I know 343 want to make their own maps, and I support this completely, because, really, a map gets a little boring after 10 years…
If there was any map to be remade, I’d pick Sandtrap. It’s my favorite map of all time. The first Halo map I played on, and I have some great memories on that map.
> > > No
> >
> > This post is spam, doesn’t contribute to the discussion and is limited.
> >
> > Well done.
>
> Actually it does contribute because it answers the question in one simple word. >.<
There’s no discussion there. And I’m sure it says somewhere in the rules that one-word posts are considered spam.
> > > > No
> > >
> > > This post is spam, doesn’t contribute to the discussion and is limited.
> > >
> > > Well done.
> >
> > Actually it does contribute because it answers the question in one simple word. >.<
>
> There’s no discussion there. And I’m sure it says somewhere in the rules that one-word posts are considered spam.
There is no rule on such a thing, not on the Waypoint forums.
Besides, you really should have made this topic a poll, it would prevent the one word answers.
OT: I don’t want to see any old maps in Halo 4 until we see how the gameplay mechanics are and what these ‘abilities’ are for our armour and how they can affect map control.
Why yes, yes I would or a map like it. I loved Sandtrap because it gave the Warthog a lot of space and wasn’t that cluttered. A lot of the BTB maps in Halo:Reach are too cluttered imo. It also had some cqb elements(inside the structures) that were fun,especially running around with the Hammer.
> > No
>
> This post is spam, doesn’t contribute to the discussion and is limited.
>
> Well done.
How is that spam? He’s stating that he doesn’t want the map by saying “No”. Learn the Internet.
Topic: No. I rather not have any remakes at all in Halo 4. I want creative, and original maps. I’m sick of remakes. The only thing I want from Sandtrap are the Elephants.
Also here’s the problem about direct remakes:
> > No remakes, please. Every remake we have gotten has proved not to work with the new game’s mechanics. The only real exceptions are the boxed-in arenas from CE and H2. Warlock and Heretic were just fine as maps. Last Resort actually didn’t play that bad, either, but Halo 2 and 3 were so similar.
> >
> > In short, the only maps that deserve remaking are Wizard and Derelict, but I would rather new maps.
>
> This. Game-to-game, a thousand tiny details in the the game mechanics are changed, either accidentally or on purpose. Average killtimes, effective range of the utility weapon, strafe, movement speeds, bullet magnetism and aim-assist, lag, host advantage, hitscan-vs-projectile, spawn mechanics, grenade count, bounce and explosion radius… not to mention weapons changes, e.g. the Needle Rifle replacing the Carbine. The end result is that a map designed to work beautifully in one game isn’t necessarily going to work at all in another.
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> Spiritual successors are always possible, but direct remakes more often than not are a bad idea.
I think Reach suffers from Forge World’s generic and bland design. Too much gray and green. There is nearly ZERO contrast to this. I would love for Halo 3’s colorful visuals in Reach; one of my personal biggest disappointments with the game.