> 2533274974350131;12:
> > 2533274805640921;10:
> > It would be ok if it did, but weapons would have to be significantly nerfed. Or dual wielding be a lvl 9 REQ armor mod or something.
>
> Remember that duel wielding is limited to a small amount of weapons. An armor mod for that sounds cool. I like the color combination for your Spartan by the way.
To be honest it’s some sort of glitch, I don’t know why it looks like that. My spartan colors isn’t even white .-.
But yeah, needlers are pretty strong by themselves a dual wield would be way op, so it would have to be nerfed.
to be honest…no
don’t get me wrong, Duel wielding can be cool, and has its uses…but I found that reloading took forever and the whole idea to be cumbersome…
> 2533274873873545;15:
> Please no. I don’t want to play with more uber nerfed pistols anymore. You could kill someone faster with a handful of rocks than the H3 pistol
Oh man… I forgot just how bad the Halo 3 pistol was ><
> 2533274850869596;19:
> > 2533274873873545;15:
> > Please no. I don’t want to play with more uber nerfed pistols anymore. You could kill someone faster with a handful of rocks than the H3 pistol
>
> Oh man… I forgot just how bad the Halo 3 pistol was ><
lol don’t forget the H2 magnum…spit wads did more…
> 2533274890014309;20:
> perhaps only on the pve gamemodes and not in the pvp modes for balancing reasons while still getting interesting combinations in pve.
Too late for H5, would love to see it return for halo 6. However if they don’t add it in, they why not make a dual wielding playlist? Doesn’t affect anybody if everybody can dual wield does it.
At least in the original form , meaning Halo 2 and 3 , any weapon that was dual wielded was effectively cut in half as far as damage per second is concerned. So essentially you gained no benefit while losing the ability to throw grenades with out dropping a weapon. It was extra coding for no real beneficial reason other than aesthetics.
I wouldn’t mind Dual Weild as weapon Variant in warzone.
Lets say i pick up dual weild pistol (not magnums but pistols tuned for dual wielding). You spawn with it. But defeinitely not in Arena. Dual wielding was cool but it will make it unbalance. I like Arena the way it is.
There would be a lot of balancing issues in the way of duel wielding from how it was before. easy combos like a plasma pistol and a magnum would dominate multiplayer unless there was some balancing things put into place. or perhaps we could talk about variant exclusive dual wielding. Where the weapon would be forced to be dual wielded with its counterpart and you can not drop or swap one of them out for another weapon. like an attachment, you would just get 2 instead of having a fancy scope or attachment. the dual wielded weapons would have a total double damage and rate of fire, because there’s 2 of them. But there would be other drawbacks, like not being able to use grenades or being reloaded slowly and not being able to use smart scope in the way intended for single weapon use. Smart scope would only be used to activate the hover ability, nothing else, no zoom, no accuracy or recoil improvements, nothing.
Sure why not, it needs to be balanced however so duel wielding will cost you both less accuracy and higher recoil depending which weapon you duel wield with.
> 2533274890014309;20:
> perhaps only on the pve gamemodes and not in the pvp modes for balancing reasons while still getting interesting combinations in pve.
Like he says, the only way dual wielding should come back is if it’s left completely out of any PvP game types. This way they wouldn’t need to nerf the weapons for balance.
not even in Halo 2 when it came out? At least i had to try it when i saw the prompt appear for it was something new in Halo that i had to test immediately, much like the occupied vehicle boarding. And i had used it ever since in various situations for what it lost in the lack of melee (never understood why the character threw the secondary weapon when he performed melee attack) it gained in firepower or some new tactical ways of completing the current mission with interesting weapon combinations in both Halo 2 and Halo3, its removal in pve was understandable in Halo 3: ODST for the rookie was a soldier, not a supersoldier (even though he seemed highly lethal and was a highly trained trooper, he had no physical augmentation or Power-armor), and in Halo: Reach in a way that the SPARTAN III:s were weaker versions of SPARTAN II:s but it was strange in a way that they couldnt use even a 2 pistols together, perhaps the recoil caused by inferior augmentations made dual-wielding a bit more useless but it was enough for them to avoid using said technique since usually the guns held with both hands are usually more beneficial in battles. Now im sure the chief and remaining SPARTAN II:s could use dual-wielding effectively (the chief has used it effectively at least, it was weird in H4 when he seemed to have forgotten that skill) but im not sure about the SPARTAN IV:s for they seem to have inferior augmentations and basic training (though some have more experiences of battle than the SPARTAN-II:s when they got the suit, its experience about being a trooper or something similar which has a lot of differences compared to the tactics supersoldiers use), Halsey chose to choose kids for SPARTAN-II program and there was a reason for that but you can read more about that online, this meant the SPARTAN-IV:s are inferior to SPARTAN-II:s given the lifetime of training that could have evolved in tactics that the inferior troops could not use for various reasons.
so basically if its coming in future games, im not sure if the SPARTAN-IV characters could use this tactic but at least the SPARTAN-II:s could. But im guessing the both could for gameplay reasons entirely.
all and all I couldnt really even think of a Person that (possibly) had played the Halo games that have dual-wielding and never really used it but everyone on their own way.
also, i put a little something else in this comment so i wouldnt have to write multiple ones.
> 2533274890014309;31:
> > 2535445800682170;30:
> >
>
> its removal in pve was understandable in Halo 3: ODST for the rookie was a soldier, not a supersoldier (even though he seemed highly lethal and was a highly trained trooper, he had no physical augmentation or Power-armor), and in Halo: Reach in a way that the SPARTAN III:s were weaker versions of SPARTAN II:s but it was strange in a way that they couldnt use even a 2 pistols together, perhaps the recoil caused by inferior augmentations made dual-wielding a bit more useless but it was enough for them to avoid using said technique since usually the guns held with both hands are usually more beneficial in battles.
Spartan-IIIs are canonically just as capable as -IIs are. The only deficiencies they have are the marginally less stringent genetic requirements and the less effective SPI armor they were typically equipped with. Now, considering that Noble Team and the multiplayer Spartans of Reach were all equipped with MJOLNIR, they are equal or superior to their predecessors.
> but im not sure about the SPARTAN IV:s for they seem to have inferior augmentations and basic training (though some have more experiences of battle than the SPARTAN-II:s when they got the suit, its experience about being a trooper or something similar which has a lot of differences compared to the tactics supersoldiers use), Halsey chose to choose kids for SPARTAN-II program and there was a reason for that but you can read more about that online, this meant the SPARTAN-IV:s are inferior to SPARTAN-II:s given the lifetime of training that could have evolved in tactics that the inferior troops could not use for various reasons.
> so basically if its coming in future games, im not sure if the SPARTAN-IV characters could use this tactic but at least the SPARTAN-II:s could. But im guessing the both could for gameplay reasons entirely.
The Spartan-IVs are given less powerful augmentations, but their training is far from basic. In addition to that, they already have previous experience from surviving the Human-Covenant War. Also, Spartan-IVs have demonstrated that they are perfectly capable of dual-wielding firearms. Exhibit 1: Sarah Palmer.
As such, the removal of dual-wielding is nothing more than the removal of a gameplay mechanic. It has absolutely nothing to do with what generation of Spartan we play as.
> 2533274890014309;31:
> > 2535445800682170;30:
> > ui I never used it.
>
> not even in Halo 2 when it came out? At least i had to try it when i saw the prompt appear for it was something new in Halo that i had to test immediately, much like the occupied vehicle boarding. And i had used it ever since in various situations for what it lost in the lack of melee (never understood why the character threw the secondary weapon when he performed melee attack) it gained in firepower or some new tactical ways of completing the current mission with interesting weapon combinations in both Halo 2 and Halo3, its removal in pve was understandable in Halo 3: ODST for the rookie was a soldier, not a supersoldier (even though he seemed highly lethal and was a highly trained trooper, he had no physical augmentation or Power-armor), and in Halo: Reach in a way that the SPARTAN III:s were weaker versions of SPARTAN II:s but it was strange in a way that they couldnt use even a 2 pistols together, perhaps the recoil caused by inferior augmentations made dual-wielding a bit more useless but it was enough for them to avoid using said technique since usually the guns held with both hands are usually more beneficial in battles. Now im sure the chief and remaining SPARTAN II:s could use dual-wielding effectively (the chief has used it effectively at least, it was weird in H4 when he seemed to have forgotten that skill) but im not sure about the SPARTAN IV:s for they seem to have inferior augmentations and basic training (though some have more experiences of battle than the SPARTAN-II:s when they got the suit, its experience about being a trooper or something similar which has a lot of differences compared to the tactics supersoldiers use), Halsey chose to choose kids for SPARTAN-II program and there was a reason for that but you can read more about that online, this meant the SPARTAN-IV:s are inferior to SPARTAN-II:s given the lifetime of training that could have evolved in tactics that the inferior troops could not use for various reasons.
> so basically if its coming in future games, im not sure if the SPARTAN-IV characters could use this tactic but at least the SPARTAN-II:s could. But im guessing the both could for gameplay reasons entirely.
>
> all and all I couldnt really even think of a Person that (possibly) had played the Halo games that have dual-wielding and never really used it but everyone on their own way.
> also, i put a little something else in this comment so i wouldnt have to write multiple ones.
Not even in Halo 2. The fact it prevents you from using grenades or melee ruins it in my opinion.