This topic will cover of how would you return to halo 5 for any reason or if 343 did something so great to the game maybe tell why you left halo 5 
Never left… I took breaks, mainly for MCC. Longest break was recently because they took away regular FFA for that FFA HWC(it got stale fast). But FFA is back and H5 still has some fun to offer in super fiesta, warzone tubro when it’s available, and the custom browser.
i played a couple ffa customs like two days ago, the smurfs is what originally made me quit. I
last time i played was on the last season 10 placement matches in dubs.
I never left.
Level 146 and will play every day until Halo 6 comes out.
I think most people on this forum never really left.
For me I only left to play the crap out of Halo Wars 2 but now I choose between Halo 5 and other games every once awhile.
I left awhile ago due to boredom. It’s not a knock on Halo 5 itself, I come back every so often when I have nothing to do.
My brother and I have a saying, “There’s always Halo”
It’s what we go back to when there’s nothing to do.
I like to play other games when they come out though.
Since i replied in the other thread about why i left i feel like a can give a decent answer.
The reason i left halo 4 is because i didn’t like loadouts, global / personal ordnance, the OP promethean weapons, armour abilities and changes of that nature (didn’t play like how i enjoyed halo for 10+ years), and if i didn’t like it there was little / no alternative.
In halo 5 my primary dislike is fourfold
- I don’t like the advanced movement train 343 jumped on similar to CoD / destiny / titanfall, with halos longer kill times and map design i think it makes for a very evasive and boring game, the advanced movement trend has already fallen out of favour.
- I don’t like how over half the multiplayer development went on warzone and the REQ system, in the process sidelining BTB, one of my favourite playlists aside from team snipers and competitive / hardcore / mlg.
- The aiming was great in the beta, but it was horrible on release. They’ve put a bandaid on it, but it’s still really janky and un-fun, really bad when compared to any other halo game.
- while reach had the weakest line-up of maps i think H5 has the weakest overall quality of maps, none are distinct, the layouts are all bland and it really doesn’t vibe well with the advanced movement imo.
I think how halo used to be set up with simpler movement and all the powerful items on the map it really made the game dynamic, you could play it slow and calm or really intense, and what you had on you really changed the outcome of a situation, it told its own story. Because of all the power on spawn, what you should do is decided for you, if you don’t use advanced movement when it’s the best option available it’s crippling, it makes all instances really monotonous and sucks the immersion out for me.
Halo felt more versatile and varied and i don’t get that now. What i’d like is a game where i can move and shoot, spawn with next to no power but have a smorgasbord to choose from. In social gamemodes i could choose to be a goof and pick odd weapons or vehicles or i could get sweaty and change it up as i please, i don’t want these mechanics forced on me, i just want a simple game which has an overwhelming amount of variety, good playlist options, good maps, fun customs and push it from there.
Nothing will make me return to H5 but if H6 can just be simple fun and not adhere to flavour of the month mechanics or ideas (like the current hero shooter or battle royale trends we see currently) then i’ll be happy.
A simple game with tonnes of personality, not a monotonous husk with the energy and personality of an inert dead fish.
It’s nowhere near the same but i enjoy fortnite in the same way i enjoyed halo, it isn’t complicated or flimsy, it’s simple and there’s options and variety…still far less than what halo used to have, but much more than it does currently.
> 2533274836395701;7:
> Since i replied in the other thread about why i left i feel like a can give a decent answer.
>
> The reason i left halo 4 is because i didn’t like loadouts, global / personal ordnance, the OP promethean weapons, armour abilities and changes of that nature (didn’t play like how i enjoyed halo for 10+ years), and if i didn’t like it there was little / no alternative.
>
> In halo 5 my primary dislike is fourfold
> 1. I don’t like the advanced movement train 343 jumped on similar to CoD / destiny / titanfall, with halos longer kill times and map design i think it makes for a very evasive and boring game, the advanced movement trend has already fallen out of favour.
> 2. I don’t like how over half the multiplayer development went on warzone and the REQ system, in the process sidelining BTB, one of my favourite playlists aside from team snipers and competitive / hardcore / mlg.
> 3. The aiming was great in the beta, but it was horrible on release. They’ve put a bandaid on it, but it’s still really janky and un-fun, really bad when compared to any other halo game.
> 4. while reach had the weakest line-up of maps i think H5 has the weakest overall quality of maps, none are distinct, the layouts are all bland and it really doesn’t vibe well with the advanced movement imo.
>
> I think how halo used to be set up with simpler movement and all the powerful items on the map it really made the game dynamic, you could play it slow and calm or really intense, and what you had on you really changed the outcome of a situation, it told its own story. Because of all the power on spawn, what you should do is decided for you, if you don’t use advanced movement when it’s the best option available it’s crippling, it makes all instances really monotonous and sucks the immersion out for me.
>
> Halo felt more versatile and varied and i don’t get that now. What i’d like is a game where i can move and shoot, spawn with next to no power but have a smorgasbord to choose from. In social gamemodes i could choose to be a goof and pick odd weapons or vehicles or i could get sweaty and change it up as i please, i don’t want these mechanics forced on me, i just want a simple game which has an overwhelming amount of variety, good playlist options, good maps, fun customs and push it from there.
>
> Nothing will make me return to H5 but if H6 can just be simple fun and not adhere to flavour of the month mechanics or ideas (like the current hero shooter or battle royale trends we see currently) then i’ll be happy.
>
> A simple game with tonnes of personality, not a monotonous husk with the energy and personality of an inert dead fish.
>
> It’s nowhere near the same but i enjoy fortnite in the same way i enjoyed halo, it isn’t complicated or flimsy, it’s simple and there’s options and variety…still far less than what halo used to have, but much more than it does currently.
I fail to see how anyone could enjoy RNG-based campy Fortnite and then say that it gives a classic Halo-like experience. It’s a complete oxymoron.
I personally left for Titanfall 2. Halo 5 is a game I would’ve absolutely adored if it had more content and was technically amazing. But it’s not, it’s unpolished and I was always screwed by the bad matchmaking.
Titanfall 2 on the other hand has advanced movement, fast and hard combat, and robots that fall out of the -Yoinking- sky! And that’s just the multiplayer! The campaign is truly amazing, only to be expected from the developers of the CoD: Modern Warfare series. The only thing it suffers from is a multiplayer meta, but that’s easy to counter in the game with all the different titans and weapons. The game is polished, with everything working reliably. It’s a finished game in an age where games are released in absolutely broken states.
> 2533274944752684;8:
> > 2533274836395701;7:
> > Since i replied in the other thread about why i left i feel like a can give a decent answer.
> >
> > The reason i left halo 4 is because i didn’t like loadouts, global / personal ordnance, the OP promethean weapons, armour abilities and changes of that nature (didn’t play like how i enjoyed halo for 10+ years), and if i didn’t like it there was little / no alternative.
> >
> > In halo 5 my primary dislike is fourfold
> > 1. I don’t like the advanced movement train 343 jumped on similar to CoD / destiny / titanfall, with halos longer kill times and map design i think it makes for a very evasive and boring game, the advanced movement trend has already fallen out of favour.
> > 2. I don’t like how over half the multiplayer development went on warzone and the REQ system, in the process sidelining BTB, one of my favourite playlists aside from team snipers and competitive / hardcore / mlg.
> > 3. The aiming was great in the beta, but it was horrible on release. They’ve put a bandaid on it, but it’s still really janky and un-fun, really bad when compared to any other halo game.
> > 4. while reach had the weakest line-up of maps i think H5 has the weakest overall quality of maps, none are distinct, the layouts are all bland and it really doesn’t vibe well with the advanced movement imo.
> >
> > I think how halo used to be set up with simpler movement and all the powerful items on the map it really made the game dynamic, you could play it slow and calm or really intense, and what you had on you really changed the outcome of a situation, it told its own story. Because of all the power on spawn, what you should do is decided for you, if you don’t use advanced movement when it’s the best option available it’s crippling, it makes all instances really monotonous and sucks the immersion out for me.
> >
> > Halo felt more versatile and varied and i don’t get that now. What i’d like is a game where i can move and shoot, spawn with next to no power but have a smorgasbord to choose from. In social gamemodes i could choose to be a goof and pick odd weapons or vehicles or i could get sweaty and change it up as i please, i don’t want these mechanics forced on me, i just want a simple game which has an overwhelming amount of variety, good playlist options, good maps, fun customs and push it from there.
> >
> > Nothing will make me return to H5 but if H6 can just be simple fun and not adhere to flavour of the month mechanics or ideas (like the current hero shooter or battle royale trends we see currently) then i’ll be happy.
> >
> > A simple game with tonnes of personality, not a monotonous husk with the energy and personality of an inert dead fish.
> >
> > It’s nowhere near the same but i enjoy fortnite in the same way i enjoyed halo, it isn’t complicated or flimsy, it’s simple and there’s options and variety…still far less than what halo used to have, but much more than it does currently.
>
> I fail to see how anyone could enjoy RNG-based campy Fortnite and then say that it gives a classic Halo-like experience. It’s a complete oxymoron.
The shooting is crisp, the gameplay is simpler but still strategic, building adds a lot. With the high rate of weapon drops and how simple the shooting mechanics are i don’t think the RNG plays too much a factor, i wouldn’t say it’s campy either, you aggressively build toward / on people when you spot them. The key point is that it’s mechanics work for its design and it isn’t needlessly chaotic. i play it on PC, same with CS:GO, overwatch, rocket league and rainbow six siege, all games that have simpler mechanics and aren’t chaotic or monotonous. Halo has so much that these games don’t have, but as previously stated halo 4’s CoD features and halo 5’s poorly implemented advanced movement and warzone / REQs are a barrier for people wanting simpler halo-styled gameplay.
I usually just take breaks from the game, sometimes a few days sometimes several weeks. Mainly has to do with how into the game I am. Halo 5 is a great game, but like all things eventually they get old and stale. Halo 5 is entering its 3rd year of competitive play and approaching its 3rd year of being live. that is pretty good considering COD has a new game out every year and COD gets boring after a couple months.
> 2533274836395701;10:
> > 2533274944752684;8:
> > > 2533274836395701;7:
> > > Since i replied in the other thread about why i left i feel like a can give a decent answer.
> > >
> > > The reason i left halo 4 is because i didn’t like loadouts, global / personal ordnance, the OP promethean weapons, armour abilities and changes of that nature (didn’t play like how i enjoyed halo for 10+ years), and if i didn’t like it there was little / no alternative.
> > >
> > > In halo 5 my primary dislike is fourfold
> > > 1. I don’t like the advanced movement train 343 jumped on similar to CoD / destiny / titanfall, with halos longer kill times and map design i think it makes for a very evasive and boring game, the advanced movement trend has already fallen out of favour.
> > > 2. I don’t like how over half the multiplayer development went on warzone and the REQ system, in the process sidelining BTB, one of my favourite playlists aside from team snipers and competitive / hardcore / mlg.
> > > 3. The aiming was great in the beta, but it was horrible on release. They’ve put a bandaid on it, but it’s still really janky and un-fun, really bad when compared to any other halo game.
> > > 4. while reach had the weakest line-up of maps i think H5 has the weakest overall quality of maps, none are distinct, the layouts are all bland and it really doesn’t vibe well with the advanced movement imo.
> > >
> > > I think how halo used to be set up with simpler movement and all the powerful items on the map it really made the game dynamic, you could play it slow and calm or really intense, and what you had on you really changed the outcome of a situation, it told its own story. Because of all the power on spawn, what you should do is decided for you, if you don’t use advanced movement when it’s the best option available it’s crippling, it makes all instances really monotonous and sucks the immersion out for me.
> > >
> > > Halo felt more versatile and varied and i don’t get that now. What i’d like is a game where i can move and shoot, spawn with next to no power but have a smorgasbord to choose from. In social gamemodes i could choose to be a goof and pick odd weapons or vehicles or i could get sweaty and change it up as i please, i don’t want these mechanics forced on me, i just want a simple game which has an overwhelming amount of variety, good playlist options, good maps, fun customs and push it from there.
> > >
> > > Nothing will make me return to H5 but if H6 can just be simple fun and not adhere to flavour of the month mechanics or ideas (like the current hero shooter or battle royale trends we see currently) then i’ll be happy.
> > >
> > > A simple game with tonnes of personality, not a monotonous husk with the energy and personality of an inert dead fish.
> > >
> > > It’s nowhere near the same but i enjoy fortnite in the same way i enjoyed halo, it isn’t complicated or flimsy, it’s simple and there’s options and variety…still far less than what halo used to have, but much more than it does currently.
> >
> > I fail to see how anyone could enjoy RNG-based campy Fortnite and then say that it gives a classic Halo-like experience. It’s a complete oxymoron.
>
> The shooting is crisp, the gameplay is simpler but still strategic, building adds a lot. With the high rate of weapon drops and how simple the shooting mechanics are i don’t think the RNG plays too much a factor, i wouldn’t say it’s campy either, you aggressively build toward / on people when you spot them. The key point is that it’s mechanics work for its design and it isn’t needlessly chaotic. i play it on PC, same with CS:GO, overwatch, rocket league and rainbow six siege, all games that have simpler mechanics and aren’t chaotic or monotonous. Halo has so much that these games don’t have, but as previously stated halo 4’s CoD features and halo 5’s poorly implemented advanced movement and warzone / REQs are a barrier for people wanting simpler halo-styled gameplay.
- Fortnite’s shooting is some of the worst on the market. It’s not up to skill or aim. It’s about praying to RNGesus that the bloom doesn’t -Yoink- you over. The weapons are also extremely unbalanced (read: shotgun). - The gameplay is not strategic. Jump strafing and spamming walls is not strategic in any sense, unless you’re one of those godforsaken campers. That’s the only thing you can call a “strategy” in Fortnite. - Yes, the building allows you to build your own campsite, woohoo. - The weapon drops are nothing to an RPG spammer. The problem isn’t a lack of weapons. The problem is that a small amount of weapons far outclass the vast majority. What’s a player with a full inventory of blue AR’s to a guy who found a single purple shotgun? - Many have gotten 1st or top 3 by bush camping or trapping. The very nature of battle royale supports and encourages a “let em kill each other” playstyle.Listen, I don’t mind if you like Fortnite. Just don’t go around saying it’s a good game, because it is flawed and broken to the core.
> 2533274944752684;12:
> Listen, I don’t mind if you like Fortnite. Just don’t go around saying it’s a good game, because it is flawed and broken to the core.
Now hold on a second. Who are you to judge whether a game is good or not in general? I understand you may not like Fornite, but how can you go around saying that it’s a bad game? Seems to me that it simply is a different game that requires different play style compared to Halo. All the things you listed aren’t representative of being skillful/unskillful in all games. Skill in Halo can revolve around good aiming, map knowledge, and other things that are not as important to being skillful in Fortnite, but that doesn’t mean Fortnite doesn’t take skill. I don’t like the BR genre either but I’m not going to go around frivolously throwing shade at them because of it. Objectively speaking, Fortnite is more consistent and polished than PUBG, which is still not an official 1.0 release on console.
Lately I’ve been on and off of halo 5 one day I’ll be playing infection get killed by a camo zombie that eats my bullets and go play far cry 5 or cod ww2 but I’ll come back to sweat in infection mostly so long as they don’ take out alpha zombies again I’ll be playing halo 5 until halo 6 releases unless they add a battle royale mode then I will not be buying halo 6 AT ALL
Unless halo 6 is really bad, then once it comes out i probably will not return to halo 5.
> 2533274817408735;13:
> > 2533274944752684;12:
> > Listen, I don’t mind if you like Fortnite. Just don’t go around saying it’s a good game, because it is flawed and broken to the core.
>
> Now hold on a second. Who are you to judge whether a game is good or not in general? I understand you may not like Fornite, but how can you go around saying that it’s a bad game? Seems to me that it simply is a different game that requires different play style compared to Halo. All the things you listed aren’t representative of being skillful/unskillful in all games. Skill in Halo can revolve around good aiming, map knowledge, and other things that are not as important to being skillful in Fortnite, but that doesn’t mean Fortnite doesn’t take skill. I don’t like the BR genre either but I’m not going to go around frivolously throwing shade at them because of it. Objectively speaking, Fortnite is more consistent and polished than PUBG, which is still not an official 1.0 release on console.
Fortnite is a bad game because it rewards the wrong things. Fortnite, and all of battle royale for that matter, are camp rewarding. You can just set up a C4 camp in the bubble, and guess what? You can do that until the victory royale! Building “forts”? That’s just building a campsite! Games like Fortnite don’t require killing skill. You could fly with the “hiding like a little -Yoink- for the whole match” maneuver, let the last couple of guys kill each other, and win!
Fortnite has terrible combat, only worsened by the godawful balancing. The RNG based spread will ensure that deadeye aim is diluted, and it rewards lucky shots. That’s not fun. I don’t want to have an opponent perfectly centered in my reticle only to see them only lose 30 shield after a steady stream of AR fire. The way the weapons work rewards luck and not skill.
Onto the balancing, Fortnite has some of the worst in the industry. Fortnite is the only game where a shotgun will beat an AR in midrange. Ever. As if that didn’t speak for itself, I’ve been beaten by AR’s with dead on sniper aim. Wanna know why? Because the sniper rifles have some of the worst projectile mechanics I have ever seen. In what game will an AR beat a sniper at long range? This one, because you pretty much play -Yoinking- Granny Toss with the sniper bullets.
Adding on to the list of things Fortnite rewards luck with, the way you get weapons is terrible. This is a criticism of battle royale in general. The way the game plays out will be decided by the first minute. Went to Junk Junction, and found an RPG or SCAR? Here’s a near-guaranteed Victory Royale! You can talk about theoretical Fortnite skill all you like, 99.99% of the time better weapons win. This sucks any skill Fortnite coupd’ve possibly had, and makes the game practically play like a slot machine.
Fortnite gets repetitive very quickly. Spawn, jump, find gun, die by better gun. That’s 90% of the games you’ll get. If you don’t die, you simply remove the “die” step. Take into account that there are no other ways to play this, aside from PvE, besides team size. That’s it. Other games have other playlists, mini games, a reasonably priced campaign. Fortnite has the overpriced and as of yet unfinished “Save the World” as an alternative. That’s it. That’s not a good game.
In conclusion, all Fortnite has is a big population. It’s a repetitive, low-content, luck-based game that doesn’t even have a progression system. Luck-based, repetitive, and low-content are generally accepted as criterion of a bad game. In that manner, it bears a lot of resemblance to a slot machine.
I return to Halo 5 very rarely because I’m NOT a fan of multiplayer. I’ve played a few games, over the last few days, of Shotty Snipes though. When I play, I don’t play with the armor abilities nor do I sprint, I play old school. I hold my own and usually do pretty well but I can only take so much before it just gets old. I prefer MCC
Personally have never left and have enjoyed watching the game grow into what it is today. Players need to understand that no game is perfect and if you do not enjoy the game, there is nothing wrong with taking a break or not playing anymore. If it is a series you enjoyed, come back after a while and try it out again.
> 2533274944752684;16:
> Fortnite is a bad game because it rewards the wrong things. Fortnite, and all of battle royale for that matter, are camp rewarding. You can just set up a C4 camp in the bubble, and guess what? You can do that until the victory royale! Building “forts”? That’s just building a campsite! Games like Fortnite don’t require killing skill. You could fly with the “hiding like a little -Yoink- for the whole match” maneuver, let the last couple of guys kill each other, and win!
>
> Fortnite has terrible combat, only worsened by the godawful balancing. The RNG based spread will ensure that deadeye aim is diluted, and it rewards lucky shots. That’s not fun. I don’t want to have an opponent perfectly centered in my reticle only to see them only lose 30 shield after a steady stream of AR fire. The way the weapons work rewards luck and not skill.
>
> Onto the balancing, Fortnite has some of the worst in the industry. Fortnite is the only game where a shotgun will beat an AR in midrange. Ever. As if that didn’t speak for itself, I’ve been beaten by AR’s with dead on sniper aim. Wanna know why? Because the sniper rifles have some of the worst projectile mechanics I have ever seen. In what game will an AR beat a sniper at long range? This one, because you pretty much play -Yoinking- Granny Toss with the sniper bullets.
>
> Adding on to the list of things Fortnite rewards luck with, the way you get weapons is terrible. This is a criticism of battle royale in general. The way the game plays out will be decided by the first minute. Went to Junk Junction, and found an RPG or SCAR? Here’s a near-guaranteed Victory Royale! You can talk about theoretical Fortnite skill all you like, 99.99% of the time better weapons win. This sucks any skill Fortnite coupd’ve possibly had, and makes the game practically play like a slot machine.
>
> Fortnite gets repetitive very quickly. Spawn, jump, find gun, die by better gun. That’s 90% of the games you’ll get. If you don’t die, you simply remove the “die” step. Take into account that there are no other ways to play this, aside from PvE, besides team size. That’s it. Other games have other playlists, mini games, a reasonably priced campaign. Fortnite has the overpriced and as of yet unfinished “Save the World” as an alternative. That’s it. That’s not a good game.
>
> In conclusion, all Fortnite has is a big population. It’s a repetitive, low-content, luck-based game that doesn’t even have a progression system. Luck-based, repetitive, and low-content are generally accepted as criterion of a bad game. In that manner, it bears a lot of resemblance to a slot machine.
So what I’m getting from this is this type of game is not your cup of tea, not that this type of game is bad. So what if Fortnite doesn’t have a huge skill gap or learning curve? It doesn’t seem like it was designed to be that sort of game in the first place. Even if it’s an easy to learn, easy to master game, that doesn’t make it bad. I imagine that people who enjoy this type of game aren’t looking for the most realistic weapon mechanics, skill-based matchmaking, or other things that you find important in a game like Halo.
What you seem to be saying is that games must require skill to be good, in an objective sense. But I don’t think that is the case. And Fortnite’s amount of content is reflected in its retail price. It was never designed to be a full AAA title. Hence why the original “save the world” game was only $40 on console. The BR mode was added after PUBG’s popularity boomed, and Epic apparently did it in a way that fans of the BR genre preferred, making Fortnite BR more popular. Considering that Fortnite BR is free to play, and how long it’s remained popular, I’d say Epic must be doing something right. Gamers don’t stick around supporting games that aren’t fun to play, at least not in the numbers that Fortnite has. We’ve seen titles with higher pedigrees get abandoned much more quickly. Even if BR games are a temporary fad, it doesn’t mean that the BR formula can’t be done well or in a good way. If anything, Fortnite’s free BR mode is better than the original Fortnite mode, if we go by numbers. And really, that’s the most consistent metric by which to measure a game’s quality.
Maybe a game like Escape from Tarkov would be more up your alley, as it focuses on realism and weapon mechanics/balance above other things. But everything you don’t like about Fortnite sounds to me that you are simply not it’s target audience. Which is fine; no game is going to be fun to 100% of gamers. I wouldn’t even say that Fortnite targets the entire BR audience, given where its focal points are. I don’t see the RNG elements in Fortnite as inherently bad. If anything, it puts everyone on a more level playing field, in that everyone has the same chance of getting lucky, and if you get lucky, you probably will get closer to winning. But I get that some players, like you, hate when luck determines who wins, because they pride themselves on their skillful playing. I’m sure a less skilled player would more appreciate random chance, though. As for low content, well, it’s a free mode, so the amount of content you get out of Fortnite BR for the price point is pretty good, as opposed to let’s say Halo 5 at it’s launch. Repetitive? Well, that’s relative. If you ask Fortnite players if they find it repetitive, I’m sure some will say that the mechanics of finding different guns, starting in different areas, and the procedural generation of the collapsing area make each match feel quite different. Overwatch has also been called repetitive and low-content yet it won a GOTY award; do you think Overwatch is a bad game?
I saw you rave about Titanfall 2 in another thread, but there are people who call Titanfall 2 bad because of it’s twitch shooter mechanics, gimmicky-feeling mobility, and Titan balancing issues. Doesn’t mean they’re right.
never really left I just play other games to spice things up.