 2533274806711091;3:
> People complained the beta was too easy, now they’re complaining it’s too hard, everyone wants it ‘just right’ (for them).
>
> I sometimes feel 343 have the impossible job of trying to cater to Goldilocks.

I agree with you completely. User experiences will vary but honestly, maybe OP needs to step their game up. It’s not suppose to be easy, it’s suppose to be challenging.

i love how wzff is right now.

> 2533274856723140;6:
> The problems right now (of varying severity) are:
> 1. Timer too short for boss waves considering how much health they have and how many non-important adds spawn constantly (Solution: Add time for each boss killed?)
> 2. Respawn timer extension too severe, especially when one-shot enemies appear in excess in later rounds and long respawn times (Solution: Decreased wave based respawn extension to 2 from 5? Allow REQ energy to be used as a Buyback option?)
> 3. Enemies keep spawning and blocking the way to the boss, making it nearly impossible to get past the adds and then fight the boss. (Solution: Remove infinite enemy drops, make them respawn only when boss(es) reach a certain health (half? a quarter?)?)
> 4. Enemies are too tanky/do too much damage and fire their weapons too accurately beyond their effective ranges if used by a player. For example, Crawler Boltshots, Grunt Plasma Pistols, Elite Storm Rifles, and Soldier Suppressors. Vehicles like the Banshee and Ghost kill a player in very few hits, and can attack at random due to being in the air. Prioritizing them is useless because they simply respawn. (Solution: Tone down enemy damage OR enemy health? Both at once might be too excessive.)
> 5. REQ weapons/vehicles despawn too fast, especially considering ridiculous respawn timer. (Solution: If map has too many weapons on the ground, delete enemy dropped weapons/basic weapons first over REQ ones?)
> 6. Unimportant enemy vehicles are not hijackable. This does not include bosses. (Solution: Make them hijackable? Come on now…)
> 7. On larger maps, certain targets are hard to find, such as Knights on Stormbreak during the Kill Knights phase. (Solution: Waypoint the target enemies at all times OR when they spawn in via Promethean teleport on Covenant dropship?)
> 8. During Defend X, enemies spawn way too soon, making the area overwhelmed and the item already damaged/captured before players can even hope to get there. (Solution: Delay spawning until a player is within range of the Defendable object?)
>
> If anyone can think of anything else, or better solutions, that’d be cool.

I hope they do all this, but please I hope they do it before next update.

You kidding me? This is the best thing to happen to the game.

The Beta was great to chill, yeah it got boring but you could chill. Every gamemode feels like you have to be 100% on it, which isn’t very fun. FF is just one big cheat. Huge health damage accuracy and rof. Plasma pistols firing like machine guns. Enemy spam and a ton of other crap. Just isn’t fun.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

You could always… You know… Get gud scrub

Firefight is supposed to be a…

Relaxing game mode.

making it more difficult ruins the only relax mode we almost got…

The beta was perfect, well the difficulty anyways.
(Give us 2x over shields like arcade fight?)

> 2533274983213185;14:
> Firefight is supposed to be a…
>
> Relaxing game mode.
>
> making it more difficult ruins the only relax mode we almost got…
>
> The beta was perfect, well the difficulty anyways.
> (Give us 2x over shields like arcade fight?)

Why not just add some variants? Instead of changing the H3: ODST Hardcore WZ FF we have (and mostly love), make Arcadefight and other fun playlists

WZ FF is fine but respawn times are too long. I think they will fix them.

> 2533274860062662;12:
> The Beta was great to chill, yeah it got boring but you could chill. Every gamemode feels like you have to be 100% on it, which isn’t very fun. FF is just one big cheat. Huge health damage accuracy and rof. Plasma pistols firing like machine guns. Enemy spam and a ton of other crap. Just isn’t fun.

The beta was bad because enemy felt weak without coordination , they were spawned casually on the map. It is not fun for you because you probably play like GTA ONLINE , roaming around doing nothing huh…am i right?

> 2533274806711091;3:
> People complained the beta was too easy, now they’re complaining it’s too hard, everyone wants it ‘just right’ (for them).
>
> I sometimes feel 343 have the impossible job of trying to cater to Goldilocks.

Well the beta was definitely too easy, but they seem to have gone too far in the opposite direction, not way too far mind you, just a tad.

I think that if the AI were the same difficulty as Heroic AI from the campaign it would be a fairer match. It’s no fun to wait 20 seconds to spawn, and then have a Jackel (which doesn’t recoil when you shoot it’s hand, which has been how we have fought them for 15 years), to then mow you down in seconds with an overpowered and hyper-accurate Plasma Pistol.

90% accurate.
And 5x range.
Plasma pistols shooting faster than riffle speed.
Without overheating.

> 2533274849069111;19:
> I think that if the AI were the same difficulty as Heroic AI from the campaign it would be a fairer match. It’s no fun to wait 20 seconds to spawn, and then have a Jackel (which doesn’t recoil when you shoot it’s hand, which has been how we have fought them for 15 years), to then mow you down in seconds with an overpowered and hyper-accurate Plasma Pistol.

Exactly they forgot the key jackal strategy.

It’s kinda there but it doesn’t happen nearly as much.
They don’t flinch.