Would this be a good, simple boltshot fix?

  • Charged shot uses the entire clip.

  • Kill time with normal shooting reduced to full clip, all 10 shots, 9 to take down shields, plus the last as a headshot to kill. If no head shots takes 7 body shots.

  • Charge time increase half a second.

  • Reload time increases half a second.

  • Spread increased so it’s range does not supercede shotty and scattershot.

The boltshot retains the ability to kill at a close range because that is it’s specialty. However, it is easier to dodge and has less of a range. Using the charged shot is a single opportunity, and missing it probably winds up with you dead. The normal shot is buffed slightly to do more damage to compensate, but it’s kill time should not be faster than the magnum.

No these are terrible ideas

All it needs is a slight increase to its charge time, if anything. I personally think it’s fine as is, but there have been instances where I’m killed even though I started shooting a boltshotter before he got a chance to begin charging.

I think in a month or so a large portion of the community will have learnt how to easily spot and defeat boltshotters.

There have already been a few times where I anticipated a boltshot and destroyed the opponent, and I’m not a very good player.

The range decrease would be best I think, currently the charged shot can hit and kill at a distance that even the power shotguns can’t. Either that or it’s just more random.

> No these are terrible ideas

Says the guy who’s highest weapon commendation is for the Boltshot.

> No these are terrible ideas

Says the Boltshot user.

-Yoink- with your nub tactics lol

the boltshot is fine. its easy to see and avoid for the most part and if they miss they are dead. its just part of the game.

They should slightly increase the spread so that it won’t take shields down (or even instant kill sometimes) as easily at AR range.

They could increase the reticle size a bit, or force the spread to only shoot near the edges of the reticle instead of in the center.

Either way, it needs to be made less random. Sometimes I instant kill a guy at AR range with boltshot, sometimes I don’t. Currently, you need to be lucky with the spread, and a competitive game can’t have that. It should only take down shields at AR range (with perfect aim), and always instant kill when fired at point-blank range.

EDIT: i’m not sure if a bolt is headshot capable when fired from a burst, but if it is, simply making bolts from a charged shot not headshot capable should easily deal with the randomness.

Balance it by removing the option to start with it. The problem isnt with the weapon design, it’s that every one can have one constantly and just camp in a corner. The shotgun and scatershot are both more powerful in damage and how quickly you can repeat fire them but no one complains about them because you have to actively find one and you don’t run into teams of people using them.

If we HAVE to keep the Boltshot around, then the OPS ideas are better than nothing. I agree that a charge shot SHOULD waste an entire clip and it’s range needs to be nerfed (increase it’s spread?).

I am not too sure about what to do with it’s regular fire mode. A mode largley ignored because it is vastly inferior outside of killing one shots. A buff to it’s damage perhaps?

Besides, it’s not like MLG is keeping the Derpshot as a loadout. Perhaps as a POD or GOD but not as a loadout weapon. Damn thing is a power weapon in it’s current state. A fact made worse that you spawn with it and get more ammo with death.

> The range decrease would be best I think, currently the charged shot can hit and kill at a distance that even the power shotguns can’t. Either that or it’s just more random.
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> > No these are terrible ideas
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> Says the guy who’s highest weapon commendation is for the Boltshot.

They are horrible ideas if you want to nerf the boltshot then nerf the shotguns as well. It honestly isn’t that simple to use the gun since you have to be sure you kill them or else you are normally dead. The gun doesn’t need to be changed people just need to learn how to use it or back away when they hear it charging up.

Hey look! A good idea! Though really, I thought it only needed a range nerf. Having a charged shot go farther then the Assault Rifle is pathetic.

I say keep it the way it is. I love using the Boltshot, but I must admit that it’s not very hard to spot and out-maneuver a Boltshot user before he/she gets in close enough for the kill. Once you step outside the effective range, the weapon is not very effective.

Clearly it doesn’t need fixing its in the Dallas mlg tournament

> If we HAVE to keep the Boltshot around, then the OPS ideas are better than nothing. I agree that a charge shot SHOULD waste an entire clip and it’s range needs to be nerfed (increase it’s spread?).
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> I am not too sure about what to do with it’s regular fire mode. A mode largley ignored because it is vastly inferior outside of killing one shots. A buff to it’s damage perhaps?
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> Besides, it’s not like MLG is keeping the Derpshot as a loadout. Perhaps as a POD or GOD but not as a loadout weapon. Damn thing is a power weapon in it’s current state. A fact made worse that you spawn with it and get more ammo with death.

I actually use the regular firing mode frequently for cleaning up kills when I have to reload my DMR. I think it’s a good idea that it can’t be used effectively as a standalone weapon (besides with the charged shots), because then there would be absolutely NO reason to choose the magnum over the boltshot. The only reason I see people choosing the magnum is probably because it can almost compete with the primary loadout weapons.

Nope. Remove the option to get the boltshot or plasma pistol off spawn.