Would you prefer this change? - Halo 4 & ...

Well as you know, one of the main problems people push out on Reach is spawn killing, whether it is killing the millisecond they spawn or being killed a few moments after walking from their spawn point, people claim it’s a problem.

Now I have had the odd one or two spawns and after looking at a few of Reach’s Custom Game settings, I saw you could set Respawn Traits similar to just basic traits.

Now one of these is to be invulnerable for a certain amount of time after respawning into the battle, I tested this on a few maps a long time ago but never made much out of it but I preferred it much more on SWAT and Team Snipers on mainly open maps due to the randomness of the Spawn System.

So I am wondering, would you like to see in Halo 4 and possibly Reach, although on certain playlists such as Big Team Battle, SWAT and Snipers, to be able to spawn with one second of Invulnerability so prevent the main spawn killing problem?

PS: I would have posted this in the Halo 4 Forum but considering I mentioned and proposed Reach, I posted it here in General Discussion.

Discuss.

EDIT: I just realised that there may or may not be mixed opinions on this, I would like to remind you to give the Forum Rules a quick read just so you aren’t breaking any in your reply.

I dunno, there’s good parts about that and equally bad too. I guess that’s a stalemate idea.

> I dunno, there’s good parts about that and equally bad too. I guess that’s a stalemate idea.

Agreed. Not sure how I feel about this idea, I’d have to try it out in matchmaking to see how it goes.

It’s one of those things that I think depend on the situation.

I think that would cause more problems than it would solve, especially since people complain real fast about any issues in the game.

No thanks. It generates scenarios where you literally have to run away from the people respawning because they can damage you, but you can’t damage them.

The possibility of spawn killing makes the game more competitive. If a team knows the map better than the other they have an advantage. That shouldn’t be taken away from them. Spawn killing creates a skill gap. If someone is good enough to kill you off the spawn they should be rewarded.

In my opinion, this is a cheap and lazy fix to the problem. Gears 3 tried this option out, and it failed moserably. While the much more effective spawn system we have in Reach my decrease the main issues with this set up, I still see it being painful. Lets just stick with enhancing where you spawn.

I am a man of science.
While i accept your premise, i think id have to try this particular ‘fix’ out for myself.

The only alternative I would consider is if the invulnerable spawning player couldn’t damage other players but that’d make CTF and other games where it is necessary to navigate to the other teams base very difficult and tedious.

I have mixed feelings about this. I’d really have to test this out and see how it goes before I form any real “opinion” on it.

Spawn killing is a skill? You want a reward? For what? Killing a defenseless player. Wow, some skill that takes. That’s a free point. By the sound of your post, I would venture to assume you are a spawn killer. Really sad though. I mean Halo is about team work and how can you have team work if you don’t have a team because Mr. “I can only win at Halo because I spawn kill” over here is spawn killing? How is that even fun? Oh hey, I wont that game because I killed the opponent before he could start. I’ve got mad Halo skills…

The truth is, spawn killing is pathetic. Play Halo the way it was meant to be played.

I bet you use Armor Lock also. Not only do you have to kill people before they spawn to get points, but the only way to stay alive is by using a cheat ability. I would say that 80% of the people playing Reach would get their butts handed to them in Halo 3. Thank you Armor Lock, for single-handedly killing Halo.

That is weak. Dude. Haha! Spawn killing is a skill. It’s a handicap.

I think i tested this at 3 to 5 seconds as i made a gametype and The players could get spawn killed to esy on the corisponding map so i put 3 to 5 seconds of invulnrability and now theres no problem.

King of the dougal

Map for king of the dougal

check them out if you want get say like 5 or 6 people it is very fun and action sack worthy

But yes a 3 to 5 sec invulnrability is used in other games. AVA uses 5 seconds to protect you.

If you’re being spawnkilled, the other team is probably better than you.

CANT HAVE THAT, NOT FUN

> The possibility of spawn killing makes the game more competitive. If a team knows the map better than the other they have an advantage. That shouldn’t be taken away from them. Spawn killing creates a skill gap. If someone is good enough to kill you off the spawn they should be rewarded.

I will use 2 flag on asylum as a example

Red team wants to play the game type correctly and work as a team useing there knowledge of the map and cap the flag.

Blue team wants to watch the spawns and spawn camp/kill/lock red team and thus createing a negitive experience in the game. Then at the last 20 to 10 seconds they cap red team flag.

How is that fun?
Most of the time spawn killing is random in slayer. I wouldnt call it a skill. This reminds me of a person. I said its annoying how one team can get to the PW’s fasterthen the other team and then the other person said and i quote “Thats just outsmarting the enemy team” so you ask how is that relevent well it is relevent because it is the same thing.

How is it fair or skillful and smart to do something the other team/player never had a chance to do? Which would be fight you back to determine which player had more skill.

> Most of the time spawn killing is random in slayer. I wouldnt call it a skill.

Edited by the moderator - Please do not attack other members.

> Spawn killing is a skill? You want a reward? For what? Killing a defenseless player. Wow, some skill that takes. That’s a free point. By the sound of your post, I would venture to assume you are a spawn killer. Really sad though. I mean Halo is about team work and how can you have team work if you don’t have a team because Mr. “I can only win at Halo because I spawn kill” over here is spawn killing? How is that even fun? Oh hey, I wont that game because I killed the opponent before he could start. I’ve got mad Halo skills…
>
> The truth is, spawn killing is pathetic. Play Halo the way it was meant to be played.
>
> I bet you use Armor Lock also. Not only do you have to kill people before they spawn to get points, but the only way to stay alive is by using a cheat ability. I would say that 80% of the people playing Reach would get their butts handed to them in Halo 3. Thank you Armor Lock, for single-handedly killing Halo.
>
> That is weak. Dude. Haha! Spawn killing is a skill. It’s a handicap.

Careful not to get insulting there.

I understand the point you are making, but you need to remember that everything you are saying is your own subjective opinion. Making sweeping generalizations such as “I would say that 80% of the people playing Reach would get their butts handed to them in Halo 3” doesn’t help your argument at all, because you have no way to back that statement up.

I think you need to look at Spawn Killing for what it is: a failure in map design. If the map and spawns are designed in a way that makes spawn-camping possible, the map maker has not done their job quite right.

There is no such thing as “The way Halo is meant to be played”. Are you suggesting that a player should pass-up the opportunity to score a kill against their opponent based on some sort of honor rules? Who enforces those rules? Who gets to decide when a kill is legitimate or if it is “spawn camping”. There are too many grey areas for your argument to be useful.

Being spawn-camped is never fun, but I wouldn’t blame the opposing team. They are playing within the systems and rules allowed by the game and map. Blame the map design.

No. Spawn killing is a reward for obtaining and maintaining full map control. If you’re getting spawn killed constantly with your team, you’re doing something wrong.

I don’t think respawn traits need to be set, it just needs better spawning. If a player can see you when you spawn, or is close to you, then something is wrong with the spawn points.

Something I think H4 needs however is Spotting, like in Gears and BF. It could help with the spawn camping as it would let teammates know where the enemy was last seen. And, it’s 550+ years in the future, the technology should be able to handle that…

> I think you need to look at Spawn Killing for what it is: a failure in map design. If the map and spawns are designed in a way that makes spawn-camping possible, the map maker has not done their job quite right.
>
> There is no such thing as “The way Halo is meant to be played”. Are you suggesting that a player should pass-up the opportunity to score a kill against their opponent based on some sort of honor rules? Who enforces those rules? Who gets to decide when a kill is legitimate or if it is “spawn camping”. There are too many grey areas for your argument to be useful.
>
> Being spawn-camped is never fun, but I wouldn’t blame the opposing team. They are playing within the systems and rules allowed by the game and map. Blame the map design.

I would agree with this. On maps like Asylum, it’s pathetically easy to know where people are going to be spawned, especially if you have a competent team. They really need to implement better spawning logic in addition to map design, though. If someone has been killed off the default spawn 2-3 times, it should move them to an alternate set of spawns. Ideally that alternate set would not come into play until then, so it doesn’t mess up map balance and keeps those spawns lesser-known.