When I’m done, I will be providing this document in its entirety to this forum, or I may even release a little bit of it at a time, I still haven’t decided.
Any way, this is the current table of contents, please let me know if you feel anything should be added to it:
For clan leaders, effective training.
Understanding what makes Halo different from other shooters
On “Cowardly Playstyles”
Knowledge vs Execution/Technical Skill
Superficial Improvement vs Actual Improvement
Choosing the right control setup, Walshy claw, bad vibrations, FPS sticks
Timing weapons and vehicles
Basic Teamwork
Understanding Range
Weapons Analysis
Vehicle Analysis
Armor Ability Analysis
Tactical Package Analysis
Support Upgrade Analysis
Ordnance Analysis
Power-up Analysis and stacking
Basic button combos
Motion Sensor (Radar) Analysis
Understanding the spawn system
Spawn Anchor / Locking / Blocking
Individual Tactics
Evasion Tactics, Strafing, Gandhi Hopping, Strongsiding, Ninja, Cover, Peak Shooting
Team Strafe & AA mixture
Why you should be using Buddy Teams
Team Strategy
Team Loadouts
Objective concepts
Spreading the wealth of firepower
Basic Communication Guide
Knowing when the death of yourself or your teammate is strategic, and letting it happen
Sabotaging vehicles
Lobby Abuse, setting the blacklist, host advantage, mic manipulation, etc
Exploiting the flaws inherent in Challenges / Achievements / Commedations
Decision making requires knowledge of the game, and enemy intel
Carnie holes / Head glitching, bullets are fired from the head
Signs of the enemy position, windows, Pit popups, gravity lift noises etc
Understanding what your opponent sees
Exploiting the kill cam both offensively and defensively, Ghost in the Fog
Baiting, Luring, and Leading your opponent
Retrograde Analysis
Applying Economics to Halo
Applying Infantry tactics to Halo, Wall of Fire, Hammer & Anvil
Concentration of Fire
Importance of formation
Importance of patience
Playing dirty (Not for those who believe in honorable play), spreading misinformation, cheating, party overflow, etc
Metagame Analysis, understanding the current environment.
Game Theory / The Nash Equilibrium
Some weapons suck today, but will be amazing tomorrow.
What prior Halo titles had, which currently are not in H4, but may be in H5-8
No such thing as a bilateral advantage, loose lips sink ships
Grenade physics, bouncing, dead drops, etc
1v1 vehicle tactics
Team vehicle strategy
Weapon counters, the dance of death, bullet grouping, sight picture
Launching a solo 2-pronged attack
Exploiting fixed paths of movement
Counting the rounds (When Ammo isn’t available)
Personal responsibility, being honest with oneself
Risk mitigation
General guide to Legendary Campaign
Also I’ve been working on it for a few months on and off. I’m currently at 48 pages. Expect it to be a while before this is released. Note that the Table of Contents is not in its final order, I haven’t decided on how to rearrange it yet.
If there is anybody who wants to assist me in this information gathering, please leave your GT here.
Update
Currently at 60 pages as of 9 Jan. Some sections aren’t entirely complete and were skipped and will be filled in later (More technical info which will require conformation before I pass it out). About to start the “Applying Infantry Tactics”. Given that I’m former Infantry this shouldn’t be too hard for me to do, but it will be one of the more expansive sections easily.

