WZ Update - August 24th

So when are you guys bringing back 12 man Warzone as a test? I’m very interested in knowing the exact date when it returns. Oh man. I can’t wait to play wit all my friends again.

Gonna check it out soon seems like its a pretty good improvement

Not sure if developers and other 343 staff are still reading these posts, but I must be bad at Warzone because since the update all of my matches are still one-sided losses. There have been less core-destruction victories and less boss kill wins. What has changed the most is that the opposing team will get two bases (try as hard as I can I can’t help my team get a second base) and then they wait out the match to snipe us. It kinda sucks getting sniped across the map by a tank. Or can’t leave the base due to an aerial vehicle. Another reason for me being bad at Warzone, I have no issues with Firefight. It’s different overall yes, but only Mythic is impossible. Heroic and Legendary are hard but winnable. The Warzone update was nifty, but you need a lot of skill to compete and be a great team player. This is not a game mode for someone who doesn’t have a lot of skill.

I like the update, but I was wondering what exactly happened with the Arclight. I know the general idea, but I’m not sure exactly what happened. It still shows up in super fiesta, so I’m assuming it’s warzone specific.

> 2535405426775436;175:
> I like the update, but I was wondering what exactly happened with the Arclight. I know the general idea, but I’m not sure exactly what happened. It still shows up in super fiesta, so I’m assuming it’s warzone specific.

Here is your explanation.

> 2775209234672000;176:
> > 2535405426775436;175:
> > I like the update, but I was wondering what exactly happened with the Arclight. I know the general idea, but I’m not sure exactly what happened. It still shows up in super fiesta, so I’m assuming it’s warzone specific.
>
> Here is your explanation.

Ah, thank you.

> 2535468812026872;6:
> Sounds like everyone will req up a bit quicker. Warzone Turbo “Turtle Mode” lol. Have you guys considered just putting everyone on an equal req timer? Seems like that would create equal battles where skill and req strategy determine the outcome. Previously it has just been a race to level 5/6.

No; because the REQ system is merit-based, and making it an even timer would gut motivation for good gameplay; reward bad/lazy players and punish good players.

I wouldn’t mind some improvements on the spawns in warzone.

Glad that they have made a change. I loved Warzone when Halo 5 came out and I played it for hours every night, but it got to the point in which my team would be killed every game or we would just simply slaughter, and its not very fun to play those kind of games over and over again. Hope these changes work and I can get back to enjoying Warzone again.

the only difference I saw was the decrease in req level for spnkr and removal of arc light.

> 2535468866269281;181:
> the only difference I saw was the decrease in req level for spnkr and removal of arc light.

Don’t forget the req energy drip. But I agree. Outside of your 2 things and the req energy drip, I’ve noticed nothing else.

Drip is the recharge rate depending on winning team right?

> 2535468866269281;183:
> Drip is the recharge rate depending on winning team right?

No. Now everyone slowly gains energy so they “level up” to the next tier in order to use higher reqs in war zone. It’s to make the game more balanced and fair so it doesn’t turn into a blowout with one team stuck at say level 3 and 4 reqs and the other team with level 8 and 9 reqs. Hope that makes sense. To see it play war zone and just say back and do nothing and you will see your energy bar slowly fill and you will gain a level after some time.

On I understand. Sounds cooler and more accurate if you call it an energy leak in my head though.

> 2535468866269281;185:
> On I understand. Sounds cooler and more accurate if you call it an energy leak in my head though.

Ya. It has been helpful to me. I like that part of the update at least. And I haven’t seen blowout games either since they put it in which makes it more fair and balances which was the intent. 343 did something right for a change.

Does the leak, gonna call it that, effect firefight?

> 2535468866269281;187:
> Does the leak, gonna call it that, effect firefight?

I don’t believe so but I could be wrong. It’s easy enough to check tho. I will be on firefight in a few hours and will check to see. If it does affect it I will let you know

> 2535443291173526;188:
> > 2535468866269281;187:
> > Does the leak, gonna call it that, effect firefight?
>
> I don’t believe so but I could be wrong. It’s easy enough to check tho. I will be on firefight in a few hours and will check to see. If it does affect it I will let you know

Thx friend.

> 2535443291173526;182:
> > 2535468866269281;181:
> > the only difference I saw was the decrease in req level for spnkr and removal of arc light.
>
> Don’t forget the req energy drip. But I agree. Outside of your 2 things and the req energy drip, I’ve noticed nothing else.

They also decreased the REQ energy bonus for spartan kills, and made it so you don’t get any energy bonus for teammates killing bosses or capping bases - you have to personally kill the boss or cap the base to get REQ credit. There are pages of discussion on these exact changes earlier in this thread.

i see new gitch with banshe destroy the core