Game modes like Bomb Defusal (Counterstrike), Search and Destroy (COD) have quick rounds with one-life-only, but have a set of rounds.
1- Would this work in Halo? (Assault gametype, but with 1-life)
2- Would you like to see this in Halo 5?
Game modes like Bomb Defusal (Counterstrike), Search and Destroy (COD) have quick rounds with one-life-only, but have a set of rounds.
1- Would this work in Halo? (Assault gametype, but with 1-life)
2- Would you like to see this in Halo 5?
I don’t see why it wouldn’t work. Though, probably only for Slayer gametypes. Halo Objective gametypes sort of rely on the members of the opposing team respawning. If you just killed everyone on the other team, waltzed over and took the flag, then capped it and ended the round, that’d be… uneventful and boring.
I don’t really like the idea of it. Halo has been about starting equally then acquiring things on the map, unless you removed all power weapons AND load-outs, then maybe this could work, but it’d be a little annoying, then again you know what they say: The skilled triumph over the un-skilled, and the unskilled wait in the re-spawn menu. You died? You weren’t good enough. This has been Halo from the start, almost philosophic if you say it right.
I think it could work on small asymmetrical maps with decent amounts of cover.
The thing with Halo, is that you fight for power weapons. Most of the time you or your opponent in the battle of the power will die. If you choose to not fight for the Power Weapon you will definetly die.
Most players will die in the battle of Power Weapons.
A 4v4 will within the first 10 seconds turn into a 2v2 where the one team may or may not have aquired all of the Power Weapons.
The game type could do away with power weapons altogether. This might actually be a novel approach considering 4’s oversaturation of them. I’d give it a shot, especially if it returned the Assault game type. It would be good vanilla fun with just BR/AR/frags, and would be the essence of teamwork without any wildcard weapons to tip the scales.
Bungie had elimination gametypes in Halo 1,2 &3 for slayer. Objective would be a twist, but unless you remove power weapons from play in those games, the match will last about 2-3 minutes with most of the deaths coming from the initial PW battle.
This, and also 1v1’s, simply wouldn’t/don’t work with power weapons in my opinion.
Once one guy gets the Rockets or Sniper, he can easily, permanently kill three people before he himself dies. Power weapon control only works simply because they can be contested and change hands throughout the entire match.
Maybe with weaker “Semi-Power” weapons where they will give a slight advantage but they won’t determine the outcome of the round.
> I don’t see why it wouldn’t work. Though, probably only for Slayer gametypes. Halo Objective gametypes sort of rely on the members of the opposing team respawning. If you just killed everyone on the other team, waltzed over and took the flag, then capped it and ended the round, that’d be… uneventful and boring.
In counter-strike the round ends either when you capture the objective, or the other team dies. So it’s not like “Oh I killed all the counter-terrorists, I should go and plant the bomb now”. Nope, round just ends.
I’m sure 343I is competent enough to design it similarly.
I do agree that specific gametypes, such as Oddball, would be impossible for obvious reasons. But flag/bomb gametypes should work alright.
> Once one guy gets the Rockets or Sniper, he can easily, permanently kill three people before he himself dies.
That’s something I hadn’t thought of until I read your post, and I agree. The gametype would have to lack map pickups, like in Snipers or SWAT.
It also might be a good idea to remove shields so that you don’t have players repeatedly engaging and then disengaging to avoid a single death. That could cause rounds to go on for a long while.
> It also might be a good idea to <mark>remove shields</mark> so that you don’t have players repeatedly engaging and then disengaging to avoid a single death. That could cause rounds to go on for a long while.
As in shield’s don’t recharge or one-life Swat?
In really short timed rounds a swat style game (or give everyone rockets or swords) coukd work.
The ability to spectate freely would be nice too.
> The ability to spectate freely would be nice too.
So you can tell your teammates where your opponents are without your opponent even realizing it?
No thanks.
Me and my clan often play this gametype called “Elimination” which is Team or FFA slayer with 500% damage resistance, no shield recharge, one life per player, and a stash of weapons that spawns for each team. The player or team who survived the most rounds won the game.
> As in shield’s don’t recharge or one-life Swat?
One-life SWAT.
> The ability to spectate freely would be nice too.
Perhaps in FFA, but not team.
> This, and also 1v1’s, simply wouldn’t/don’t work with power weapons in my opinion.
>
> Once one guy gets the Rockets or Sniper, he can easily, permanently kill three people before he himself dies. Power weapon control only works simply because they can be contested and change hands throughout the entire match.
Yeah, completely true. It’d be crazy to have rocket launchers in COD or CS xD I’d rather avoid Power weapon drops altogether, or only put semi-power weapons.
It’d be interesting to have a “buy” system like in Counterstrike, where you start with pistols and have to earn money throughout the rounds to buy rifles, nades, etc.
I guess that system would be too copycat, but it really is cool
> > The ability to spectate freely would be nice too.
>
> So you can tell your teammates where your opponents are without your opponent even realizing it?
>
> No thanks.
It doesnt have to be team based.
And for short rounds (say a minute) such communication can be fine.
I just don’t think a one life gamemode is really compatible with default Halo. It works in counterstrike or cod because it does not take long to take apart individual targets. Its exciting to watch because a situation can turn around instantly and its not over until every member dies or the time runs out.
In Halo having even a 4v3 advantage is much greater than it is in CS or CoD simply because of the time it takes to drop someone. A 1v4 is virtually hopeless in Halo.
With all that said, I could see some application of a one life objective gametype in SWAT, since you have the speedy killtimes required to come back from behind. I would like to see a wider variety of gametypes in SWAT in general, I remember having some fun with no shields/shotgun only CTF on Battle Creek back on PC CE.
I don’t see it working out in normal Halo though.
Sure, no live gametypes can work. I’d actually like to see them, now that you bring it up.
I will enjoy them much more given that kill times are much longer than Cod. I do feel that removal of power weapons will make the game flow better and smoother. In slayer, at least remove rockets from the fray or fuel rod. Those are the easiest power weapons to kill with. For objectives, remove them all and have subpower weapons like concussion rifle or Mauler, and focus rifle.
> In really short timed rounds a swat style game (or give everyone rockets or swords) coukd work.
>
> The ability to spectate freely would be nice too.
Grenades hitmarkers are bad, but this really takes the cake. You just really, really want to watch through walls.
> I just don’t think a one life gamemode is really compatible with default Halo. It works in counterstrike or cod because it does not take long to take apart individual targets. Its exciting to watch because a situation can turn around instantly and its not over until every member dies or the time runs out.
>
> In Halo having even a 4v3 advantage is much greater than it is in CS or CoD simply because of the time it takes to drop someone. A 1v4 is virtually hopeless in Halo.
>
> With all that said, I could see some application of a one life objective gametype in SWAT, since you have the speedy killtimes required to come back from behind. I would like to see a wider variety of gametypes in SWAT in general, I remember having some fun with no shields/shotgun only CTF on Battle Creek back on PC CE.
>
> I don’t see it working out in normal Halo though.
It worked with Quake Live, which has longer kill times like Halo. The mode was called Clan Arena. Of course, that mode also set you up with 200% Health and 200% Armor (like 500% damage resistance in Halo), no way to regain Health, removed all pickups from the map, and had you start with all weapons (sadly the latter cannot be done with Halo, unless they have it where all weapons spawn at each player’s base). If they’d implement something like this in Halo, I’d definitely enjoy it.