Would you like Damage Modifier to be individual. Instead of it affecting all weapons?

Game-Type Options: When you’re setting up what weapons the player’s are going to spawn with. When you select a weapon a menu pops up with a percentage. So you can choose how much damage it’s going to do. Without it affecting all the weapons.

For example:
-Assault Rifle: I would change it to a percentage to do about the same amount of damage as the DMR. Because they both use the same type of ammunition.

-Magnum: I would lower it’s percentage so it’s more of a secondary weapon. Instead of it being more of a primary weapon.

For Forge: When I spawn a weapon. In the weapon’s option menu. There’s the damage modifier option. So I can choose what percentage of damage it’s going to do.

I think you are referring to individual modifiers for weapons. I agree that it is a good idea, as then gametypes can be tweaked to give all weapons their fair shot. It sucks to have one hugely overpowered weapon and everything else must cower before it. With power weapons that’s fine, but not with spawn or common weapons.

> I think you are referring to individual modifiers for weapons.

Yes :slight_smile:

Should have happened in H3.

> Should have happened in H3.

I hope 343 is smart enough to have it in Halo 4.