Would you want more Forge Maps for Halo 4? Or are the current 4 maps enough?
In the introduction of the Forge mode in Halo 3, the Forge had a slow start, very little could be changed. Then, in the Heroic Map Pack, Foundry was released, community made maps were forced into reality. With each Map Pack, Forge grew and grew, the Legendary Map Pack offered special effects that could transform the game, the Mythic Map Pack gave us Sandbox, the most innovative multiplayer map ever created.
When Bungie announced Forge World for Halo: Reach, the anticipation was chaotic. A Map that would dwarf every loaded structure in the game was about to be released, and Forge itself would become much more powerful. Finally, the gates to Reach were opened, and Forge World was breathtaking… But Forge in general was flawed…
Every Map in Halo: Reach offered the exact same pallet, no map-specific objects that we got in the previous installment. The scenery pallet was heavily abused, just 12 barricades, 10 crates, and 12 sandbags. It was barely possible to even re-design a portion of a regular map. With Forge World being the only place available to Forgers, it was extensively used; after a few months, it became bland… Following the Noble Map Pack, we got another Forge map: Tempest. But Tempest might have had all of Forge World’s objects, it was terrible for building. After the Noble Map Pack, we never got another Forge Map, it was being starved to death…
Two years later, Halo 4 was released with an addition of 3 new Forge Maps, Erosion, Impact, and Ravine. All three of them were large, open maps; but they lacked something that made them useless… Forge-ability. These Maps lacked anywhere to successfully build in, some of them had offered promising locations, but those places were compromised by being set at an unusable angle. The UNSC base in Impact was set at an angle that was inaccessible with the Coordinate Plane, and it the Map’s exclusive objects were poorly designed. Erosion promised an amazing space to build, insect buzzing bogs and stalactite dotted ceilings; but these were killed off by annoying death barriers and an uneven playing space. Ravine birthed the most maps, it’s rolling hills gave the essence of classic Halo and the open citadel hinted to make wonders, but it too, was ravaged by uneven terrain and the citadel’s confusing patterns made it impossible to make a good map from it.
Finally, 343 released Forge Island two weeks early… For free…
Forge had been given an overhaul, the community made wonders, and every group was satisfied. But after a few months of existance, even Forge Island would become stale, and with all abilities to Forge on the original maps spoiled by Forge Island’s superiority, soon we will need more.