Would Halo 5 Benefit W/O FORGE?

I understand how big Forge is to a portion of the Halo community but I feel as if 343 is pushing Forge down the throats of everybody who plays Halo.

For example, my cousin, age 24, got to play Halo 5 on my XB1 recently. He hopped into Arena and played on the Rig and the Midship remake, which name eludes me right now. Next he went into BTB. Within 60 seconds of playing he started asking what happened to all of the detail in the game, wondering if he had started a game of a older Halo. I told him that this wasn’t the Chief collection and it was the stand alone Halo 5, the newest in the line. After scanning the map closely, he started to realize that the map had been made in modular pieces and immediately recalled Forge from Halo Reach, the last he had seen.

He and I both agree that the idea of making maps is great, even with console limitations but, we don’t enjoy the transition from a BEAUTIFULLY crafted 343 map to a fan made collage of blocks. Regardless of balance and play testing etc, the Forge maps don’t deliver on the experience like the other ones do.

My question to all of you is, would Halo 5 benefit from no longer focusing on Forge and making quality maps themselves? We have already gone this far without Forge and our population isn’t going to jump with the addition of Forge like it would with the addition of classic maps remade in AAA quality. If anything at all, seclude Forge maps to their own playlist so everyone isn’t forced to play them…

Thanks for reading, feel free to flame, this is just my honest opinion as a gamer and designer. Peace!

no forge is gonna add so much to this game…people will start remaking all the classic community game modes and their maps.

No because because part of the community is forgers, they make fantastic creations and with the new systems being inlcuded (changing time of day and such) I would expect some crazy detail. Remember these maps were made by forgers but the detail was put on by 343, when the forgers themselves put on the detail expect some crazy awesome stuff.

No - Forge adds a lot to Halo and gives it something that no other game really has.

> 2533275021804951;2:
> no forge is gonna add so much to this game…people will start remaking all the classic community game modes and their maps.

But the classics will appear in low detail. Did you read ALL of my post?

> 2533274796013457;4:
> No - Forge adds a lot to Halo and gives it something that no other game really has.

Halo 5 doesn’t even have it now and has done well…

> 2590239964269681;6:
> > 2533274796013457;4:
> > No - Forge adds a lot to Halo and gives it something that no other game really has.
>
>
> Halo 5 doesn’t even have it now and has done well…

Yes, but the main thing Halo 5 is lacking in is maps. Forge can help fix that problem easily.

> 2533274840624875;3:
> No because because part of the community is forgers, they make fantastic creations and with the new systems being inlcuded (changing time of day and such) I would expect some crazy detail. Remember these maps were made by forgers but the detail was put on by 343, when the forgers themselves put on the detail expect some crazy awesome stuff.

True. But the detail and everything else was done within the Forge system’s parameters. That causes constraints. Just look at their maps vs a Forge map.

But if the Forge community is so large and you can’t axe it, can you at least isolate it more so that we don’t HAVE to play on them if we don’t want to?

I think halo would benefit from all resources being invested into forge to the point where anyone can make detailed, intricate maps, and implement a revolutionary file sharing system where the best maps make it into the playlists and have every map in the game made in forge, while releasing periodic DLC with new forge assets to keep things fresh

let the community decide how well the maps look and not 343

> 2533274796013457;7:
> > 2590239964269681;6:
> > > 2533274796013457;4:
> > > No - Forge adds a lot to Halo and gives it something that no other game really has.
> >
> >
> > Halo 5 doesn’t even have it now and has done well…
>
>
> Yes, but the main thing Halo 5 is lacking in is maps. Forge can help fix that problem easily.

Quality not quantity…

> 2684064956505966;9:
> I think halo would benefit from all resources being invested into forge to the point where anyone can make detailed, intricate maps, and implement a revolutionary file sharing system where the best maps make it into the playlists and have every map in the game made in forge, while releasing periodic DLC with new forge assets to keep things fresh
>
> let the community decide how well the maps look and not 343

I can see where you are coming from. Halo has something other console shooters don’t. But you have to agree with me, anyone who steps on a Forge map knows it instantly… Even inexperienced players like my cousin in the OP.

> 2590239964269681;11:
> > 2684064956505966;9:
> > I think halo would benefit from all resources being invested into forge to the point where anyone can make detailed, intricate maps, and implement a revolutionary file sharing system where the best maps make it into the playlists and have every map in the game made in forge, while releasing periodic DLC with new forge assets to keep things fresh
> >
> > let the community decide how well the maps look and not 343
>
>
> I can see where you are coming from. Halo has something other console shooters don’t. But you have to agree with me, anyone who steps on a Forge map knows it instantly… Even inexperienced players like my cousin in the OP.

absolutely, in it’s current state it would not be remotely acceptable, I was speaking in terms of a “next big step for the franchise” point of view since I didn’t read the “5” in your title

these forge maps are so gross looking…

As for the level of detail that your are talking about I do understand that it might looks a little bit like plastic wall, etc. But what I do like in a map is not the quality of the wall (graphic), it’s the gameplay. TBH I didn’t play the new BTB map yet as I am a lot into warzone for now, but I tried them in custom game and even though they look like plastic the gameplay seems amazing.

No, forge has always been one of the best things about Halo. When I don’t feel like playing normal matchmaking me and my friends could just play some of the crazy games people had made in forge. Some of my greatest Halo memories are of playing forge maps/custom games such as Nether Den, Assassins Creed, Jenga, Resident Evil, Tetris, Sliding Infection, Husky Raid and many others. Removing this would take out one of the most unique and fun parts of the game for many people.

No, who cares if the textures aren’t super-detailed. The only reason they’re plain is because people have wanted 343 to make it that way because of the colliding textures in previous versions of forge. Besides I’m pretty sure there are still going to be detailed pieces in forge

> 2533274866209975;15:
> No, who cares if the textures aren’t super-detailed. The only reason they’re plain is because people have wanted 343 to make it that way because of the colliding textures in previous versions of forge. Besides I’m pretty sure there are still going to be detailed pieces in forge

Alot of people care. People who never have used forge especially. Which, unfortunately is the majority of the pop.

Forge, for me, is what makes Halo still enjoyable, as while graphics may be nice and all, (like the previous person), I prefer variety of memorable experiences over a couple of detailed maps playing over and over again, which is what is going on with Halo 5’s matchmaking right now. You and your brother may find the graphics poor, however, you shouldn’t be in anyway judging forge based on it. Sure, it would be awesome if 343 could make a thousand different maps with the beauty that comes with custom built maps, however that won’t ever happen.
Besides, even if it could happen there’s always people who want something different, which 343 wouldn’t had made, and because of that we have forge, with which we can make levels to our own desire and enjoyment. It’s not about graphics, it’s about playability, something which makes a game a game.

> 2590239964269681;1:
> I understand how big Forge is to a portion of the Halo community but I feel as if 343 is pushing Forge down the throats of everybody who plays Halo.

Excuse me, what?

> 2590239964269681;1:
> For example, my cousin, age 24, got to play Halo 5 on my XB1 recently. He hopped into Arena and played on the Rig and the Midship remake, which name eludes me right now. Next he went into BTB. Within 60 seconds of playing he started asking what happened to all of the detail in the game, wondering if he had started a game of a older Halo. I told him that this wasn’t the Chief collection and it was the stand alone Halo 5, the newest in the line. After scanning the map closely, he started to realize that the map had been made in modular pieces and immediately recalled Forge from Halo Reach, the last he had seen.

Okay one second. That’s 343i’s fault for not only asking forgers to make maps for them instead of making maps themselves, but then also messing with those maps instead of accepting the designs submitted to them.

Furthermore, if he had to assess the map closely in order to realize they were forge, the forgers did a pretty -Yoink!- good job.

> 2590239964269681;1:
> He and I both agree that the idea of making maps is great, even with console limitations but, we don’t enjoy the transition from a BEAUTIFULLY crafted 343 map to a fan made collage of blocks. Regardless of balance and play testing etc, the Forge maps don’t deliver on the experience like the other ones do.
>
> My question to all of you is, would Halo 5 benefit from no longer focusing on Forge and making quality maps themselves? We have already gone this far without Forge and our population isn’t going to jump with the addition of Forge like it would with the addition of classic maps remade in AAA quality. If anything at all, seclude Forge maps to their own playlist so everyone isn’t forced to play them…
>
> Thanks for reading, feel free to flame, this is just my honest opinion as a gamer and designer. Peace!

I understand the complaint and criticism, it’s perfectly logical to criticize 343i for the use of forge maps. In fact it’s fine to complain about their inclusion in certain gamemodes to. But your suggestion with which to resolve that problem… is to not have forge?

You, as a self proclaimed designer, should be one of the few who understands just how important Forge is for maintaining and sustaining a population. Giving the community tools with which to generate content for themselves and for the rest of the community as a whole, will keep them coming back long after 343i have given up developing maps for the game. Furthermore, the level of importance a map editor has for Custom games and Machinima (two aspects of the community that have already been royally and repeatedly screwed over by 343i’s consistent negligence) is astronomical.

I think you are severely undervaluing just how big a deal custom games are. I would argue much of Halo 3’s popularity can be attributed to Forge, Theatre, and the versatility of customs. It certainly gave people far more options than the standard experience that was provided for them, and a way to give back to the community of which they were apart.

343i’s games are already suffering a dire lack of content. You would further withold content from the community and doom it further because you (or your cousin) don’t like seeing forge maps in Matchmaking?

Forgive me if I think that’s selfish and ridiculous.

> 2590239964269681;16:
> Alot of people care. People who never have used forge especially. Which, unfortunately is the majority of the pop.

Yes, but you don’t have to use forge yourself to benefit from it. I understand that some people will be turned away from a game because user generated content doesn’t look as nice as the official maps, but if I may be blunt: Someone who only partakes in one aspect of the game, and is so easily swayed away from it, is never the type of person you should design for (unless that’s the outset of your design in the first place). Designing for the people who will stick around and appreciate the game for what it is, is far more rewarding in the long run both in terms of community engagement and popularity.

Case and point, pretty much every long standing game available.

Quake? User generated content. Elder Scrolls? User Generated content. Fallout? User generated content. Team Fortress 2? User generated content. Counter-Strike? User generated content. GTAV, Minecraft, Left 4 Dead, Portal, take your pick.

Most games that maintain a strong fanbase or following years after launch, and are generally well rated and received, have a way for the user to create their own content.

I’d rather play a refreshment of new maps every couple of days or every week (depending on how fast 343 can release good community creations) (also assuming they create a playlist for this sort of thing) than be stuck with the dozen/dozen and a half maps at launch and few that get released every quarter. As long as the map is good to play on, the details shouldn’t matter.

I say No. Forge mode is one way I can have fun building cool maps after getting bored in other games or after having difficulty playing multiplayer in this game. I am not saying the multiplayer is bad, I am not that good in halo 5.