Would this idea be a perfect Halo game?

A Perfect Halo game should include the following

CAMPAIGN

  • A really good story like Halo CE that has you wondering what is going to happen next- Main character is Master Chief GRAPHICS
  • Halo 4’s graphics but with that non-cartoon look that Halo Reach hadCUSTOMIZATION
  • More Armor variety- Ability to make your Spartan Armor look scratched-up Like Master Chief’s Armor is in Halo 4- Ability to change armor for more variety of body parts like your hands, elbow, feet, etc- Ability to place emblems on armor like in Halo 2. On right or left shoulder or right and left chest(pecs)RANKS- Two different ranks, skilled rank and progression rank- Skilled rank is visible to everyone, you do good, your rank increases, you do bad your rank decreases- Skilled rank is 1-100 (click link to learn more)- Progression rank is only visible to the user,the progression rank works like the progression rank in Halo Reach CLAN SUPPORT SYSTEM
  • System doesn’t allow you to join a clan if the person recruiting you to the clan is not on your Xbox-Live friends list.- A clan can have a maximum of 100 members- The system does not allow a clan to be official till the clan has at least 16 members,so till you do have 16 members you are in a stage called Recruiting Stage where you cant do anything with your clan.- Each clan has a clan Rank determined by the average skilled rank of each player combined. To get this, the system adds up all the #'s of ranks of each member then divides it by the number of members there is in the clan.- Clan ranks are Visible to everyone - Clan matches have it’s own play-list - The Clan leader can give people special positions in the clan like ability to recruit people and he can kick people out the clan etc
    CLAN TOURNAMENTS
  • There are 4 leagues. Mediocre, Minor, Semi-pro and Professional
  • You need an amount of clan points to enter tournaments you get clan points by playing in the clans play-list, clan points reset after Tournaments are over regardless if you entered.- Clan tournaments are every other week- You have one week to get your clan points to enter the clan tournament- If you don’t have enough points you can enter tournaments- the clan points you earn in the clan play-list are not for you, they go to your clan - The system will put your clan in a league based on your clan average - If the system thinks you are too good for your league you will be advanced to the next league- The winning clans of each league gets a prize and their clan is represented till the next clan tournament and they don’t have to gain clan points to enter the next tournament, its free.
    GAMETYPES
  • There is a race in matchmaking- There is all the other Gametypes people loveFORGE
  • Will have weather- Will have day and night- Multiple Big Forge environments- Will have a test button to test your maps from forge and not have to go to custom games to test a forged map

That was well presented.

If I could add to that, it’d be

CAMPAIGN

  • [Extended pause menu]

Save
Revert →
to last checkpoint > Are you sure you want to revert?
to second last checkpoint* > Are you sure you want to revert?
Load saved checkpoint…** > [select screen lists recently saved checkpoints] > Are you sure you want to revert?
Restart > Are you sure you want to restart?
Quit > Are you sure you want to quit without saving?
Prompts*** > Are you sure you want to disable prompts?
Save and quit
→ = context menu
> = window

[If a permanent pause menu in this manner is not preferable, this could be made hidden and made visible by doing a combo with the d pad or something.]

The reason for an individual save (saves last checkpoint): ever had those moments where you end up losing your progress by something like a Xbox 360 update popping up or end up losing your power or your Xbox 360 freezing?

The reason for an individual quit (quit without saving): why the hell do I have to sign out to avoid a save?! This should have been in the games by now. It’s especially annoying when I have to press the B button (rather than the Guide button) to ensure it doesn’t save.

And obviously, Iron skull would remove all but Restart and Quit.

*this option has been neglected for 3 Halo games ever since it’s function was introduced by Halo 2; you have to die 5 times quickly. This doesn’t always work not to mention it won’t work if you don’t have a Xbox 360 hard drive (flash drive won’t work). I don’t know if Halo 4 has it (as a hidden function) but I’m assuming it does, which bumps that number above to 4. Oh and it was especially annoying getting a setup on The Storm when I wanted to use the Scarab for launching my Wraith. Often, I’d die 5 times and be reverted. I didn’t usually get to thoroughly test the position so I had no way of knowing if it worked or not.

**I don’t feel this is mandatory but I feel it’d really contribute to replayability. In Halo PC, I’d make dozens of checkpoints where I could play with AI at different points. Not to mention on the console, setups are extremely painful. On Xbox 360, you can’t transfer CE game saves (and likely Halo 2). You can’t turn off skulls in Halo 3, ODST, Reach, Anniversary, and Halo 4 without a restart compared to Halo 2. You have to make multiple game saves of the same event just to experience it differently (unless you did an elaborate one that accounted for different experiences). And due to TU’s, you have to clear your cache to even access a game save done in an older version. There should be an option to disable the TU (obviously this would sign you out of Live until you enabled it) instead of just removing it by deleting the cache, along with every other TU for other games.

***IIRC, CE was the only Halo game that had prompts which could save you from accidental revert, restart, and quit. Bungie failed to give us the option for prompts for several Halo games and now it seems Halo 4 is also neglecting it. I’ve made dozens of accidental mistakes in Halo 3 due to this inconvenience.

  • [Turning on/off skulls without restarting]
    I’d like clarification on why at least in Anniversary, this was not implemented? It becomes terribly boring exploiting powerful skulls after finishing the setup work. It’s also annoying how Grunt Funeral can easily decimate an army. In Halo 2, whether it’s a collection or launching or some other type of trick, I’ve had a really convenient time thanks to being able to turn on/off skulls. Skulls like Thunderstorm only affected the next spawns, not the currently spawned enemies and skulls like Armory, Angry, and Catch really changed how the AI fought. In essence, I felt Halo 2 had some versatility with skulls that is now missing.
  • [Theater, scoring]
    Enough said.
  • [HUD control]
    Why do I have to rely on absurd skull effects to alter it? Cloud was worthwhile, Blind was just ridiculous. I should at least be able to see my first person arms and gun. And don’t get me started on Malfunction.