WTF is it with lag!!!!!

I have a perfect connection my internet is 100 mbps, i have a Linksys broadband router which i use for my xbox 360 slim (the wireless one), and yet pretty much every game seems to lag. For some reason it seems like the dlc lags more than non dlc, but it still lags considerably. It doesn’t happen always. Sometimes, I finally get to play ctf on ragnarok, and halfways through the game, my team has 2 captures and we’re about to win, all of a sudden it starts to lag horridly!!! I grab the flag and my hand comes up like im holding it, but it doesnt appear until several seconds later. Or I hit someone with a flag, but they don’t die. I especially think it’s not because of me because while it happens alot, some games are just fine.

I got 7 great options.

  • Low population which means you got pared with people from the other side of the planet.
  • Bad host selection. The game clearly wants to pick the host from one of the players with the lowest SR rankings to give them an edge. It’s would be good if it doesn’t always destroy good peer to peer connection.
  • Time zones. Again, it’s mostly depends on where do you live. I personally live in Europe but thanks to the “great” almighty searching system, I always paired with people form another continents which causes horrible lags (0.5-5 seconds delays in game play and usually 3-5 black screens per match) and insane handicap.
  • The game needs to send and receive too much information at once and not everyone’s connection can do it. (*citation needed)
  • The Xbox 360 is a really outdated system, it’s 8 years old. It’s nearly magically how an old system like this can run that quality softwares (in an acceptable quality of course) made nowadays. An 8 years old PC can’t do that, the 360 is good because it’s simple interface and good optimization.
  • Installing a game should help a bit. Especially for DLC’s.
  • I believe there is a topic made by a great Gentleman where he explains this better.

Hmm, the smell of the 7.
It’s a nice reference isn’t it?

From another lag thread:

> Host selection isn’t based around connection quality. It isn’t based around current performance either but rather uses a fatally flawed host record system.
>
> A player with a new Xbox or one who hasn’t played Halo 4 before on their Xbox will pull host often because they don’t have any negative feedback on their host record which is tied to the Xbox’s serial number.
>
> Over time matching international players and players with bad connections with said players leaving bad feedback on your host record will reduce your chance of getting host in future.
>
> Eventually you’ll most likely stop pulling host altogether which is normally after 100-200 games