My kills are a good 1000 ahead of my deaths, my K/D is 1.10, I get a killing spree every match with kills above 10 and a death below 10. So, am I decent/good player?
I’d consider you an okay player if were just basing it off K/D ratio.
> My kills are a good 1000 ahead of my deaths, my K/D is 1.10, I get a killing spree every match with kills above 10 and a death below 10. So, am I decent/good player?
I would consider you an ok player. I know some really good players that are negative, so k/d doesn’t really show someone’s skill. In my opinion win percentage shows if a player is good.
This is absolutely not the only thing that anyone should ever base their idea of what a good player is. Yes, for the most part, when I come across kids that have a negative kd in Halo 4 then they almost always perform badly. However, I have also run across the opposite as well.
The real question you should be asking yourself is do YOU think you are a good player. Do you have fun when you play? Do you want to improve? Are you satisfied with your performance after every game? In my opinion all players should want to improve with every game, every death. With a game like Halo, even Halo 4, there is always something that can be improved upon.
Since you did ask the question though, since my kd is 1.14 and I consider myself fairly average, if not below average sometimes, then I would say you are about in that range as well, if not below.
> This is absolutely not the only thing that anyone should ever base their idea of what a good player is. Yes, for the most part, when I come across kids that have a negative kd in Halo 4 then they almost always perform badly. However, I have also run across the opposite as well.
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> The real question you should be asking yourself is do YOU think you are a good player. Do you have fun when you play? Do you want to improve? Are you satisfied with your performance after every game? In my opinion all players should want to improve with every game, every death. With a game like Halo, even Halo 4, there is always something that can be improved upon.
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> Since you did ask the question though, since my kd is 1.14 and I consider myself fairly average, if not below average sometimes, then I would say you are about in that range as well, if not below.
Same. K/D is not what I judge by. I actually like to see people play before I make that call.
Which gametype do you mostly play? K/D is a very vague indicator for skill.
The average K/d is somewhere between 0.90 and 1.1 once you factor in suicides, betrayals and guest accounts. Your K/d is 1.1.
You have 424 wins and 375 losses, but you also have 233 quits/lag outs. So out of 1032 games you’ve won 424.
A good K/d but low win rate is usually a sign of poor teamwork/playing too passively. Your average K/d but below average win rate makes me think you play just a little selfishly.
This leads me to believe you are slightly below average.
Of course this is all speculation and it’s difficult to know for certain someones skill just by looking at the numbers. Things like playing with a full party or backing out of lobbies make it easy to skew the numbers.
Anyone can be a good player in BTB, so as far as I’m concerned, your K/D and W/L means squat. Play Team Slayer/Proving Ground, SWAT, or Snipers and see how high you can get your CSR. Playlists with competitive settings and small team sizes are much better at indicating skill.
Stats don’t do a lot for me, I rate players on their in game actions. Some players rush objectives or act as bait in slayer or take one for their sniper so their ally can keep raining down death on enemies. You get the idea, stats are useful but not the be all of rating a player and their in game actions. This isn’t even taking into account connection quality or randoms vs. regular teams etc.
It really depends on how you earned those stats. As they stand, they’re better than mine, but my flat out refusal to use things like Promethean Vision, Active Camo, Armor Lock (for Reach obviously), the Boltshot, Spawn Trap, Ordinance theft, etc., probably influences my own opinion of myself along with my stats, which is that I sit right on the line between “decent” & “sucks”.
I have more fun when I play “Fairly” … now that is based on my own definition of “fairness” as it applies to video games, and my standards to which I only hold myself, I don’t expect anyone else to, so this is certainly not a criticism of people who take full advantage of everything to win.
As an example, as I would normally step up my game when against skilled players, I sometimes dumb it down when I’m clearly playing against beginners (I believe they’re referred to as “noobs” in this new trend of not using words). Which is not only more fun (like a cat playing with a mouse it injured instead of just killing it outright) but it also prevents a lot of rage-quitting.
But I definitely see a distinction between being skillful and being cheap, which is something that cannot be determined by stats.
> It really depends on how you earned those stats. As they stand, they’re better than mine, but my flat out refusal to use things like Promethean Vision, Active Camo, Armor Lock (for Reach obviously), the Boltshot, Spawn Trap, Ordinance theft, etc., probably influences my own opinion of myself along with my stats, which is that I sit right on the line between “decent” & “sucks”.
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> I have more fun when I play “Fairly” … now that is based on my own definition of “fairness” as it applies to video games, and my standards to which I only hold myself, I don’t expect anyone else to, so this is certainly not a criticism of people who take full advantage of everything to win.
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> As an example, as I would normally step up my game when against skilled players, I sometimes dumb it down when I’m clearly playing against beginners (I believe they’re referred to as “noobs” in this new trend of not using words). Which is not only more fun (like a cat playing with a mouse it injured instead of just killing it outright) but it also prevents a lot of rage-quitting.
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> But I definitely see a distinction between being skillful and being cheap, which is something that cannot be determined by stats.
Respect. On this side topic, checkout my boltshot kills in matchmaking. A grand total of 1 kill with the boltshot, I wear it as a badge of honour 
On direct topic OP if you use your mic when you can, don’t rage at every little thing and generally play the way the game is intended I’ll rate you a very good player indeed.
As for skill if you work with your team, solo kill more than die and generally just try to get better all around I again rate you as a good to great player.
Stats count for nothing in halo, sure it’s nice to have a high k/d and lots of kills, but at the end of the day, this doesn’t portray how good a players’ skill is. Ninja’s k/d is worse than mine and I’m sure he could beat me in his sleep. And besides, I think you’ve come to the wrong place if you want your skill level to be judged (not sure where the right place is, but I doubt it’s here) properly.
I’m probably worse than my K/D (which is above one) indicates. I don’t think K/D is a great indicator. I’ve played against people who are definitely better than me, but have an equivalent or worse K/D.
One thing Rocketship said that I don’t think is quite accurate is win rate. If you play at the lower CSR levels (so I’m in the high teens / low twenties for that . . . I don’t really count BTB because it’s easier to have a higher CSR there), playing as a random makes it quite difficult to have a high win rate because coordinated play outside of a party is next to impossible. You often come up against partial and full teams (maybe 35% of the time or so in slayer; 50% or so in objectives), so your team of mic-less randoms gets destroyed. I end up on the team with multiple quitters far, far more often than I end up on the team destroying the quitters. Lots of people at the lower levels play in parties, but I don’t have a regular one I can play in. JIP is an issue as well. I don’t dashboard . . . I’d rather just play . . . but usually JIPs put you on the team that’s losing, and sometimes losing badly.
Not having played at higher skill levels, I don’t know how those go, but I imagine when you get into the CSR 35’s and up (outside of BTB, that is), people have a better general understanding how to play the game, and even if they don’t have mics, they are still paying attention to where their teammates are and what their teammates are doing.
I think once you get to a level where most people have a decent grasp of the gametype, playing as a random may not be as bad (but I have no actual knowledge of this). In that case, win rate would be a better number to look at. But down where I play . . . it’s a gross indicator at best. I know - and have played against - people with much better win rates than mine, but I am significantly better. I’ve also played against people with win rates like mine, but they are waaaaaay better than I am.
> My kills are a good 1000 ahead of my deaths, my K/D is 1.10, I get a killing spree every match with kills above 10 and a death below 10. So, am I decent/good player?
There are many factors to look at but to start off with, a K/D of over 1.00 does theoretically indicate you’re not a liability to your team, which is good. That changes depending on things such as whether you’re playing Slayer or not and whether you’re sitting back picking people off while your team is getting hammered on the front lines but not being negative is certainly a good start.
If your K/D and Kills and Deaths are as they are but you’re good at supporting your teammates, taking shots to protect them, making the kills that matter, keeping power weapons out of enemy hands and rushing objectives, vehicles and positions when you should then I’d say you’re better than the stats you’ve provided indicate, though there’s no real way for anyone but you to know that.
If you sit back constantly safe, going 11 and 10 each game while your teammates are effectively fighting a 4v5, you’re not necessarily helping the team out all that much, and you’d be a worse player than your K/D would indicate.
The whole point here is that it isn’t just about the stats and you need to evaluate your gameplay with a more open mind. Seek to improve and be a more valuable teammate and your K/D will increase accordingly. To answer the explicit question you asked and looking at the stats (11, 000 Kills, 10, 000 Deaths, [1.10 K/D]) I’d call you an average player. Asking such a question, assuming it leads to you looking to improve, is one of the first steps to becoming a good player, however, and best of luck with that goal.
> I would consider you an ok player. I know some really good players that are negative, so k/d doesn’t really show someone’s skill. In my opinion win percentage shows if a player is good.
Assuming Slayer games, a really good player running negative still has to be carried by someone else’s positive. Ideally that would be easy, since to be a good player with negative K/D they’d have to be supporting in other significant ways but that’s still not a situation I really like the idea of. Taking shots, swapping places with teammates, calling out constantly, keeping opponents under pressure and ensuring your team controls power weapons is great and very helpful but breaking even is all you’ve got to do.
Assuming Objective gamestypes, that’s very different and it’s quite easy to be a hugely valuable asset without going positive.
As far as win rate and K/D are concerned, I personally place more importance on someone’s K/D (assuming it isn’t padded), though I’ll certainly look at both. It’s you that dictates your K/D, be it high or low, while your win rate is always at the mercy of the players you’re paired with. I remember playing a Big Team game on Longbow where though I pulled an extremely positive 40 Kills, a Guest on my team pulled 1 and 29 (one kill with a Hammer, amusingly) while the Gold account paired with it went -15 or so. Now, I’m not going to cry out that people should not be allowed to play with Guests because that’s a ridiculous proposition but there’s no way I deserved that loss. In this case I can’t logically call that a loss I deserved. K/D suffers from the same inherent randomness (can’t control who you play) but since you typically see 10x the number of kills to games, if not more, it averages out much more quickly.
> It really depends on how you earned those stats… But I definitely see a distinction between being skillful and being cheap, which is something that cannot be determined by stats.
This is more of a problem in other games with more badly impaired balance, thankfully, but I very much agree with the sentiment here.
> My kills are a good 1000 ahead of my deaths, my K/D is 1.10, I get a killing spree every match with kills above 10 and a death below 10. So, am I decent/good player?
KD isn’t always the fairest representation of skill. I’ve played players who stat and in turn get destroyed by myself who I would consider to be an above average player. Then I Play customs and regularly play with players with lower kDs (1.5ish) than mine (1.97) and are far better than myself.
I would also say W/L is not the fairest representation in Halo 4 especially when player skill isn’t always the defining factor. Aside from that, I could go into a game with any friends of any skill and increase the w/l just because I’m communicating.
Alternatively I could go in without team mates and be matched with morons. This happens often for myself. My W/L is 62% in slayer gametypes which considering I have a 1.97 KD and three CSR 50s is extremely low. According to Halo Tracker, I average 19.3 kills per game which is a big number considering I don’t like BTB nor play it often. Even by BTB standards, thats a good number. So how do I have such a low W/L when on average I’m getting a third of the kills for the entire team? Bad team mates. Only recently have I started playing with friends often in matchmaking.
Some of the top rated players on Halo Tracker (supposedly the best of the best) are there because when Halo 4 came out, they went into Dominion with full teams and played bad players. Because of this, they have insanely good KDs ranging from 3.0-10.0+ and almost perfect W/L ratios. I have no doubt that they are good players, far better than me. But are their stats a fair representation? No
When I judge a player, I typically go by their CSR. I would say if you struggle to get above a 20 in CSR you are probably below average. If you struggle to get above a 35 you are average. 40-50 + in anything outside of BTB and I will assume you are a good player. Then again CSR is pretty broken with such a small population.
But as someone else said, I will judge finally by how you play.
I would say by the stats avalible that you are about average but then again accoding to your stats, you haven’t played in almost a year…
I would say you can’t judge how good you are by how well you score in the games themselves like ctf or slayer. it’s easy to die quite a few times when you are the only 1 on a team of 5 going after the flag,or defending 1?, whether your teammates lack the motivation or skill so sometimes the kd ratio doesnt do justice and then there is a learning curve. everytime i get on a good roll i stop playing for awhile long enough to rust. then when i start playing again i pay attention to the things all other players are doing in games against me. i always end up more deadly than i was before .to each their own. but as long as you fear no one and have fun and finish games you are a great player regardless of the stats because thats what makes halo and the community the greatest game and fan base out there. like bruno mars says “you are amazing just the way you are.” just leave the girl part out if your a guy lol
i have lost my mind. smoke another kriminal!
Saying someone is “good” is such a biased description for skill, its really not worth worrying about. Everyone will tell you something different based on how good they think they are, compared to you.
And like a few people have mentioned, K/D is a very loose guideline for your performance. More kills than deaths is how you win a lot of the time, so that’s ideal. But the best way to judge a player’s skill (relative to yours) is just by playing with as many people as possible and seeing how you stack up. If you have a feeling of accomplishment and pride in your performance after a game, you’re doing good.
OP, focus on correcting your mistakes when you have games you know you did badly in, and you’ll continue to improve. Regardless of how “good” you are now.
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Not at all.
K/D isn’t always representative of a players true skill level. So if based on that alone, you would be slightly above average. Average being an even 1.00 K/D.
You need to acclimate your win/loss ratio, K/D, and etc. in order to TRULY say what skill level you are at or close to.
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Thats not right.