As long as its up to the same bar of quality as the original Reach campaign, and that I can preferably use my Noble 6 in it, and its reasonably priced, I’m up for buying campaign DLC.
I’d prefer 343 Industries to focus entirely on improving and adding to the Multiplayer experience of Halo: Reach, specifically Matchmaking and Firefight. So far, with the Defiant Map Pack, they look like they’re doing exactly that.
if they can add on campaign dlc they should, they should put in a new game mode that they plan to put on halo 4, if they have any. Just like how in odst they tryed out firefight kinda like a beta for the reach, plus it would shut us up untill halo 4.
A mission with lots of vehicle combat and BIG spaces would be awesome
(and maybe a return to space in the Sabre or Longsword)!
Red Team on Reach
John and his team on Gamma Station.
All I need to see.
> I’d prefer 343 Industries to focus entirely on improving and adding to the Multiplayer experience of Halo: Reach, specifically Matchmaking and Firefight. So far, with the Defiant Map Pack, they look like they’re doing exactly that.
Something for them to consider for the campaign after the Defiant Map Pack.
no - the story already has a beginning and an end - the end being Halo 3. if you add extra missions, it would screw everything up. plus, ODST wasn’t the halo 3 story, it was the ODST’s story that started in Halo 2. adding in levels would probably mess up the campaign.
I’d very simply like to see the Grunt Rebellion from the perspective of the Arbiter involved.
I’d love to see them add campaign DLC. Reach felt kind of disjointed. It kind of just snaps around areas of Reach, we barely got to see what went on in between. There was very little actual development. I still don’t feel any Halo has lived up to the original campaign-wise.
343 seem like the people to do it.
5 mission Campaign Red Team DLC, chronicling there exploits during the fall of reach. DO IT 343!!! And guess what? Some of the areas from the campaign can be then used in firefight ala odst and reach.
> Halo 3: ODST was originally going to be a DLC add-on for the Halo 3 campaign, but turned into a full fledged game.
>
> I’m quite sure it is possible for 343i to make that happen. There is plenty of time before the next Halo title is announced. While Defiant Map Pack will keep me busy, but for how long? :)?
>
> What do you folks want to see in a possible Campaign DLC Add-On? Story, characters, theme?
Lol, for reach, on the pillar of autumn mission
Emile ‘‘Mother-, but we can get past it’’
Carter’’ No you cant, not without my help
Emile ‘’ Seriously we can’’
Carter’’ Very well, Carter out’’ Carter exits the area and Emile and Noble 6’s mission is to DESTROY THE SCARAB, or is it? is there a way! to drive the scarab and get to the pillar of autumn FASTER?!
If it’s possible, yeah. I’d be interested in some kind of campaign DLC. Barring that, a downloadable stand-alone game would be cool as well. Really, any opportunity to get more Halo would be welcome.
http://www.halopedian.com/William-043
Read through this, start at the “Reach” paragraph. I think this would make an excellent campaign add-on. Or a whole new game, it would be epic! You start on Reach, destroy the Unyielding Hierophant, the battle of earth, and finally going to Onyx!!
More than anything in the world, Ron.
Linda, Kelly, Fred, Sam, the old crew. 
You know what irritated me with the core of Reach? Reach in the books was forested and lush, Reach in the game was dry and arid. Since the Reach in the books was the most detailed version … why didn’t they use it? And ye, we do see some green and I have no doubt that we just weren’t on the right part of the planet but that’s beside the point. Was hoping for CE style pines and mountains, snow missions.
Also, we didn’t actually know any of the team better by the end of the game than we did at the start. There’s more development on the Bungie info thing than there is in the entire game! I wanted to hear some history, even just hints, battle stories, banter. Carter and Kat always seemed to have a history yet it was never touched on at all. There was just very little character in the whole thing really. We never met Stacker, or Buck really and there were no really notable side characters. It felt soulless in parts like 3 to me.
I just didn’t find it anywhere near personal enough and most of the best bits were cut short. There was too little talk and too much jumping around the story. It was just too short in general. We never even saw the fleet arrive, orbital defenses, the rest of the Tip of the Spear Battle. Reach was about “Earth 2” getting destroyed, a personal story on a Huge scale. We got a disjointed story with so much missed potential, set on the Ark, and only glimpses at scale before we were whisked away. There was not much feeling of teamwork either.
I’m an art student. When I have a massive project to do, I write out the main sort of “criteria” that I need the final to include. Bungie don’t seem to have done that. I love Reach, like 3 it’s great fun, like 3 it could’ve been so much more if they’d just remembered the core themes.
A few smaller chunks or decent DLC chunk could fix it all. The fact that Bungie removed bits is shocking to me. there’s too little as it is.
I think the best kind of story would be one that follows the Spartans in the radios scattered across the game. People on the Reach Forum have suggested Jun after he left with Halsey, but that’s pretty unoriginal.
I would absolutely love to see campaign DLC featuring the Master Chief.
It would make sense, in my opinion, for a few reasons:
1- We haven’t heard from him for two games (ODST & Reach).
2- His cameo at the end isn’t consistent with the book The Fall of Reach as he met up with The Pillar of Autumn at the end of the book while in space and never appeared on the planet. This change makes it possible for him to actually fight on the ground during the battle of Reach.
3- It would be interesting to play as Chief before he meets Cortana.
4- It would sell. Like, really sell. People miss him.
> I would absolutely love to see campaign DLC featuring the Master Chief.
>
> It would make sense, in my opinion, for a few reasons:
>
> 1- We haven’t heard from him for two games (ODST & Reach).
>
> 2- His cameo at the end isn’t consistent with the book The Fall of Reach as he met up with The Pillar of Autumn at the end of the book while in space and never appeared on the planet. This change makes it possible for him to actually fight on the ground during the battle of Reach.
>
> 3- It would be interesting to play as Chief before he meets Cortana.
>
> 4- It would sell. Like, really sell. People miss him.
The fact that the community misses him is the main reason they will NOT show him at all until their next big release which is after Halo 3’s ending. It’s a method of building hype I guess. 
> You know what irritated me with the core of Reach? Reach in the books was forested and lush, Reach in the game was dry and arid. Since the Reach in the books was the most detailed version … why didn’t they use it? And ye, we do see some green and I have no doubt that we just weren’t on the right part of the planet but that’s beside the point. Was hoping for CE style pines and mountains, snow missions.
>
> Also, we didn’t actually know any of the team better by the end of the game than we did at the start. There’s more development on the Bungie info thing than there is in the entire game! I wanted to hear some history, even just hints, battle stories, banter. Carter and Kat always seemed to have a history yet it was never touched on at all. There was just very little character in the whole thing really. We never met Stacker, or Buck really and there were no really notable side characters. It felt soulless in parts like 3 to me.
>
> I just didn’t find it anywhere near personal enough and most of the best bits were cut short. There was too little talk and too much jumping around the story. It was just too short in general. We never even saw the fleet arrive, orbital defenses, the rest of the Tip of the Spear Battle. Reach was about “Earth 2” getting destroyed, a personal story on a Huge scale. We got a disjointed story with so much missed potential, set on the Ark, and only glimpses at scale before we were whisked away. There was not much feeling of teamwork either.
>
> I’m an art student. When I have a massive project to do, I write out the main sort of “criteria” that I need the final to include. Bungie don’t seem to have done that. I love Reach, like 3 it’s great fun, like 3 it could’ve been so much more if they’d just remembered the core themes.
> A few smaller chunks or decent DLC chunk could fix it all. The fact that Bungie removed bits is shocking to me. there’s too little as it is.
I agree. I was disappointingly frustrated by the missed potential. I don’t think it’s terrible, however.
I was more satisfied with Halo 3, though.