Let’s have a scenario where 343 has limited amount of time and can only include one type of firefight,
-The more arcadey/survival mode firefight, Halo 3 ODST, Halo reach
-Halo 5’s firefight, more objective based.
Which type of firefight would you like to return in Halo Infinite? I liked some of the objectives in Halo 5 and bosses but the survival feeling of the previous firefight installments began to drift away. Who knows, maybe we’ll have a mix.
> 2535453408431289;1:
> Let’s have a scenario where 343 has limited amount of time and can only include one type of firefight,
> -The more arcadey/survival mode firefight, Halo 3 ODST, Halo reach
> -Halo 5’s firefight, more objective based.
>
> Which type of firefight would you like to return in Halo Infinite? I liked some of the objectives in Halo 5 and bosses but the survival feeling of the previous firefight installments began to drift away. Who knows, maybe we’ll have a mix.
There was another post similar to this a while back.
I stated that the “old style” FF should be made with original settings. Since youre holding down a location you wouldnt need sprint and that could appease the people that are more into the older style of play.
I really do enjoy the newer style FF though. Its hard to choose between the two TBH. However if i HAD to, I would want the older style. As a person who LOVES PvE type of game modes, id be happy with either.
I can easily not touch another game of Halo 5 WZFF for the rest of my life, given that i’ve been on the 152 grind for the past 6 months or so. The limited rounds, bullet sponge bosses, and overall repetitiveness of the mode is really testing my love for the franchise lol. Not meaning to sound dramatic here but I hope 343 never repeats this again. The only good aspect about it is the idea of objectives. If anything, add this general idea to the older formula.
> 2533274823095076;3:
> I can easily not touch another game of Halo 5 WZFF for the rest of my life, given that i’ve been on the 152 grind for the past 6 months or so. The limited rounds, bullet sponge bosses, and overall repetitiveness of the mode is really testing my love for the franchise lol. Not meaning to sound dramatic here but I hope 343 never repeats this again. The only good aspect about it is the idea of objectives. If anything, add this general idea to the older formula.
I wholeheartedly agree with everything you’ve said. The concept of WZFF is very cool, but give it a pay-to-win model with a reliance on REQs, Ubisoft style bullet sponge bosses, and a overall pretty buggy experience it just fell flat. I can’t recall any times in ODST or Reach where an enemy didn’t spawn in an caused the loss of the entire match, I can think of many many times that has happened in WZFF.
Firefight is a sore spot for us who loved its implementation in ODST and Reach (I understand there’s a lot of squabbles betwixt the diehards for either or the other of these, but both camps have been burned) for pretty much the whole time 343 has had the franchise.
Spartan Ops was heavily pushed as a suitable replacement mode for Reach’s beloved Firefight in the run up to H4’s release. Instead, it became a very fundamentally different PvE experience- vastly less customizable and (IMO) repayable than either Reach’s or ODST’s Firefight modes had been.
Then Warzone Firefight. To me, it’s pretty lousy that this mode is even called Firefight. Yes, FF had precedent for over-the-top and arcade-y play in Reach, but original Firefight was always built around a survival mode core- Reach’s vast custom options allowed the developers and the community to tweak the basic formula to their hearts’ content to create the zaniest and most wild deviations to it that they wanted, but at the heart of it, Firefight had a grounded and solid foundation in the challenging and engaging wave-survival, strategic cooperative formula. Warzone FF is rooted in chaotic, frantic, big team PvE action that feels almost as competitive as any other H5 multiplayer mode. That isn’t inherently a bad thing, but it certainly isn’t Firefight as originally intended.
I want desperately for Infinite to be the game that returns Firefight to form. But, I also wanted H5 to be that game, so I’m not holding my breath. Somehow 343i just seems to perennially insist that they’ve always got a better new option up their sleeve than bringing back true Firefight. Maybe its resurgence of popularity in MCC can stoke up a change of heart for them.
> 2533274809988140;2:
> > 2535453408431289;1:
> > Let’s have a scenario where 343 has limited amount of time and can only include one type of firefight,
> > -The more arcadey/survival mode firefight, Halo 3 ODST, Halo reach
> > -Halo 5’s firefight, more objective based.
> >
> > Which type of firefight would you like to return in Halo Infinite? I liked some of the objectives in Halo 5 and bosses but the survival feeling of the previous firefight installments began to drift away. Who knows, maybe we’ll have a mix.
>
> There was another post similar to this a while back.
>
> I stated that the “old style” FF should be made with original settings. Since youre holding down a location you wouldnt need sprint and that could appease the people that are more into the older style of play.
>
> I really do enjoy the newer style FF though. Its hard to choose between the two TBH. However if i HAD to, I would want the older style. As a person who LOVES PvE type of game modes, id be happy with either.
Original settings in FF would be nice to appease the more traditionalist side of the halo fans, or just having a customizable option like in H5’s custom games would be an appreciated addition. In addition, with the slower mobility in the demo trailer the removal of enhanced mobility may not require drastic changes to the weapon sandbox, bullet magnetism/reticle and map design.
> 2533274837720524;4:
> > 2533274823095076;3:
> > I can easily not touch another game of Halo 5 WZFF for the rest of my life, given that i’ve been on the 152 grind for the past 6 months or so. The limited rounds, bullet sponge bosses, and overall repetitiveness of the mode is really testing my love for the franchise lol. Not meaning to sound dramatic here but I hope 343 never repeats this again. The only good aspect about it is the idea of objectives. If anything, add this general idea to the older formula.
>
> I wholeheartedly agree with everything you’ve said. The concept of WZFF is very cool, but give it a pay-to-win model with a reliance on REQs, Ubisoft style bullet sponge bosses, and a overall pretty buggy experience it just fell flat. I can’t recall any times in ODST or Reach where an enemy didn’t spawn in an caused the loss of the entire match, I can think of many many times that has happened in WZFF.
Do agree with both comments, the inclusion of the Req packs in the warzone firefight was a bit eh. If bosses do return in halo’s Infinte firefight (if it’ll have one) I’m hoping that the implementation of bosses become more of a “puzzle” rather than requiring items/vehicles that are more lethal. I get that warzone was never really meant to be balanced and instead wanted the player to feel amazing but that comes with its trade offs.