Would you want more Forge Maps for Halo 4?

Would you want more Forge Maps for Halo 4? Or are the current 4 maps enough?

In the introduction of the Forge mode in Halo 3, the Forge had a slow start, very little could be changed. Then, in the Heroic Map Pack, Foundry was released, community made maps were forced into reality. With each Map Pack, Forge grew and grew, the Legendary Map Pack offered special effects that could transform the game, the Mythic Map Pack gave us Sandbox, the most innovative multiplayer map ever created.

When Bungie announced Forge World for Halo: Reach, the anticipation was chaotic. A Map that would dwarf every loaded structure in the game was about to be released, and Forge itself would become much more powerful. Finally, the gates to Reach were opened, and Forge World was breathtaking… But Forge in general was flawed…

Every Map in Halo: Reach offered the exact same pallet, no map-specific objects that we got in the previous installment. The scenery pallet was heavily abused, just 12 barricades, 10 crates, and 12 sandbags. It was barely possible to even re-design a portion of a regular map. With Forge World being the only place available to Forgers, it was extensively used; after a few months, it became bland… Following the Noble Map Pack, we got another Forge map: Tempest. But Tempest might have had all of Forge World’s objects, it was terrible for building. After the Noble Map Pack, we never got another Forge Map, it was being starved to death…

Two years later, Halo 4 was released with an addition of 3 new Forge Maps, Erosion, Impact, and Ravine. All three of them were large, open maps; but they lacked something that made them useless… Forge-ability. These Maps lacked anywhere to successfully build in, some of them had offered promising locations, but those places were compromised by being set at an unusable angle. The UNSC base in Impact was set at an angle that was inaccessible with the Coordinate Plane, and it the Map’s exclusive objects were poorly designed. Erosion promised an amazing space to build, insect buzzing bogs and stalactite dotted ceilings; but these were killed off by annoying death barriers and an uneven playing space. Ravine birthed the most maps, it’s rolling hills gave the essence of classic Halo and the open citadel hinted to make wonders, but it too, was ravaged by uneven terrain and the citadel’s confusing patterns made it impossible to make a good map from it.

Finally, 343 released Forge Island two weeks early… For free…
Forge had been given an overhaul, the community made wonders, and every group was satisfied. But after a few months of existance, even Forge Island would become stale, and with all abilities to Forge on the original maps spoiled by Forge Island’s superiority, soon we will need more.

Yes, I would want more Forge maps, Large/BTB size. Basically have more environments, like:

-City
-Snowy Mountain
-Jungle/Forest
-Desert
-Small Jungle/Beach

Very good posts OP. I always enjoy topics with something to do with forge.

I think we need more forge maps rather than matchmaking maps. They gave us so much space to work with in Forge but as a foundation of a map…we got 3 flat circles. We want a very big area to forge in, but we also need a foundation to forge it on and the Forge Island terrain is just not diverse enough. We need different types of environments to forge on. Not just flat plain grass.

I’d rather 343 to work on a better system/mode for making maps for Halo 5 than to continue to add to Halo 4, or at the this time perhaps try to make the current mode less of a hassle to use (adjusting large items in small spaces is a huge pain currently without the ability to keep focus on where you grabbed the item initially would be an example). If they can make the forge more user-friendly, I’d say put resources to it. But i do not mind another canvas.

As far as what I would want to see in a new forge area, I do not want more human-based stuff with a coating of whites and blues on all of the forge pieces. We have 3 maps with those colors (even though FI’s is a bit different), and no we do not need more of the Erosion browns either. Give us Forerunner stuff, Covenant stuff, but please no more human/UNSC stuff!

As far as terrain goes, give us some hills, mountains, and possibly a lake or two… on a desert planet, or something with ice or even something alien we have not seen, but no more Requiem areas (it is now char and we need to move on). The planet that Abandon is on looks cool. Just no more green plains with brown/gray mountains and rocks as we have two maps with that stuff.

Oh, and please cover up those little holes on the sides of the block parts! They are more hindering than helpful! And that part that was added onto the Brace, Large (that bulge that covers the ramp part), get rid of that too!

> As far as terrain goes, give us some hills, mountains, and possibly a lake or two… on a desert planet, or something with ice or even something alien we have not seen, but no more Requiem areas (it is now char and we need to move on). The planet that Abandon is on looks cool. Just no more green plains with brown/gray mountains and rocks as we have two maps with that stuff.

Maybe there could be more terrain pieces as pallettes?

> > As far as terrain goes, give us some hills, mountains, and possibly a lake or two… on a desert planet, or something with ice or even something alien we have not seen, but no more Requiem areas (it is now char and we need to move on). The planet that Abandon is on looks cool. Just no more green plains with brown/gray mountains and rocks as we have two maps with that stuff.
>
> Maybe there could be more terrain pieces as pallettes?

I really wish they would have done this with Forge Island. I like Forge Island, but it can be quite a task to build one’s own terrain with the natural stuff. Plus having like 3 large hills made out of rocks can look a bit goofy.

I’m not a big forger but I like it. I would like to see a small degree of land manipulation. Allow you to pull up the ground to make a hill or lower it to make a valley. This would offer some new changes and new aesthetics.

Any additional forge materials they can give us I’m all for.

> As far as what I would want to see in a new forge area, I do not want more human-based stuff with a coating of whites and blues on all of the forge pieces. We have 3 maps with those colors (even though FI’s is a bit different), and no we do not need more of the Erosion browns either. Give us Forerunner stuff, Covenant stuff, but please no more human/UNSC stuff!

I completely agree, one of my largest complaints about Forge is how there is absolutely no variety in Forge objects. I think they should break the break the Structure pallet into 3 architectures: UNSC, Covenant, and Forerunner.

Each architecture would contain it’s own variation of the current object, but they would have to be re-modeled, not just how they reskinned all of the objects from Reach and pasted them into Halo 4. Most of the objects under the Decorative Pallet look out of place with their textures.

Covenant objects would have smooth edges and color changing on them would be changing the glowing green lights that currently appear.

UNSC objects would keep most of the default ones, except for the ones in the Decorative Pallet. Those would be remodeled to look more human.

Forerunner objects would have all of the angular edges and would have panels of hardlight for windows and decoration. The hardlight patterns could be colored to fit each team.

I would like to have the Scenery Pallet contain the maximum amount of objects, it’s almost impossible to make a showcase map anymore.