Oh Hell no neither would I, In a 24 user game I would only have 6 on each team.
Peace!
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Oh Hell no neither would I, In a 24 user game I would only have 6 on each team.
Peace!
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Infinite has nodes and stuff, a double jump or something should be doable.
Jetpacks arenât necessary.
Action sack would be a good place to add it and forge world among other things like Halo Reach offered when it came to picking loadouts. This way the ones that want to have a little fun, and the ones that like to be competitive have options.
If you take the time to read my post again. I didnât say I was against custom games.
You can adjust equipment to do what you want, within custom games.
In a multiplayer setting they shouldnât be in the game, but you canât have them added unless they are used multiplayer.
Maybe they can make a fun game mode with them and that would be cool like jet back griftball, like the golf club.
But you donât actually need them for custom games, you can create your own equipment and make them act as a jet pack.
I donât want them in BTB, Normal Casual, or Ranked lobbies. Maybe only griftball and other rumble pit modes but why should they waste time making this fantasy come true when we need other stuff.
But thereâs so many other things that need to be added/fixed before jet packs. I donât think it should even be a priority or a fun thought until another year or two.
Your 100% Correct!! hehehe I play custom games ONLY!! I saw a Forge video that the user was shooting bots out of a pistol ![]()
Peace!
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You know jet pack wasnât broken in reach mlg when it was a pick up ability. If it was an equipment with little usage it wouldnât be op. I think I speak for most when I say if the equipment were permanent traits this game be ridiculously op and annoying. Although thruster wouldnât be too bad it worked in h5.
The jet pack was great in Reach and 4, but Iâm okay with it not being in Infinite.
Iâll disagree with everyone. Jetpacks were great.
Especially in H4 I had limitless fun with those things.
Iâd be all for seeing a jetpack-comeback.
Probably my favourite added ability Halo has ever had, apart from maybe the arbiterâs camo in H2
The Arbiterâs camp in Halo 2 was a feeling like no other! I loved it.
Jetpack jumper controller button layout is super awesome and goes wicked nicely with the flow of halo infinite map maneuverability. Adding the spartan ground pound from halo 5 on top of jetpack jumper is like a brain dopamine squeezer with the music sync to gameplay subtleties.
Charge that shihh up and slam that DROP on the map like it was foretold in the prophecies of many of our dreams
There is somebody that made one in Forge!
Linky:
https://www.youtube.com/watch?v=j88-vWZy3kc
Peace!
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The short and simple answer to this topic is no.
Even if itâs custom Forge equipment prefabs, I want all the Halo Reach and Halo 4 equipment back for Custom Games
I wouldnât mind seeing all the old Abilities from Halo Reach, Halo 4, and Halo 5 but remade into Equipment.
But all equipment should be locked down to only 3 times with a 15sec recharge. To keep things balanced amongst the sandbox.
I did some of that in my maps. My Reach maps CTF Bloodgulch Extreme and my Other map Called 1 Big Fâ n Map a CTF map.
I had all the weapons and vehicles in the map on each team. As far as the Jet pack I put 4 on each team with unlimited jet flying. It was fun. Snipers in the sky lol it was great. I will setup most of my maps in Halo Infinite with some awesome mods and other things I can do with forge. Canât wait to get my grubby hands on FORGE!! YA BABY!!! ![]()
Peace!
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i feel people would rather want playable elites than jetpacks back lol
Also, iâm sure forge will get gravity fields, like h4, which will be the same thing.
I could get behind this idea to support more equipment and more ever changing flow of the game.