Wraith Ultra broken?

Has anyone noticed that the initial projectile from the wraith ultra seems to do zero damage? Not sure which update messed it up (I think it was September), but it feels like the Pool of Radiance did before they patched it in Memories of Reach (see https://www.halowaypoint.com/en-us/news/memories-of-reach-preview, Ctrl+F ‘Fuel Rod Cannon: Pool of Radiance’)

Link

Watch this analysis of the temple wraith with the ultra. You can see it is a bit under powered. In comparison to the ultra.

I don’t think it’s broken.

> 2533274972430429;3:
> Watch this analysis of the temple wraith with the ultra. You can see it is a bit under powered. In comparison to the ultra.
>
> I don’t think it’s broken.

I’ve seen that before, but it was made after the September update, which (I believe) was the update that screwed it up. I distinctly remember the ultra being much stronger up until sometime around then. Go to 1:08 in that video (can’t post links yet) and you’ll see that the initial blast doesn’t seem to have any splash damage.

Sometimes when you’re shooting back with arcing projectiles, it’s very hard to judge where your shot will land.

> 2535429593088083;5:
> Sometimes when you’re shooting back with arcing projectiles, it’s very hard to judge where your shot will land.

I hear what you’re saying, but I’m not talking about difficulty aiming, I’m talking about the initial shot having no [splash] damage

> 2533274794186500;6:
> > 2535429593088083;5:
> > Sometimes when you’re shooting back with arcing projectiles, it’s very hard to judge where your shot will land.
>
> I hear what you’re saying, but I’m not talking about difficulty aiming, I’m talking about the initial shot having no [splash] damage

Hmm. That is really strange. Even if your victim had an Overshield, that shot (let alone the additional splash damage) would’ve melted them apart. Then again, I think the Ultra’s initial blast radius isn’t as wide as the Temple’s.

> 2535429593088083;7:
> > 2533274794186500;6:
> > > 2535429593088083;5:
> > > Sometimes when you’re shooting back with arcing projectiles, it’s very hard to judge where your shot will land.
> >
> > I hear what you’re saying, but I’m not talking about difficulty aiming, I’m talking about the initial shot having no [splash] damage
>
> Hmm. That is really strange. Even if your victim had an Overshield, that shot (let alone the additional splash damage) would’ve melted them apart. Then again, I think the Ultra’s initial blast radius isn’t as wide as the Temple’s.

That’s what I’m saying - I think the problem is that the shot isn’t doing damage. The follow-up blasts do, but I’ve gotten near direct hits on, say, a gungoose, only to have the thing happily drive away

> 2533274794186500;8:
> > 2535429593088083;7:
> > > 2533274794186500;6:
> > > > 2535429593088083;5:
> > > > Sometimes when you’re shooting back with arcing projectiles, it’s very hard to judge where your shot will land.
> > >
> > > I hear what you’re saying, but I’m not talking about difficulty aiming, I’m talking about the initial shot having no [splash] damage
> >
> > Hmm. That is really strange. Even if your victim had an Overshield, that shot (let alone the additional splash damage) would’ve melted them apart. Then again, I think the Ultra’s initial blast radius isn’t as wide as the Temple’s.
>
> That’s what I’m saying - I think the problem is that the shot isn’t doing damage. The follow-up blasts do, but I’ve gotten near direct hits on, say, a gungoose, only to have the thing happily drive away

Gungooses are surprisingly tough for what they are. I heard this one story where someone was driving one in Firefight where they were bombarded by a squadron of Phaetons. It didn’t get blown up.

Yes, 343 did alter it; the secondary projectiles bounce way more and hit their target(s) less than what I remembered…

> 2533274838520729;10:
> Yes, 343 did alter it; the secondary projectiles bounce way more and hit their target(s) less than what I remembered…

I don’t think they intentionally altered it, though. The Anvil’s Legacy patch notes (https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/anvils-legacy) don’t mention anything about changing the shot mechanics

i never use ultra wraiths unless it’s firefight, temple wraith is much better for me

> 2533274794186500;11:
> > 2533274838520729;10:
> > Yes, 343 did alter it; the secondary projectiles bounce way more and hit their target(s) less than what I remembered…
>
> I don’t think they intentionally altered it, though. The Anvil’s Legacy patch notes (https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/anvils-legacy) don’t mention anything about changing the shot mechanics

I thought I read it somewhere… But it just feels like the main projectile bounces more than before, and sometimes underperforms in the amount of damage it should deal out (like it does not register completely); quite annoying in my case…

> 2533274833309866;12:
> i never use ultra wraiths unless it’s firefight, temple wraith is much better for me

Yeah I used to pull ultra wraiths all the time especially when my old company needed ground vehicle kills… I’ve probably pulled less than 10 since whatever this change is happened

> 2533274794186500;1:
> Has anyone noticed that the initial projectile from the wraith ultra seems to do zero damage? Not sure which update messed it up (I think it was September), but it feels like the Pool of Radiance did before they patched it in Memories of Reach (see https://www.halowaypoint.com/en-us/news/memories-of-reach-preview, Ctrl+F ‘Fuel Rod Cannon: Pool of Radiance’)

I get the same thing. I don’t even pull out Ultras in regular WZ anymore. I use Temple wraiths and they wreck in regular WZ.

Sounds like an interesting glitch (if it is) hopefully they fix it.

I haven’t used the ultra too much recently, but just played it in a WZ match on Stormbreak. And I definitely experienced what the OP is explaining here. It seem like there was no splash damage on Spartans. If i didn’t land the shot squarely on the Spartan it wasn’t causing any damage.

Of course…this is a small sample size of just one match. But it felt really odd to me.

Yeah it’s broken.

> 2533274794186500;11:
> > 2533274838520729;10:
> > Yes, 343 did alter it; the secondary projectiles bounce way more and hit their target(s) less than what I remembered…
>
> I don’t think they intentionally altered it, though. The Anvil’s Legacy patch notes (https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/anvils-legacy) don’t mention anything about changing the shot mechanics

I don’t use it much beyond WZFF, but I can still confirm that this is still a problem for the wraith ultra, and this makes it a lot more frustrating to use.

So for now I guess, temple wraith all the way?

> 2533274843056602;17:
> I haven’t used the ultra too much recently, but just played it in a WZ match on Stormbreak. And I definitely experienced what the OP is explaining here. It seem like there was no splash damage on Spartans. If i didn’t land the shot squarely on the Spartan it wasn’t causing any damage.
>
> Of course…this is a small sample size of just one match. But it felt really odd to me.

Hopefully they fix this in the next update - or at least let us know if it was intentional or not