Would you support aim-down sights in Halo?

This is a very simple question. Would you support aim-down weapon sights (“ADS” for short) in Halo on Xbox One as the general configuration?

Personally, no, I would not, and I would be saddened and possibly infuriated if they were to be implemented.

How would you feel about such an implementation though? After all, the move from a semi-arena-based shooter to a class-based one did occur with Halo 4.

No, because it would make no sense story wise, and it’s just unneeded.

Goodness, no. I hate ADS for the same reason I hate sprint: it creates a separation between aiming/shooting and movement.

> No, because it would make no sense story wise, and it’s just unneeded.

I agree that they shouldn’t be implemented, but I don’t think canon should have nearly as much of an affect on multiplayer as it did in Halo: Reach and especially Halo 4. It does more harm than good for the experience.

> > No, because it would make no sense story wise, and it’s just unneeded.
>
> I agree that they shouldn’t be implemented, but I don’t think canon should have nearly as much of an affect on multiplayer as it did in Halo: Reach and especially Halo 4. It does more harm than good for the experience.

But the spartans and marines have the ‘‘crosshair’’ implemented to theyre helmets, so yeah…

halo should stick with the scope system it has with descope back instead of flinch.

Why is this question being asked? Shall Activision have their way? Turn us into mindless COD zombies? No company has ever withstood Halo’s might. ADS too shall fail.

Sorry, i had to :stuck_out_tongue:

The reason why it’s ADS is not in halo is because the visor on your helm aims for you and when you zoom in its just your visor zooming in. If they made a marine game aim down the sights would apply. They could make an interesting moment like if your helmet is knocked off and you have no choice but to ADS :slight_smile:

Well for me no because there’s already a crosshair/redicle that helps you aim the precision rifles, something that differentiates Halo from other shooters. We don’t need ADS because the scope system already fills that need.

I do not support ADS, and it’s NOT because they’re from CoD. Not only does holding your eye down the barrel of your gun make no sense canonically, but the fact that ADS mechanics are often balanced out by movement reductions, which would disable the foundation of how encounters play out.

In games like Call of Duty, victory is secured by seeing the enemy before they see you. In Halo, defeating your enemy is outmoving your enemy.

> The reason why it’s ADS is not in halo is because the visor on your helm aims for you and when you zoom in its just your visor zooming in. If they made a marine game aim down the sights would apply. They could make an interesting moment like if your helmet is knocked off and you have no choice but to ADS :slight_smile:

No it wouldn’t. Marines use HuDs as well. Notice how all the Marines in Reach had an eye-piece, and in Halo 4 most if not all have visors? Those aesthetics aren’t purely facial protection.

If that wasn’t enough evidence, let’s look at the UNSC’s standard issue rifle, the MA3/5 series of weapons. None of them utilize iron sights, as they’re unneeded with HuD’s and integrated ammo computers to complement.

Hating it is dumb since it works out and makes sense in countless other games.

With that said I would not simply because there is no need for it in Halo. We already have weapons that have too negligible recoil and spread to need to be fired from the sights. Spartans fire easily enough from the hip.

ADS serves to keep players slow when shooting in a game where everybody moves really fast with all the sprinting and high damage bullets.

Halo’s combat is slower. Adding that feature into the game will only slow it down more than it is necessary, and would require a change in how some weapons function.

Halo has plenty of ways they can do to balance weapons, such as recoil, a blooming reticule, damage adjustments, rate of fire and many more to deal with any weapon imbalances that nay occur.

In a spin-off game that is a modern shooter, knock yourself out. But it isn’t needed as it would just slow down our already slower combat.

No way, that would totally ruin the flow of movement.

If this is even considered for the next Halo game, it does not allow to even have the title of Halo, because now it won’t even really look like Halo anymore. ADS will kill the 1v1 combat dynamic that Halo is known for. We should have that quick, more gun and gun style of combat. ADS forces people into very slow moving and very little aiming during their fights.

Why, by the power of Thor, Ares, and Lord Helix would you want ADS in a game where you have a perfectly good target reticule?

If this ever happens in a Halo game, it will be the first Halo game I don’t buy, and I will probably never buy another one again.

No, it is one of the things that separates Halo from many other FPS games. Also, due to the lore of the Halo series, the UNSC doesn’t need the ADS mechanic because the weapon’s targeting information gets displayed on the HUD.

No, but for a different reason than “CoD has it”.

I say keep no ADS because of the flow of gameplay and its uniqueness Halo has.

There’s just something about jumping from behind a rock and headshotting someone with a Sniper Rifle that creates a nice satisfactory feeling…

Every gun in the game would have to be reconfigured to actually have a normal sight. It’d change the feel of things both mechanicly and artistically.