WZA/Urban Blue needs Roof Access

Red gets on the garage roof and spawn traps blue easily.
Blue can’t do anything about it…
The only way up is on the second floor from inside!

Either add a way for blue to get up.
Or block it so no one can get on top.
(no unfair advantages!)

Add that tunnel brace from dispach.
Or an invisible barrier on top of urban’s roof.

> 2533274983213185;1:
> Red gets on the garage roof and spawn traps blue easily.
> Blue can’t do anything about it…
> The only way up is on the second floor from inside!
> …
> Either add a way for blue to get up.
> Or block it so no one can get on top.
> (no unfair advantages!)

Yeah, I’ve never once had a game where you can stonewall the opponent at the Garage, and it’s partly due to this.

In fact, I’ve only won a single game in Urban as a defender, and that was at the core with less than 10% of the core health remaining.

Yeah…this honestly is madness…Urban is without a doubt the most one-sided WZ:A map there has been…if the defenders get on the roof there is NO WAY that offense can take that base…defense is sitting ducks as soon as they spawn for people up on that roof

Now, I have played this map almost a dozen times and offense has WON it…but that has only been when defense hasn’t hopped up there.

In addition…when trying to take the second base, if defense spawns a tank…they literally can shoot from the Core building INTO the 2nd base…

I spawned a tank as OFFENSE and before I even had control of it defense tank had 2 shots on me…bonkers!

I like the idea of the map because I really like long sight lines…but I still think that this map is skewered against defense