WZ NPC Idea

Anyone think it would be cool if the NPC bosses and their crew would go around the map? Like wandering from base to base and taking it back?

Would add to the chaos and actually teach people to check the bases from time to time to see if its being captured so I’m down for it.

> 2535405450804460;2:
> Would add to the chaos and actually teach people to check the bases from time to time to see if its being captured so I’m down for it.

Imagine the Hunters camping in the Armory, it’d be so funny to see my enemies (and probably teammates, too) get cut down by them…

Holy crap, that was more sadistic then I meant it to be.

> 2533274818737568;3:
> > 2535405450804460;2:
> > Would add to the chaos and actually teach people to check the bases from time to time to see if its being captured so I’m down for it.
>
>
> Imagine the Hunters camping in the Armory, it’d be so funny to see my enemies (and probably teammates, too) get cut down by them…
>
> Holy crap, that was more sadistic then I meant it to be.

Well you could always go up top and hold there while they are on bottom or vice versa

i cant tell if you are trying to inflate your post count or are just too new here to realize there are several megathread on EVERY SINGLE TOPIC you have posted in the past hour

That’d be cool

> 2533275010968401;5:
> i cant tell if you are trying to inflate your post count or are just too new here to realize there are several megathread on EVERY SINGLE TOPIC you have posted in the past hour

“No bumping threads”

If I don’t see it within the first few loads, better not to awaken the sleeping giant.

> 2533274818737568;1:
> Anyone think it would be cool if the NPC bosses and their crew would go around the map? Like wandering from base to base and taking it back?

How would you make it so that the bosses wandered in a manner that didn’t give any one team an advantage? I think a better option would be to make it so the lower level bosses spawned at one of a few set spawn points so that instead of setting up for a quick back smack on the boss there was a chance they would spawn elsewhere. It would encourage more team communication and allow for more interesting tactics to steal enemy bosses.

> 2533274960333173;8:
> > 2533274818737568;1:
> > Anyone think it would be cool if the NPC bosses and their crew would go around the map? Like wandering from base to base and taking it back?
>
>
> How would you make it so that the bosses wandered in a manner that didn’t give any one team an advantage? I think a better option would be to make it so the lower level bosses spawned at one of a few set spawn points so that instead of setting up for a quick back smack on the boss there was a chance they would spawn elsewhere. It would encourage more team communication and allow for more interesting tactics to steal enemy bosses.

They would go to whatever base they spawn closest to, since most maps have their own bosses spawn in at separate bases (ex. each Knight Luminary would go to their respective armories, Warden and Hunters would take the middle base back, ect.)