Would you like Ai bots in halo 4 multiplayer?

First off, what are the advantages of having Ai Bots in the multiplayer aspect of a game? Well, they allow new players to that game or otherwise novices, to get familiar with multiplayer game-play without the general difficulty of more experienced online gamers (or ridicule from online gamers, either). What I mean is, they can play with these Bots in custom games on some easy setting, which will give them experience on the multiplayer maps, get familiar with the weapons, and get a general feel for online play. Then at their own pace, increase the difficulty settings of the Bots to become more skilled themselves. Whereas say with Campaign, which does not really prepare a person for the multiplayer experience.

Other advantages of Ai Bots include being able to play multiplayer game-types offline when one has a lack of online connection, or otherwise a poor one, which would greatly diminish the positive aspects of online play because of lag. Bots can also be used to allow players to play without worrying about opponents using cheats or exploiting bugs in the game. Furthermore, Bots can be used online to fill in spots of players whom have lagged out of the game or quit.

Perhaps an ultimate experience with Bots would be a specific play-list in match-making that would be deemed ‘Humans vs. Bots’. You go in with a team of 4 of your friends, then you are matched against 4 Bots. You go in with 2 people, then 2 other people whom are searching in that play-list would join you, then the 4 of you play against 4 Bots. But now say in that play-list one of your teammates lags out or quits. Then simply one of the Bots would drop out, thus always having even teams.

This concept of Bots in a multiplayer setting is not without its disadvantages or flaws of course, such as gamers exploiting the Bot fill in feature in match-making by intentionally quitting out of games so that more skilled Bots can take their place (which will say help rank up their friend). And although skilled Dynamic Bots can be designed and implemented into a game (such as RealBot for Counter Strike), a game designer may not want to use a considerable amount of their budget on such an aspect of the game, and so may settle for a cheaper (and thus less advanced), version of Ai Bots.

Overall though, the positive aspects of having Ai Bots implemented into the multiplayer portion of a game would seem to outweigh the negative. And so, at the very least something to consider.

first off, new player’s can simply learn how to play in social.

Second, replacing quitter’s/lagged out player’s with AI Bot’s is really not a good idea, how can you balance a Bot to not be too good or simply cannon fodder? honestly it’s too much trouble to bother with.

for custom games I totally want it.

People do not always have access to the internet in order to play social games, or any other matchmaking for that matter. Plus, not everyone who plays social is bad at the game, and will usually dominate everyone. So again, Ai Bots for say custom games would be great for beginners or those without connection to the internet.

As far as the Bots that would replace players that lag out or quit, they would have skills in relation to what ranks are being played in that game.

In the Humans vs Bots playlist, the Bots at level 1 would be novices like your chess program on your computer at level 1, and progressively the Bots skill would increase as the ranks would increase (through pre-programming).

Bots in customs could work. But it would have to be on an unedited map.

They would never work. How would 343 work out strafing for them, jumping, etc.

Custom games as well as training would work for me but thats the extent of it. I don’t fly see why halo needs bots though.