Would you like Humans to also be the enemy?

When Spartan Ops was first announced I got the impression after reading Glasslands that the insurrectionists were coming back, but it seems that we are just going to be fighting covenant and forerunner robots. I had hopes that this Halo game would flesh out more of the relationship between the UNSC and the colony worlds its amazing Halo hasn’t dabbled in fighting with other humans since its been talked about so much in the books. So my question is would you like to fight other humans in Halo and would you buy a Halo game where in the campaign the major villain/ faction were Humans or mostly humans.I know what your thinking that wouldn’t be Halo or it would turn Halo into more of a generic shooter, I’m not saying that this should be for the reclaimer trilogy but for an expansion game like ODST. think about it Aliens have been used almost as much as humans if you count Zombies as bad guys, I think it would fresh things up a bit and allow for a very dynamic antagonist to be put in Halo. I saw Dark Knight Rises the other day and after watching it I said it would be cool if there was a bad guy like that in Halo.

Come on it was fun stealth killing all the people in that room on crows nest.

Master Chief, in one of the Halo novels, says that after all the years of killing Covenant he strongly doubts that he could shoot another human without a really good reason.

I don’t know, it would just feel wrong. Running around like a unstoppable Spartan killing humans. Nah that’s just wrong.

Fine, as long as 343 doesn’t make them reptiles. >_>

wrong button.

I call for Halo 4: Elite Spec Ops…
It could be canon, if implemented right. You could fight against the UNSC and Prometheans. Plus it would scratch that Elite itch.

> Fine, as long as 343 doesn’t make them reptiles. >_>

Why not? 434 is making their own game and can change everything in the Halo Universe because they make their own game lolololoolololololoololol reptiles are soooo cool, why just make the covenant look -Yoinked!- up when we can -Yoink- up the humans too? (writing 434 means I am not serious with dis post :3)

> I don’t know, it would just feel wrong. Running around like a unstoppable Spartan killing humans. Nah that’s just wrong.

I was thinking of being an ODST more than a spartan, also those marines weren’t so weak they go ape an stomp my butt.

Nah it would just feel wrong…inhumane for a Halo game.

> Nah it would just feel wrong…inhumane for a Halo game.

I think it doesn’t feel right now that you mention it but still it would make sense since humans fighting humans is talked about so much.

> > Nah it would just feel wrong…inhumane for a Halo game.
>
> I think it doesn’t feel right now that you mention it but still it would make sense since humans fighting humans is talked about so much.

One thing which seperates Halo from most FPS’s out there is a 100 percent alien enemy. And it actually feels wrong to kill humans in Halo IMO, as the war with the Covenant is so devastating.

Perhaps in a spin-off they could focus on the insurrectionists. But I want the Reclaimer trilogy to focus on The Prometheans and The Ancient Evil.

> > > Nah it would just feel wrong…inhumane for a Halo game.
> >
> > I think it doesn’t feel right now that you mention it but still it would make sense since humans fighting humans is talked about so much.
>
> One thing which seperates Halo from most FPS’s out there is a 100 percent alien enemy. And it actually feels wrong to kill humans in Halo IMO, as the war with the Covenant is so devastating.
>
> Perhaps in a spin-off they could focus on the insurrectionists. But I want the Reclaimer trilogy to focus on The Prometheans and The Ancient Evil.

I can respect that but I’d like a spin off game were we fight humans just to see what its like.

It’s strange fighting humans in a Halo game. We’ve only done it once as part of the actual storyline, fighting that police officer in ODST, but it was pretty weird. It’s a “Are you kidding me!?” moment, not in the sense that it was bad storytelling but more that it suggests that humans can be selfish and bad even during times of much more imminent danger.

Hey, remember my thread on ONI being at least a secondary enemy? It isn’t that far fetched really, considering ONI will go to any lengths to achieve their goals, plus in Glasslands, I felt by the end, it was trying to get across a message that the Insurrection was righteous… or maybe that was just Kavin Traviss writing again.

Still, they’re getting a whole lot of scores on my villain predication tally: they are allied with and arming the Covenant that you’ll face in Halo 4, are planning (Or have already done so by Halo 4 or failed) to assassinate the Arbiter and have so much Forerunner tech in hand including a Shield World and probably more than one Halo (They already have Installation-03)(I’m not saying that Forerunner Tech has some corrupting influence, but it’s some serious power)
Yep, ONI is seriously racking up the ‘Gonna be a villain prediction’ points

> It’s strange fighting humans in a Halo game. We’ve only done it once as part of the actual storyline, fighting that police officer in ODST, but it was pretty weird. It’s a “Are you kidding me!?” moment, not in the sense that it was bad storytelling but more that it suggests that humans can be selfish and bad even during times of much more imminent danger.

I never found all the terminal messages in ODST so I never fought the cop, all I’ve done is make marines go crazy.

> It’s strange fighting humans in a Halo game. We’ve only done it once as part of the actual storyline, fighting that police officer in ODST, but it was pretty weird. It’s a “Are you kidding me!?” moment, not in the sense that it was bad storytelling but more that it suggests that humans can be selfish and bad even during times of much more imminent danger.

You mean the Saide story right?

I’d say, simply because since we’re playing as the chief or Spartans it would becomes confusing who is a friendly and who is an enemy.

One thing I enjoyed about Halo is that the enemies a distinguishable at far glance, unlike A LOT of modern shooters where its just a guy with a scarf wrapped around his head. You’d never mistake a marine for an elite or a flood species and vice versa. Their silhouettes alone were enough to let you know the enemy from a friendly

I know the obvious solution is “change their color to make them stand out!” But that really doesn’t work. Say in Halo 2 in the Arbiter missions, which where by FAR some of my favorite missions in the whole trilogy, I often killed my own team since it was tricky when your storming the battlefront to tell a heretic grunt from a regular grunt.

I don’t want to shoot humans in Halo, even though I sometimes kill marines for fun :wink:

> I don’t want to shoot humans in Halo, <mark>even though I sometimes kill marines for fun</mark> :wink:

There war cries make me laugh. But I would like more light shown on that part of Halos story.

> I call for Halo 4: Elite Spec Ops…
> It could be canon, if implemented right. You could fight against the UNSC and Prometheans. Plus it would scratch that Elite itch.

Good Idea, I hadn’t actually thought about that but I think more people prefer playing as Humans but I would enjoy that game.