So today I put in my copy of Halo Combat Evolved Anniversary and went to play some multiplayer. I noticed that the Assault Rifle only had 32 bullets. Why? Shouldn’t it have 60? And the Pistol only had 8 bullets. I thought it was supposed to have 12.
CEA multiplayer uses the Reach engine.
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> CEA multiplayer uses the Reach engine.
So why does it have bleed through?
> > CEA multiplayer uses the Reach engine.
>
> So why does it have bleed through?
They made slight modifications via a TU to enable gametypes that feel similar to CE.
> > > CEA multiplayer uses the Reach engine.
> >
> > So why does it have bleed through?
>
> They made slight modifications via a TU to enable gametypes that feel similar to CE.
Similar as in the Assault Rifle has half the bullets, the Pistol has 1/3 the bullets or that I can only carry 4 grenades instead of 8?
343 (I think it was Frankie at halo Fest) said that they can only change certain things. Changing the Magazine size on weapons was one of the things they couldn’t change.
> 343 (I think it was Frankie at halo Fest) said that they can only change certain things. Changing the Magazine size on weapons was one of the things they couldn’t change.
All I want is to be able to play the maps for Anniversary in the regular playlists not the ones with the stupid changes.
343 couldn’t change a lot of the settings that they wanted to due to Reach’s (for the most part) set-in-stone settings. Although, when Halo 4 rolls around I have a feeling 343 is going to include every tweakable setting imaginable to recreate classic halo experiences.
Well there is a reason they are “Classic” and not “Current” experineces.
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> > CEA multiplayer uses the Reach engine.
>
> So why does it have bleed through?
Bleed through can be possible, just like removing bloom.
Wow
I read about five of these posts every day. HALO CEA DOES NOT HAVE ITS OWN MULTIPLAYER! This has been said from the start and I have understood it from day 1. How come nobody else has? It seems like most people on this forum seem to be 5.
Now, as for changing reach to fit ce standards, look at this image
How many bullets are shown on the screen of the AR?
Thats right, 32. Here’s a candy.
Now to change this to 60, what would we have to do?
CHANGE HALO REACHES GRAPHICS? is 343 gonna do that? NO!
I for one do not understand why people want unbalanced weapons.
All I hear on this forum is: Reach is unbalanced blah blah.
And you want to exchange this for even more unbalanced gameplay?
Why?
CEA multiplayer is just reach. Just with the maps built on the game.
> CEA multiplayer uses the Reach engine.
It IS Reach.
> CEA multiplayer uses the Reach engine.
They messed up bad with this originally, soon as I heard the announcement originally I was disappointed because I loved the original multiplayer, it was ten times better than Reach.
I can only hope they change that in Halo 4.